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4.2.7 Mine's
Striking your enemy first with explosives has always given you the better odd of winning. however with the various usages of explosives letting the enemy come to you or knowing where your enemy might be and hiding lots of explosives in that path and detonate them when the enemy got close seemed like a win situation. Of-course not everything might go as planned but what is more fun that watching your enemy get blown up when you stand at a safe distance.


Thermo-Nuclear Mine
  • Faction: ICC
  • Damage Type: Energy, Kinetic, EMP
  • Technology: 5
  • Resources: 55
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Mines: 6
    2. Interval: 0.7 seconds
    3. Ammo: 10
    4. Arm Time: 1.5 seconds
    5. Life: 20 minutes + (level * 40 seconds)
    6. Blast Range: 50 gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 8 seconds
    9. Energy Drain: 0.06/s
  • Description:
    text

EMP Mine
  • Faction: UGTO
  • Damage Type: Energy & EMP
  • Technology: 15
  • Resources: 60
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Mines: 8
    2. Interval: 0.7 seconds
    3. Ammo: 12
    4. Arm Time: 1.5 seconds
    5. Life: 20 minutes + (level * 40 seconds)
    6. Blast Range: 55 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 8 seconds
    9. Energy Drain: 0.06/s
  • Description:
    text

Anti-Matter Mine
  • Faction: K'Luth
  • Damage Type: Energy & Kinetic
  • Technology: 25
  • Resources: 65
  • Requirements: Metals
  • Replacements: None
  • Characteristics
    1. Mines: 5
    2. Interval: 1 seconds
    3. Ammo: 12
    4. Arm Time: 1.5 seconds
    5. Life: 20 minutes + (level * 40 seconds)
    6. Blast Range: 60 Gu
    7. Blast Damage: TBA #1
    8. Recharge Time: 9 seconds
    9. Energy Drain: 0.04/s
  • Description:
    text


TBA, To Be Added.
#1 Damage statistics will be added at a later date after the proper balance sheet as been drawn.




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