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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-09-15 10:58  
Quote:
On 2013-09-15 01:36, iwancoppa wrote:
So, fighters balance right now
general consensus;
ICC get worst fighters but sneakiest launch platforms
UGTO are all-round best at fighters
K'luth get the best fighters with mediocre launch platforms
Thing with luth carriers: Cloak then retarget fighters for cloaky carrier.
I do not believe this is intentional but right now because of this Luth are by the far the best at fighters.
[ This Message was edited by: Sheraton *XO* on 2013-09-15 11:03 ]
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if the ship cloaks the fighters should immediate return to the ship. At least that is my understanding.
-Sheraton
_________________
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Fluttershy Fleet Admiral
Joined: September 24, 2011 Posts: 778 From: Fluttershy
| Posted: 2013-09-16 02:22  
They should, but I think the feature of re-ordering fighters is causing an issue.
I thought it was fixed, but I'll test it again.
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2013-09-16 04:01  
any chance of giving all carriers another slot now that EWAR fighters are actually useful?
FI-8's are labelled FI-18's when launched.
ICC Line dread aux reactors are fore and left. Presuming it's supposed to be fore/aft?
<3 LDMs
[ This Message was edited by: iwancoppa on 2013-09-16 06:41 ]
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-09-16 06:47  
AI are back to being listed with a number added, and Fighters as well now. It's rather amusing to see Fighters quickly reach ridiculous strings of roman numerals.
_________________ Adapt or die.
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-09-16 07:37  
Quote:
On 2013-09-16 06:47, Talien wrote:
AI are back to being listed with a number added, and Fighters as well now. It's rather amusing to see Fighters quickly reach ridiculous strings of roman numerals.
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Are we quite certain that is necesary for fighters?
-Sheraton
_________________
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-09-16 08:10  
Quote:
On 2013-09-15 10:58, Sheraton *XO* wrote:
Quote:
On 2013-09-15 01:36, iwancoppa wrote:
So, fighters balance right now
general consensus;
ICC get worst fighters but sneakiest launch platforms
UGTO are all-round best at fighters
K'luth get the best fighters with mediocre launch platforms
Thing with luth carriers: Cloak then retarget fighters for cloaky carrier.
I do not believe this is intentional but right now because of this Luth are by the far the best at fighters.
[ This Message was edited by: Sheraton *XO* on 2013-09-15 11:03 ]
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if the ship cloaks the fighters should immediate return to the ship. At least that is my understanding.
-Sheraton
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last time i check, you can reorder them to a new target still
_________________
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-09-16 08:47  
Quote:
On 2013-09-16 08:10, Borgie wrote:
Quote:
On 2013-09-15 10:58, Sheraton *XO* wrote:
Quote:
On 2013-09-15 01:36, iwancoppa wrote:
So, fighters balance right now
general consensus;
ICC get worst fighters but sneakiest launch platforms
UGTO are all-round best at fighters
K'luth get the best fighters with mediocre launch platforms
Thing with luth carriers: Cloak then retarget fighters for cloaky carrier.
I do not believe this is intentional but right now because of this Luth are by the far the best at fighters.
[ This Message was edited by: Sheraton *XO* on 2013-09-16 08:56 ]
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if the ship cloaks the fighters should immediate return to the ship. At least that is my understanding.
-Sheraton
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last time i check, you can reorder them to a new target still
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I just tested the fighters in a spiracle dread and tried to have them target hostile targets and friendly targets when I am cloaking on the k'luth. No matter the situation they still return to the ship when the spiracle begins cloaking. They ignore any Shift+N/retargetting orders and return.
-Sheraton
_________________
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2013-09-16 09:01  
good,good
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Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2013-09-16 10:37  
Wormholes now cannot be used to jump over servers (this is pending cross-server communication, which will require some time, unfortunately).
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-09-16 12:06  
Quote:
On 2013-09-16 07:37, Sheraton *XO* wrote:
Are we quite certain that is necesary for fighters?
-Sheraton
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No, that's why I brought it up, I just thought it was funny.
_________________ Adapt or die.
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Walrus of Apathy Admiral Templar Knights
Joined: August 07, 2005 Posts: 466 From: Dorans Basement
| Posted: 2013-09-16 14:26  
Quote:
On 2013-09-16 12:06, Talien wrote:
Quote:
On 2013-09-16 07:37, Sheraton *XO* wrote:
Are we quite certain that is necesary for fighters?
-Sheraton
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No, that's why I brought it up, I just thought it was funny.
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Eventually the plan is to give each of the fighters a unique callsign, we just don't have a list of those ready to use ingame yet.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2013-09-16 15:14  
What's wrong with "Tarsus XCVLMCV"? I'd like to see a CAP controller try saying that one 3 times fast.
_________________ Adapt or die.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-09-16 20:25  
Quote:
On 2013-09-16 14:26, Walrus of Apathy wrote:
Quote:
On 2013-09-16 12:06, Talien wrote:
Quote:
On 2013-09-16 07:37, Sheraton *XO* wrote:
Are we quite certain that is necesary for fighters?
-Sheraton
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No, that's why I brought it up, I just thought it was funny.
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Eventually the plan is to give each of the fighters a unique callsign, we just don't have a list of those ready to use ingame yet.
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Are you guys able to name them by flight/squadron instead of individually?
You could then use flight names like:
Rebel, Daredevil, Vindicator, Nightstalker, Ripper, Aces, etc etc.
Typical fighter squadron names.
And if there are gonna be so many flights out that the names begin to be recycled, you could add a postfix that doesn't use roman numerals.
Perhaps, Alpha, Beta, Charlie... etc.
So you end up with combos like Vindicator Alpha or Nightstalker Charlie.
Just some suggestions
_________________ ... in space, no one can hear you scream.....
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Sheraton*XO* Chief Marshal Faster than Light
Joined: January 18, 2013 Posts: 482 From: Keel Mountains
| Posted: 2013-09-16 22:43  
Quote:
On 2013-09-16 20:25, Kenny_Naboo wrote:
Quote:
On 2013-09-16 14:26, Walrus of Apathy wrote:
Quote:
On 2013-09-16 12:06, Talien wrote:
Quote:
On 2013-09-16 07:37, Sheraton *XO* wrote:
Are we quite certain that is necesary for fighters?
-Sheraton
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No, that's why I brought it up, I just thought it was funny.
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Eventually the plan is to give each of the fighters a unique callsign, we just don't have a list of those ready to use ingame yet.
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Are you guys able to name them by flight/squadron instead of individually?
You could then use flight names like:
Rebel, Daredevil, Vindicator, Nightstalker, Ripper, Aces, etc etc.
Typical fighter squadron names.
And if there are gonna be so many flights out that the names begin to be recycled, you could add a postfix that doesn't use roman numerals.
Perhaps, Alpha, Beta, Charlie... etc.
So you end up with combos like Vindicator Alpha or Nightstalker Charlie.
Just some suggestions
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I would just like to note that to keep consistency with the Darkspace Lore fighters probably should not be named since names imply they have people inside of them and they do not in fact have pilots. The fighters are manned by AI. Because and I quote "Nobody wants to play chicken with a chemical laser."
-Sheraton
_________________
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2013-09-16 23:19  
Quote:
On 2013-09-16 22:43, Sheraton *XO* wrote:
I would just like to note that to keep consistency with the Darkspace Lore fighters probably should not be named since names imply they have people inside of them and they do not in fact have pilots. The fighters are manned by AI. Because and I quote "Nobody wants to play chicken with a chemical laser."
-Sheraton
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Where in the lore did it state that DS fighters are UCAVs?
I didn't catch that.
_________________ ... in space, no one can hear you scream.....
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