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483 Q&A... |
BackSlash Marshal Galactic Navy

Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-10-30 03:06  
Those "guns" are mines.
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2004-10-30 04:43  
o.0 backslash the minelayer Does have two port and two starboard weapons...
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!Lono! {Rogue Kluth} Cadet
Joined: April 19, 2002 Posts: 128 From: Hawaii
| Posted: 2004-11-01 04:45  
so basically kluth will go back to the old cloak ( with some exceptions) and become what they were before..hit and run (or hide if energy allows)
What concerns me is armor using power to stay "alive" i guess we will have to wait and see how kluth is going to work with more power hungry elements sapping what little juice they already have....
Dictor ships will also concern me as we will have to rely on cloak more then hit and run but i guess i can adopt a few old kluth tactics...(sneak near, alpha strike, curse the energy use and plead to the gods to hurry up the enrgy recharge before i die and hopefully cloak before that happens) lol
_________________ Shahks, dey only byte wen u touch dea privet pahts.
Calm down befoa I karang ur allahs!
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2004-11-01 09:29  
Kluth components in general have low energy costs, though, so the addition of armor upkeep drain is not going to break the bank, so to speak.
At least, that's the theory, and it looks good on paper. Its impossible to predict what will actually happen, but we're prepared to tweak a lot in beta, as its quite possible our paper plans will in no way mirror reality.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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BackSlash Marshal Galactic Navy

Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-11-01 10:57  
Quote:
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Dictor ships will also concern me as we will have to rely on cloak more then hit and run but i guess i can adopt a few old kluth tactics...(sneak near, alpha strike, curse the energy use and plead to the gods to hurry up the enrgy recharge before i die and hopefully cloak before that happens) lol
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Cant cloak and dictor.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners

Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-11-01 11:35  
I'm too lazy to look, when is 483 set to go live beta?
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Darkspace: Twilight
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Gideon Cadet
Joined: September 14, 2001 Posts: 4604 From: Oregon, USA
| Posted: 2004-11-01 12:13  
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On 2004-11-01 09:29, Shigernafy wrote:
At least, that's the theory, and it looks good on paper. Its impossible to predict what will actually happen, but we're prepared to tweak a lot in beta, as its quite possible our paper plans will in no way mirror reality.
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Sage words. Take them to heart.
_________________ ...and lo, He looked upon His creation, and said, "Fo shizzle."
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!Lono! {Rogue Kluth} Cadet
Joined: April 19, 2002 Posts: 128 From: Hawaii
| Posted: 2004-11-01 16:04  
Sorry Back, i meant enemy dictor ships not kluth dictors..unless you mean that UGTO/ICC cant dictor cloaked kluth ships?
_________________ Shahks, dey only byte wen u touch dea privet pahts.
Calm down befoa I karang ur allahs!
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Fever Admiral
Joined: March 26, 2004 Posts: 17 From: Breda/The Netherlands
| Posted: 2004-11-03 07:49  
About fighters.....it looks to much of good to set up 3 types of fighters, just set up one type but good working and it will be great.
Another point.....i would like to see missions to come back, now its very booring to stay online when nobody is fighting, you schould setup separated server for missions only so players will be able to spend time waiting for battle playing on mission server....think about gaifen hunting, defending planets from entitys, capping transports or play battles on coop basis an kind of secondary, small metaverse but without factions hostility, just come in and play whatever faction you want.
And last point..... that would be great to change manual targeting a little, so you can switch between normal mouse pointer and target mouse pointer so we will be able to fire at the point where mouse point is and not to the point where we Ctrl+mouse klick. Its just becouse manual targeting doesnt work properly, when enemy ship moving very fast, you fire when ship already gone from the targeted spot....
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners

Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2004-11-03 09:52  
About that, the two solutions for it are 1) Target ahead of the ship and 2) Move the cursor after hitting the spacebar, it will track (beams will, as will the continued fire from cannons - not sure about torps/missiles).
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Darkspace: Twilight
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