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Forum Index » » Developer Feedback » » [1.670] Release Candidate 1 Testing and Feedback
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 Author [1.670] Release Candidate 1 Testing and Feedback
-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-07-19 14:52   
Quote:

On 2011-07-19 10:08, Borgie wrote:
Quote:

On 2011-07-19 00:18, -Shadowalker-™ wrote:
Quote:

On 2011-07-18 22:50, Borgie wrote:
players are unable to pd shroud missles but ai can.
[ This Message was edited by: -Shadowalker-™ on 2011-07-19 00:21 ]



-snip-



well it was more like 3 volleys that hit ya, also i noticed once you put your 1 eccm that the combat dred had my missles were no longer effective.



a few still got through with pd and eccm on , and they still hurt like crap
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-07-19 14:52   
Quote:

On 2011-07-19 12:22, Defiance*XO* wrote:
This has little to do with 1.670 but....


A while back tael resized some of ICC's ships to be "to scale". He got scouts, frigates, destroyers, and one cruiser.

So now we have, scouts nearly the same size as other factions frigates.

Frigates larger than supply ships and nearly as large as other factions destroyers

Destoryers nearly as large as other factions Cruisers,

and a cruiser nearly the size of a dreadnaught...

One of ICC's advantages is its manuverabiliity. While the size change does not affect manuverability per say, it does decrease the % of fire you can dodge.

Point.

Bring the rest of the ships in DS in line with this. Finish scaling?

Would help missiles ability to track targets. Would put an end to the increase missile turning, or decrease ship turning arguments.
[ This Message was edited by: Defiance*XO* on 2011-07-19 12:23 ]




Might not be too sure about this but I think he only rescaled models, and I think hit boxes are the same. Will have to test this.

So a UGTO dessie model doesn't touch his hit box, but if a projectile touches the hit box he is damaged. An ICC dessie has a model which fits snugly in the circle, and when a projectile hits said circle it registers a hit. But both hit boxes are the same, thus the model could be 1 gu big but still be hit.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2011-07-19 15:07   
Well my observations on shrud missiles:

I used a mine layer frigate on icc, it has 5 pulse beams and 2 eccm. While two gangs where firing at me, i was able to avoid gettin hit by the shruds, and at the same time shoot down almost all missiles. Also tested it when two gangs fired against an AD, i had one chem laser at the time so the test is abit flawd, but i also shot down almost all missiles, changed the chem laser to pulse and it got more effective.

Also in an HC i was able to avoid shruds and psi cannons at about 300+ range. In the long run the gang have problems vs the hc, but hc dont do enough damage alone to kill the gang. however a smal group of hc would easly kill this ship.

Also tested the hc vs the scale, and the scale got killed very easly. I had def mode online almost the whole battle, and the scale died when i still had left 67% hull, 60%+ shield and armor was pretty good to. Hc seems very strong in compared, The fridge was in a scale, and also did the test vs pegasus with the same result.

Also i see that the resources btw planets is flawd in beta. The shipyard planet is empty of resources, and all planets near it are maxed with credits even if theres ports.

[ This Message was edited by: Tommas [ USF HunnyBunny ] on 2011-07-19 15:09 ]
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-19 15:27   
Quote:

On 2011-07-19 14:52, SpaceAdmiral wrote:
Quote:

On 2011-07-19 12:22, Defiance*XO* wrote:
This has little to do with 1.670 but....


A while back tael resized some of ICC's ships to be "to scale". He got scouts, frigates, destroyers, and one cruiser.

So now we have, scouts nearly the same size as other factions frigates.

Frigates larger than supply ships and nearly as large as other factions destroyers

Destoryers nearly as large as other factions Cruisers,

and a cruiser nearly the size of a dreadnaught...

One of ICC's advantages is its manuverabiliity. While the size change does not affect manuverability per say, it does decrease the % of fire you can dodge.

Point.

Bring the rest of the ships in DS in line with this. Finish scaling?

Would help missiles ability to track targets. Would put an end to the increase missile turning, or decrease ship turning arguments.
[ This Message was edited by: Defiance*XO* on 2011-07-19 15:28 ]




Might not be too sure about this but I think he only rescaled models, and I think hit boxes are the same. Will have to test this.

So a UGTO dessie model doesn't touch his hit box, but if a projectile touches the hit box he is damaged. An ICC dessie has a model which fits snugly in the circle, and when a projectile hits said circle it registers a hit. But both hit boxes are the same, thus the model could be 1 gu big but still be hit.




No, he did the whole thing.

im not against the change, I just think it should not be left 10% done. It would go along way twords increasing weapon accuracy in the MV.
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2011-07-19 16:29   
Model size doesn't matter, it's the size of the hitbox. (Radius of the hitsphere?)
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-19 17:10   
Just get 1 person on each faction to get the same equivalent ship and park them side by side to compare hitbox sizes. I brought this up before as well but I was told by one of the staff that only the model had been scaled up, not the hitbox.
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Adapt or die.

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-19 19:10   
hitboxes are bigger too.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2011-07-19 19:44   
Hitboxes haven't been touched.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-19 21:03   
Quote:

On 2011-07-19 14:03, Faustus wrote:

Incorrect, missiles already have an arm time, their velocity & arm time is used to calculate the min distance... so even if you did a manual target, the missile still won't cause any damage if it hits before it's arm time.

-F





That's good to know. So all's good.
All that's left is to improve their tracking... or lower the ships' ability to dodge 'em with simple manuevers.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-19 21:13   
Quote:

On 2011-07-19 14:26, The Fridge wrote:
Quote:

On 2011-07-19 13:27, Borgie wrote:

the gang can always counter a md with cloak. leave the beam load out alone. also if your using a md to fight luth dreds then you have just failed.




I was the Ganglia and No ship unless it's a dedicated PD should be able to negate a missile salvo from the MD.

Your Ball.


Edit: Stations fall in the Dedicated PD Catagory.





I was in a Ganglia last night and I was never able to PD a full MD salvo. Missiles did leak through.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-19 21:33   
Quote:

On 2011-07-19 19:44, Pantheon wrote:
Hitboxes haven't been touched.







I remember the gaps between my dessy hull and the hitbox have always beent the same.. yet models got scaled up and the gap between hull and hitbox remains the same...

There are simular size differences from frigate to ugto frigate, and Mk77 carrier to ugto cruiser

[ This Message was edited by: Defiance*XO* on 2011-07-19 21:40 ]
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-07-19 21:38   
Quote:

On 2011-07-19 19:44, Pantheon wrote:
Hitboxes haven't been touched.




If thay havent thay should be.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-19 21:44   
Yeah, that's definitely a bigger hitbox.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2011-07-19 22:03   
Taelron had a project going for awhile to increase the size of ship models to better match those recognition charts that've been floating around for years. It sorta went on hiatus; I think the ICC Destroyer model was the last one he did.

So yeah, its hitbox is a little on the big side for a Destroyer, but it's been that way for awhile now. It's not a recent change by any stretch of the imagination.




[ This Message was edited by: Jim Starluck on 2011-07-19 22:04 ]
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-Daedalus-
Grand Admiral

Joined: September 26, 2006
Posts: 549
Posted: 2011-07-19 22:33   
Platforms still barely work. Build 2 and 1 fires only when enemy ship was 300gu away and still very under powered.

Eng. Ship with reduced builds = 1 step backwards
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