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Forum Index » » English (General) » » Radical New Idea To Better DarkSpace
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 Author Radical New Idea To Better DarkSpace
*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2012-06-10 21:05   
https://www.facebook.com/pages/DarkSpace/108722459152174


https://www.facebook.com/DarkSpaceMMO
[ This Message was edited by: Soulless. on 2012-06-10 21:06 ]
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  Email *FTL*Soulless
Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2012-06-11 09:17   
Quote:

On 2012-06-10 16:11, HeadHunter111 wrote:
Quote:

On 2012-06-10 15:46, Fattierob wrote:
Quote:

On 2012-06-10 12:59, HeadHunter111 wrote:
Alright guys, I offered this game to a friend a couple of minutes ago and he said it looked boring. I asked Why, he said that
"The interface doesn't look that good... seems boring."
"I looked at the site. It looks kinda boring..."



can you ask him for more specifics? What exactly looks boring to him?




Actually, I did in fact try to ask him. He seemed AFK and after 10 minutes logged off.
I am part of other online communities, and I oftenly ask people "Why do you think it's boring". Most of them say the interface looks older than the game graphics. They say it just looks plain and boring.

I think that people have become addicted to flashy menus and good looking interfaces that they immediately think that a game that has such a plain interface must be boring. I did try to argue with them, but hey it's their opinion.

I think the interface is fine. It gives the game that feeling of it being tactical. A true MMORTS.




Its kind of sad, but true. People will turn down the most awesome games because it isn't the flashy, in your face animated and minimalist interface that many have come to expect and hold their hands through.

Welcome to video games being a commodity like any else, to be exploited for profit at any expense, because its cheaper to make a good looking game than to make a good playing game.




-Ent
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Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2012-06-11 09:46   
before we talk about getting new players how about we go back to last years set up and get back the large amount of people that left.....
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Abbot
Chief Marshal
*Renegade Space Marines*


Joined: December 23, 2007
Posts: 141
Posted: 2012-06-11 15:55   
Quote:

On 2012-06-11 09:46, Aaron[+R] wrote:
before we talk about getting new players how about we go back to last years set up and get back the large amount of people that left.....




Could'nt agree more, well said
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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-06-11 22:02   
Quote:

On 2012-06-11 09:46, Aaron[+R] wrote:
before we talk about getting new players how about we go back to last years set up and get back the large amount of people that left.....


while we at that bringing back 1.5 would be great

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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2012-06-12 10:39   
Quote:

On 2012-06-11 09:46, Aaron[+R] wrote:
before we talk about getting new players how about we go back to last years set up and get back the large amount of people that left.....




Reverting all of a year's work is not a way to go forward. Best to recruit new players now and work on matters so in the future people'll enjoy the game more.
_________________


Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-12 13:56   
Quote:

On 2012-06-11 09:46, Aaron[+R] wrote:
before we talk about getting new players how about we go back to last years set up and get back the large amount of people that left.....



Um...no?
1.674 sounds like awesomeness.
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Cold Death
Admiral

Joined: July 24, 2011
Posts: 106
From: Right behind you...
Posted: 2012-06-12 13:58   
I agree. 1.674 looks awesome. I haven't been invloved long enough in previous version such as 1.5 to give my opinion as to why there should or shouldn't be a rollback to it, but I think that going forward is the way to go.
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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-06-12 14:43   
Quote:

On 2012-06-12 13:58, HeadHunter111 wrote:
but I think that going forward is the way to go.

as most do including me but its not uncommon knowledge that ICC has taken its fair share of hits since then and the Dev's are working greatly to get this game back to where we can get people back so i cant wait to whats instore
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2012-06-12 14:58   
1.674 does look good, but I still really dislike the idea of basically turning ICC shields into UGTO armor.
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Adapt or die.

GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-06-12 15:36   
Quote:

On 2012-06-12 14:58, Talien wrote:
1.674 does look good, but I still really dislike the idea of basically turning ICC shields into UGTO armor.

how is it turning Shields to Armor
the shields are just getting a buff to where there useful no more
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-12 16:04   
Quote:

On 2012-06-12 14:58, Talien wrote:
1.674 does look good, but I still really dislike the idea of basically turning ICC shields into UGTO armor.


Yeah, the types of shields looked like that to me too, but still, we're getting more options, so I'm not complaining.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-06-12 16:23   
can you explain why you feel they're being more "like armor"?
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-06-12 16:29   
The backend has gone through significant performance optimisations since 1.5, so we won't be rolling back anything.

I know some of you disliked the planetary changes, but there was nothing else we could do unless we started altering the very reason why combat in DarkSpace is fun - it's realtime, and we don't do crappy dice rolls to pre-determine if something hits or not.

We will be itterating on it at some point, but we have limited man power and time, and we feel that time would be better spent making the combat more balanced at the moment. Once that is done, we'll go back to feature tweaking.
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Mylith
Grand Admiral
Faster than Light


Joined: July 19, 2011
Posts: 507
From: Hivarin, CD+36*15693
Posted: 2012-06-12 16:56   
Quote:

On 2012-06-12 16:23, Fattierob wrote:
can you explain why you feel they're being more "like armor"?



Don't get me wrong, I don't mind the skirmish shields.

However they remind me of standard, ablative, and reflective armor(active, skirmish, reactive).

Another concern of mine was that the reactives aren't going to be useful on anything but a border cruiser(nothing else can do damage and carry that big of a sensor load-out).
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