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Forum Index » » Developer Feedback » » New ship for marshal rank
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 Author New ship for marshal rank
SaturnShadow™ *FC*(Angel Of Darkness)
Marshal
*Renegade Space Marines*


Joined: February 03, 2007
Posts: 310
From: UK
Posted: 2011-09-22 06:55   
well all i got to ask is this

do we have new ship models and new ranking ships and new ships in general in the pipeline to be added to the game??
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-09-22 07:13   
Quote:

On 2011-09-21 22:24, Kenny_Naboo[+R] wrote:
I'd rather move the stations up to M and CM rank.

Command stations, Battle stations (and their equiv classes) - M rank
Support stations- CM rank.

That's cos SS's are inherently more useful (and dangerous to the enemy)


U want an end to station spam, this will do it. Now we won't see 2-bit or half-witted FAs flying stations.



so we stop stationspam now, delaying it to some point in future ?
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-09-22 08:57   
Quote:

On 2011-09-22 07:13, NoBoDx wrote:
Quote:

On 2011-09-21 22:24, Kenny_Naboo[+R] wrote:
I'd rather move the stations up to M and CM rank.

Command stations, Battle stations (and their equiv classes) - M rank
Support stations- CM rank.

That's cos SS's are inherently more useful (and dangerous to the enemy)


U want an end to station spam, this will do it. Now we won't see 2-bit or half-witted FAs flying stations.



so we stop stationspam now, delaying it to some point in future ?





Well, yeah.

I would rather have class limits on ships that can be deployed. But hey, this is America, and everybody wants the rights to fly whatever ships that their rank qualify for, regardless of strategic value... LOL....


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Michaelmark2
Admiral

Joined: September 14, 2010
Posts: 2
Posted: 2011-09-22 10:52   
Quote:

On 2011-09-22 06:55, SaturnShadow™ *FC*(Angel Of Darkness) wrote:
well all i got to ask is this

do we have new ship models and new ranking ships and new ships in general in the pipeline to be added to the game??



_________________


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-09-22 12:50   
Quote:



1: K'luth have traditionally had a higher rank requirement for many ships in comparison to their equivalents on the other two factions, presumably because they tend to have a relatively high amount of firepower and lots of nifty gadgets in comparison. Thus, the dreads that are VA for UGTO and ICC are admiral-ranked for K'luth.

This does not, however, justify why the Krill can be a marshal-ranked superdread. In fact, it seems to suggest the opposite; K'luth already have high-ranked dreads, maybe they should have some lower-ranked ones.

2: Since I could easily find quite a few people who completely disagree with you, you're going to have to back that up with more evidence than an unsupported assertion.
If you didn't get the memo, by the way, UGTO are meant to be good at close combat, what with the short-ranged guns, the massive amounts of armour, and the general lack of nimbleness. The EAD will probably win in a spacebar-mashing contest, yes, but that's why the other factions have things like cloaking devices, better manoeuvrability, and so forth. This is not, however, a discussion on how to kill EADs or how the EAD is overpowered. The Krill is not the equivalent to the EAD, that would be the siphon. Feel free to start a thread about how the siphon is terrible in comparison to the EAD.

And, to be honest, slinging around insults is not going to make people suddenly think "Oh gosh, you're right! Your telling me that I suck has completely changed my outlook on life! I agree with you completely!"

Keep it civil please.







First of all, I wasnt insulting , at least I didnt mean to insult you .Sorry, sometimes I forget truth does hurt. What i am saying is , your argument of "you have this but others dont have " is not good enough for me. I am the one of few who wanted krill to be removed , but reason absolutely wasnt the "faction role" nor "we have but they dont have".

Reason , it was op.

Point.




[ This Message was edited by: Pakhos[+R] on 2011-09-22 12:51 ]

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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-09-22 13:18   
UGTO currently has two ships that need a serious look at, because in my opinion they are completely out of balance compared to the other factions.

1. EAD

2. Command dread

If the Krill was over powered, than it cant be denied that those two ships currently are.
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Necrotic
Chief Marshal
Pitch Black


Joined: March 19, 2002
Posts: 378
Posted: 2011-09-22 13:31   
the krill was originally put into the game as a specialty ship to match the missle dread and the agin carrier respectfully. all 3 filled specialty roles of the faction. The only role back then the devs could pu the krill in is a ship based around the kluths high damage ability. If the krill was to be changed then a new role must be created for the krill. Im not saying give the kluth special treatment. icc have a ship specialised in missles. the ugto hae aship specialized in fighters. So what should hte krill be specialized for and what role should it play?

Those of you who were saying it was op it really wasnt. It was a fire support ship. Krill could easily be defeated beyond the range of 400 gu. ICC know this. Krill is virtually helpless at range v cruisers and below. The only thing proven that ive seen the krill is op if u can spam them.Eight krills can kills just about anything in seconds but the thing people are missing is u can do the same with just about any ship. Find me a situation where 8 ads or eads on the same target isnt also just as effective. The truth is people are really complaining about is spamming particlar ships. Which has always been a problem. People will spam what will put the highest amount of damage on the target in the smallest window of opertunity.

There is no need to argue we can all agree with whative said.So how do u fix the problem of spamming? The only way to put counters into the game.
if the krill is to be really fixed then you have to find a new role for it to play.

Currently I dont like the krill at all.Its not becuse of the nerf but it lost its role. If you compare a mandible to the krill . The mandible in every way is a superior ship any person still playing a krill is simply using it becuse they dont know better.

There are only three means of fixing the krill. reduce it to a va rank and make it essentially a noob dread training ship for later superior dreads. Give it a new role to fill or simply remove the ship all togethor.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-09-22 15:04   
Quote:

On 2011-09-22 06:38, SPaRTaN Z wrote:
AD Owns EAD.
Twice as much power,. bout the same amount of beam damage output.
EAD with rings touching the enemy kills itself more than the enemy, although AD @ 150 gu of EAD will die...
Fight like an uggie, die like an uggie




It's not just about beams, QST do more damage than IC and PT do more damage than FT, that and the benefit of being able to use Kinetic or Energy resistant armor if you know what types of ships you'll be going up against. Not sure where you get it having twice as much power though, the AD has a whopping 3 more max energy (182.8 compare to 179.8 from EAD) with stock configuration. The extra aux gen on an AD (and other ICC ships) is to compensate for the energy drain from shields, otherwise they would have horrible energy issues.

But yes, it always makes me laugh when I see an EAD sitting ontop of a Station or another DN spamming torps and QST.
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Ants
Chief Marshal

Joined: February 11, 2005
Posts: 315
From: Canada
Posted: 2011-09-22 15:22   
Quote:

On 2011-09-22 00:13, Pakhos[+R] wrote:

1- And 2 other factions can fly dreads at rank of VA. Kluth can't.

2-You must be out of your mind. Best close combat ship in this game is EAD. So by your logic , ugto shouldnt have the EAD as it is.


Be honest, you guys suck at balancing.






+1

Quote:

On 2011-09-22 02:17, Defiance{CM7} wrote:

not saying we ever fly stations to the ponit of spam... but PB has more chief marshals in it than all of ICC's Chief marshals combined. Then you have wolf, and AoD. UGTO simularly have a huge ammount of chief marshals. ICC? we have 8 chief marshals now... and only a few of those are active.

Just saying.




+1

Quote:

On 2011-09-22 06:38, SPaRTaN Z wrote:
AD Owns EAD.
Twice as much power,. bout the same amount of beam damage output.
EAD with rings touching the enemy kills itself more than the enemy, although AD @ 150 gu of EAD will die...
Fight like an uggie, die like an uggie




-1

Quote:

On 2011-09-22 06:41, Pantheon wrote:
An overpowered ship is overpowered, regardless of rank.




+1k

Quote:

On 2011-09-22 13:18, Azreal wrote:
UGTO currently has two ships that need a serious look at, because in my opinion they are completely out of balance compared to the other factions.

1. EAD

2. Command dread

If the Krill was over powered, than it cant be denied that those two ships currently are.




+1k


Why not go back to the best option the game has, give each faction there Standard stats, ICC pulse wave and Shields, UGTO Flux and standard/heavy armor, luth disrupters and cloak.

And the rest is a free for all. if you want balance let the factions/players decide what to put on there ships.

Having the same hull ship sizes, having one have more offence slots with less defense is the right track. Having the ship with more defense and less offence with the weakest weapons does not balance the factions.
[ This Message was edited by: Fatal Ants (XO) on 2011-09-22 15:24 ]
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Ray[OU]
Marshal

Joined: December 07, 2010
Posts: 189
From: Some where in deep space, From another galaxy. [Origin Unknown]
Posted: 2011-09-22 16:13   
I think yes there should be NEW ships for rank M and CM not existing ships. Maby new designs instead of the 'o look a ship with new layout', no useing the same hull type is boreing and idk plain mabey. I perpose stop QQing and let the devs draw up some different hulls and and new loook to DS maby replace old ship hulls with new and possible in the proccess balence them out. Now i know im just a nobody and ppl dont care wat i have to say cuz im a noob but i really think making new ship designs might work you can do 2 things at once with this one 1) making new hulls for diff ships 2) balance them out and possibly take out old and make new or keep existing ships to fit diff roles. I mean really gonna make a new ship with EAD hull just diff layout yea thats boring make new hull and new dread to fit a new role also i think making a dread to fight each specific faction might help EX- make 2 ICC dreads one to fight KLUTH and one to fight UGTO specificly and same for the other 2 factions.


-*GA Ray has spoken*-
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-09-22 16:52   
Quote:

On 2011-09-21 18:24, Gejaheline wrote:

UGTO do not have a super-missile-dread, because their combat tactics do not revolve around missile weapons and thus they would not put lots of time and effort into designing a superdread for the exclusive purpose of engaging in missile combat.



They have a carrier dread, which currently does not compare because fighters do not compare. It kind of eliminates the "out of character" argument. Yeah, UGTO doesn't use missiles, but they do use fighters, and fighters are even longer range. They just haven't been buffed like missiles so they aren't worth using right now.

Quote:
Similarly, ICC don't have a super-beam-dread armed with nothing but beam weapons, because they don't particularly subscribe to the concept of very close-range combat.



Human beams are harder to use than Kluth beams due to falloff. They do more damage at close range, but that's very close range for a dread, and humans don't have the element of surprise which would make a beam dread useable.

Quote:
So this poses a question that covers the issue from the other direction: If the K'luth have a ship that is so out-of-character, why don't the other factions have one?

Again, this is not answered by making it a marshal ship.



The Ganglia is just as out of character, if not moreso. It also does more damage and can be flown sooner.

No, that doesn't mean the Ganglia also needs a nerf.

There's practical reasons why the human factions don't have those specialized dreads: In the case of UGTO they prefer longer range fighters to missiles, and in the case of ICC (and UGTO as well) human beam falloff and a lack of cloak make it substantially harder for them to utilize a beam dread well.

EAD doesn't need a nerf, but UGTO need to lose their specialized armor and go back to the old light vs heavy armor.
[ This Message was edited by: MrSparkle on 2011-09-22 16:58 ]
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2011-09-22 19:08   
Quote:

On 2011-09-22 15:04, Talien wrote:

The extra aux gen on an AD (and other ICC ships) is to compensate for the energy drain from shields, otherwise they would have horrible energy issues.




Don't they have an extra 2 gens (on the AD).? When i said double the power, i ment with sheilds off. Take a risk and go for gold When we are talking energy hungry weapons on equivilent ship types it makes a big difference.
EAD loses energy from firing all 4 QTST @ 5gus.
AD can nearly go full speed with shields off and fire all projectiles and still regain that energy.

I've always been of the opinion when playing ICC that if my enemy could tank damage from longrange he must have ablative so my main objective is to get in real close,. sheilds off and BEAM!


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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-09-22 19:10   
the reactors arent the same for ugto and ICC tho, so therein lies a flaw in your thinking.
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2011-09-22 19:14   
Quote:

On 2011-09-22 19:10, Azreal wrote:
the reactors arent the same for ugto and ICC tho, so therein lies a flaw in your thinking.




Do they differ greatly?
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-09-22 19:20   
Quote:

On 2011-09-22 19:14, SPaRTaN Z wrote:
Quote:

On 2011-09-22 19:10, Azreal wrote:
the reactors arent the same for ugto and ICC tho, so therein lies a flaw in your thinking.




Do they differ greatly?




Yeah, I'm wondering that myself, I was under the impression they were the same gadget. What's the difference between them?
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