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3.4 K'Luth |
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3.4.1 Corvette |
Extruder
- The Extruder is a light bomber Raptor, equipped with biowarfare weapons to attack human settlements. In the early days of the conflict, before the humans were aware there was an alien presence in the sector, Extruders were able to induce considerable strife between the human factions by attacking outlying colonies on both sides, making them blame one another and provoking tensions between them. Even years after the discovery of the K'luth, human intelligence agencies have not fully sorted-out their level of involvement in starting the Fourth Interstellar War.
| | Specs: - Rank: Midshipman
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive"
- 1 Engine "K'Luth"
- 1 Electronic Warfare
- 3 Armor
- 2 Faction Special
- 2 Auxillary Reactors
- Weapon Systems:
- 2 standard Beams
- 1 Bombs
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Fang
- The Fang is a heavy attack Raptor, armed with powerful antimatter torpedo launchers. Between its firepower and its small size, speed, and ECM array, it is adept at sneaking past enemy forces with ease and wreaking havoc behind their lines, mainly by attacking their frail, defenseless support ships. Finally, it carries a psionic beacon launcher that reveals human targets to its allies, regardless of their feeble attempts at stealth. All in all the Fang is a versatile little ship and an asset the K'luth armada makes excellent use of.
| | Specs: - Rank: Ensign
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive"
- 1 Engine "K'Luth"
- 1 Electronic Warfare
- 3 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 1 standard Beams
- 5 Torpedos
- 1 Beacon
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Talon
- The Talon is the standard K'luth Raptor, roughly equivalent in size and function to human Corvettes. Unlike the humans, who have unarmed Scouts and armed Corvettes, all Raptors have a combat role. The Talon in particular is a fast, light attack ship, intended to engage and destroy enemy craft of roughly the same size. It also carries a long-range scanner, allowing it to monitor human colonies while cloaked and report back to the fleet on potential targets.
| | Specs: - Rank: Midshipman
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive"
- 1 Engine "K'Luth"
- 1 Electronic Warfare
- 3 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 1 standard Beams
- 1 Standard Cannons
- 2 Heavy Cannons
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3.4.2 Frigate |
Beak
- The Beak is the standard configuration for Hunters--similar in size and function to human frigates--and carries a heavy gun armament for engaging and destroying enemy frigates and corvettes. As is the case for most K'luth ships, its frontal firepower is quite heavy but it carries little to the sides and practically none directly aft. As is also the case for most K'luth ships, if an enemy gets behind it can just cloak to shake them off.
| | Specs: - Rank: Ensign
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 1 Electronic Warfare
- 5 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 4 standard Beams
- 2 Standard Cannons
- 2 Heavy Cannons
- 2 Torpedos
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Instars
- The Instars uses a customized Hunter frame in order to carry a payload of powerful antimatter mines. It normally has to vacate the area rapidly after deploying them, however, as they have a large blast radius and its own armor is relatively light. The Instars is also one of the few K'luth ships to carry a modest electronic warfare package, enabling it to detect and clear enemy minefields.
| | Specs: - Rank: Ensign
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 3 Electronic Warfare
- 5 Armor
- 2 Faction Special
- Weapon Systems:
- 6 standard Beams
- 2 Mines
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Nymph
- The Nymph is a heavy attack Hunter, armed with a powerful torpedo battery to let it inflict crippling strikes on larger targets. Like all Hunters it is light on armor, making it something of an eggshell wielding a sledgehammer. Hit-and-fade attacks are the standard operating procedure for this ship, as hanging around anything bigger than it is inviting a world of pain. It operates best when supporting larger K'luth ships, which can hold the enemy's attention while the deceptively small Nymph delivers a knock-out blow far bigger than its size would suggest possible.
| | Specs: - Rank: Ensign
- Badges: Bronze Combat
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 1 Electronic Warfare
- 5 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 4 standard Beams
- 2 Heavy Cannons
- 6 Torpedos
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Proboscis
- Configured as a bomber, the Proboscis is one of the sneakiest designs in the entire K'luth fleet, and considering their usual standards that's saying something. It carries not just a cloaking device but also electronic warfare systems to help conceal both itself and its bomb payload. This devious little ship has been a key player in many attacks on human colonies. Unfortunately its armor is paper-thin and its ship-to-ship armament is minimal, so if it gets into a fight it's in big trouble.
| | Specs: - Rank: 2nd Lieutenant
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 3 Electronic Warfare
- 4 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 5 standard Beams
- 2 Bombs
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3.4.3 Destroyer |
Claw
- The Claw is the standard offensive version of the K'luth Predator hull, roughly equivalent to human destroyer-class ships. Unlike most human destroyers it carries a large number of forward weapons, meant for assaulting enemy ships at close range. Brutal, overwhelming firepower and the ability to strike from stealth at will make this ship a pure embodiment of K'luth combat philosophy.
| | Specs: - Rank: Captain
- Badges: Silver Combat
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 7 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 8 standard Beams
- 2 Standard Cannons
- 2 Heavy Cannons
- 6 Torpedos
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Drainer
- The Drainer is equipped with a heavier beam armament than most other Predators, but lacks a torpedo armament entirely. In exchange it has been outfitted with energy leech field (or "ELF") beams that can drain energy from its target to replenish its own reserves. This ship is best at preying upon targets that have already exhausted themselves in battle, as it can siphon the last of their fighting power from them and use it to hasten their own destruction. As such it is often found lurking around the periphery, waiting for damaged enemy ships to try and flee so that it can hunt them down and end them. In such operations it is usually teamed up with one or more Raptor-type vessels, as they are adept at locating a target in deep space.
| | Specs: - Rank: Commander
- Badges: Bronze Navigator
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 7 Armor
- 2 Faction Special
- Weapon Systems:
- 8 standard Beams
- 2 Medium Beams "ELF"
- 2 Standard Cannons
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Shell
- The Shell is a special variation on the Predator hull, crafted by K'luth shipwrights in an attempt to reproduce the performance of human destroyers. It is more heavily-armored than is standard for Predators and carries a formidable cannon armament. Its guns have a somewhat better coverage than is typical on K'luth ships, though the main focus is still frontal firepower. Opinions are mixed among the Armada as to how well the ship performs. Some commanders attest to its strength in combat, while others scoff at the idea of learning anything from the puny humans.
| | Specs: - Rank: Commander
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 8 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 2 standard Beams
- 4 Heavy Cannons
- 3 Torpedos
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Stinger
- The Stinger-class Predator is equipped as a mid- to long-range support ship, able to rain lethal missiles on unsuspecting humans while its compatriots engage them at close range. Despite their impressive kill record, duty on Stingers is still considered less desirable among the K'luth clans. From so far away, how are you supposed to strike fear in the enemy with psionic battlecries? How can you hear their pitiful prayers for salvation to their dead gods? No, far better to serve aboard one of the close-range attack ships, even if there is greater risk of death.
| | Specs: - Rank: Lieutenant Commander
- Badges: None
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- 1 FTL "Anti-Matter Jump Drive
- 2 Engine "K'Luth"
- 1 Electronic Warfare
- 7 Armor
- 2 Faction Special
- 1 Auxillary Reactors
- Weapon Systems:
- 2 standard Beams
- 5 Tier 2 missiles
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3.4.4 Cruiser |
Cruiser
- Awaiting developer ships overhaul.
Multiple Ship Configurations fall under this hull model
| | Specs: - Rank: Varries
- Badges: Varries
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- Awaiting developer ships overhaul.
- Weapon Systems:
- Awaiting developer ships overhaul.
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3.4.5 Dreadnought |
Dreadnought
- Awaiting developer ships overhaul.
Multiple Ship Configurations fall under this hull model
| | Specs: - Rank: Varries
- Badges: Varries
- Requirements:
- 0 Resources
- 0 Technology
- METALS
- Primary Systems:
- Awaiting developer ships overhaul.
- Weapon Systems:
- Awaiting developer ships overhaul.
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Brood Class Dreadnought
- Awaiting developer ships overhaul.
Multiple Ship Configurations fall under this hull model
| | Rank: Varries
Badges: Varries
Requirements:- 0 Resources
- 0 Technology
- METALS
Primary Systems:- Awaiting developer ships overhaul.
Weapon Systems:- Awaiting developer ships overhaul.
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3.4.6 Station |
Station
- Awaiting developer ships overhaul.
Multiple Ship Configurations fall under this hull model
| | Rank: Varries
Badges: Varries
Requirements:- 0 Resources
- 0 Technology
- METALS
Primary Systems:- Awaiting developer ships overhaul.
Weapon Systems:- Awaiting developer ships overhaul.
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3.4.7 Transports |
Carrier
- Awaiting developer ships overhaul.
Multiple Ship Configurations fall under this hull model
| | Rank: Varries
Badges: Varries
Requirements:- 0 Resources
- 0 Technology
- METALS
Primary Systems:- Awaiting developer ships overhaul.
Weapon Systems:- Awaiting developer ships overhaul.
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Extractor
- Awaiting developer ships overhaul.
| | Rank: Midshipman
Badges: None
Requirements:- 0 Resources
- 0 Technology
- METALS
Primary Systems:- Awaiting developer ships overhaul.
Weapon Systems:- Awaiting developer ships overhaul.
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3.4.8 Supply |
Worker
- Awaiting developer ships overhaul.
Multiple Ship Configurations fall under this hull model
| | Rank: Varries
Badges: Varries
Requirements:- 0 Resources
- 0 Technology
- METALS
Primary Systems:- Awaiting developer ships overhaul.
Weapon Systems:- Awaiting developer ships overhaul.
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3.4.9 Engineers |
Drone Engineer
- Awaiting developer ships overhaul.
Multiple Ship Configurations fall under this hull model
| | Rank: Varries
Badges: Varries
Requirements:- 0 Resources
- 0 Technology
- METALS
Primary Systems:- Awaiting developer ships overhaul.
Weapon Systems:- Awaiting developer ships overhaul.
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3.4.10 Platforms |
Sensor Platform
- The K'Luth Sensor Platform.
| | Specs: - Requirements:
- 0 Resources
- Build Drones
- Primary Systems:
- 1 Armor
- 3 Auxillary Reactors
- 1 Faction Special
- 2 Electronic Warfare
- Weapon Systems:
- 3 standard Beams
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Supply Platform
- The K'Luth supply platform.
| | Specs: - Requirements:
- 0 Resources
- Build Drones
- Primary Systems:
- 1 Armor
- 3 Auxillary Reactors
- 1 Faction Special
- 1 Drone Bay
- Weapon Systems:
- 3 standard Beams
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Weapon Platform
- The K'Luth Weapon Platform.
| | Specs: - Requirements:
- 0 Resources
- Build Drones
- Primary Systems:
- 1 Armor
- 3 Auxillary Reactors
- 1 Faction Special
- Weapon Systems:
- 3 standard Beams
- 1 Core Weapons
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