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4.2.2 Beams
Light has always been a useful tool, it is the most used sensory input of all the known sentient species. The invention of focusing this light has developed in to many tools, and numerous devices making use of this system, even with the introduction of adding extra chemicals the destructive power that is based on basic light has been proven to be very destructive at close Ranges. The accuracy of these weapons is enormous making them not only good for close combat weapons but they can even be put in to action to provide defense against incoming objects.


Standard Chemical Laser
  • Faction: UGTO
  • Damage Type: Energy
  • Technology: 45
  • Resources: 5
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 135 ~ 200 Gu
    2. Damage: TBA #1
    3. Falloff: Yes;TBA #2
    4. Recharge Time: 3.5 ~ 5.2 seconds
    5. Energy Drain: 0.22/s ~ 0.28/s Description:
      The standard Chemical Laser generate a beam of energy witch inflicts massive damage at close Range.

Chemical Beam Laser
  • Faction: ICC
  • Damage Type: Energy
  • Technology: 45
  • Resources: 5
  • Requirements: Metals
  • Replacements: Pulse Beam
  • Characteristics
    1. Maximum Range: 135 ~ 200 Gu
    2. Damage: TBA #1
    3. Falloff: Yes; TBA #2
    4. Recharge Time: 3.5 ~ 5.2 seconds
    5. Energy Drain: 0.22/s ~ 0.28/s Description:
      The Chemical Beam Laser generates a beam of energy witch inflicts massive damage at close Range.

Heavy Chemical Laser
  • Faction: Humans
  • Damage Type: Energy
  • Technology: 65
  • Resources: 120
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 250 ~ 300 Gu
    2. Damage: TBA #1
    3. Falloff: Yes; TBA #2
    4. Recharge Time: 12 seconds
    5. Energy Drain: 0.44/s ~ 0.52/s Description:
      The HCL is a more massive version of the standard chemical laser with increased Range and power.

Pulse Beam
  • Faction: ICC
  • Damage Type: Energy
  • Technology: 15
  • Resources: 50
  • Requirements: Metals
  • Replacements: Chemical Beam Laser
  • Characteristics
    1. Maximum Range: 145 ~ 210 Gu
    2. Damage: TBA #1
    3. Falloff: Yes; TBA #2
    4. Recharge Time: 1 seconds
    5. Energy Drain: 0.28/s
  • Description:
    This beam weapon inflicts verry little damage, but its fast firing rate makes it perfect for point defense.

Flux Cannon
  • Faction: UGTO
  • Damage Type: Energy & EMP
  • Technology: 35
  • Resources: 90
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 190 ~ 225 Gu
    2. Damage: TBA #1
    3. Falloff: Yes; TBA #2
    4. Recharge Time: 5.5 ~ 7.4 seconds
    5. Energy Drain: 0.3/s ~ 0.35/s Description:
      The Flux Cannon is a medium class beam weapon that ruptures molecular cohesion.

Disruptor
  • Faction: K'Luth
  • Damage Type: Energy
  • Technology: 35
  • Resources: 40
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 160 ~ 230 Gu
    2. Damage: TBA #1
    3. Falloff: None
    4. Recharge Time: 6 ~ 8.5 seconds
    5. Energy Drain: 0.16/s ~ 0.24/s
  • Description:
    text

Disruptor Assault
  • Faction: K'Luth
  • Damage Type: Energy
  • Technology: 55
  • Resources: 120
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 250 ~ 350 Gu
    2. Damage: TBA #1
    3. Falloff: None
    4. Recharge Time: 16 ~ 25 seconds
    5. Energy Drain: 0.34/s ~ 0.46/s
  • Description:
    text

Elf Beam
  • Faction: K'Luth
  • Damage Type: ELF
  • Technology: 45
  • Resources: 150
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Maximum Range: 140 ~ 155 Gu
    2. Damage: TBA #1
    3. Falloff: Yes; TBA #2
    4. Recharge Time: 22 seconds
    5. Energy Drain: 0.08/s
  • Description:
    text


TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.
#2 Falloff will be added at a later date.




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