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[FAQ
Forum Index » » Fan Art » » UGTO Ships (ST117 dread, Seraph & Ballista Cruiser, Rapier Destroyer)
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 Author UGTO Ships (ST117 dread, Seraph & Ballista Cruiser, Rapier Destroyer)
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-01 03:23   

Nice design you have there. Though I'm not really sure if UGTO ships have superstructures. But still, nice.



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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2011-07-01 11:00   
Quote:

On 2011-07-01 00:39, Admiral Kamikaze Bacon wrote:

stuff...





reminds me of a SR-71 Blackbird, although much bigger, dosent really fit utgo but nice design.
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Admiral Kamikaze Bacon
Fleet Admiral
*Renegade Space Marines*


Joined: July 01, 2010
Posts: 35
From: Admiral Kamikaze Bacon
Posted: 2011-07-01 12:08   


This is what I'm more into doing...
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Fatal Mack Bolan(WildCards_58th)*COM*
Marshal
Fatal Squadron


Joined: June 12, 2010
Posts: 184
From: home planet: Exathra
Posted: 2011-07-01 17:40   
very mean and nasty, i may switch to ugto if i could fly those......... +1
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Admiral Kamikaze Bacon
Fleet Admiral
*Renegade Space Marines*


Joined: July 01, 2010
Posts: 35
From: Admiral Kamikaze Bacon
Posted: 2011-07-01 22:12   
Unfortunately, I don't think the DS engine would be able to handle it... It has around 650,000 edges, 250,000 polygons. It would be EPIC, though! (If you noticed, my signature is from the bridge of this ship firing on ICC) XD
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2011-07-02 16:52   
The engine might, but my graphics card probably couldn't...
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buggy123
Fleet Admiral

Joined: December 22, 2009
Posts: 16
Posted: 2011-07-02 23:49   
I like the one from the second image(All other images won't load), its not like the many, many ships that have parts that look like they will snap off if you accellerate to fast. You just created the first pratical, and possible, spaceship I have ever seen since Star Trek and Borg Cubes/Spheres, so good job!
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-07-03 20:34   
Quote:

On 2011-07-01 22:12, Admiral Kamikaze Bacon wrote:
Unfortunately, I don't think the DS engine would be able to handle it... It has around 650,000 edges, 250,000 polygons. It would be EPIC, though! (If you noticed, my signature is from the bridge of this ship firing on ICC) XD




It's some kinda early Star Destroyer right?

Well, prolly why it has that many polys is 'cos it looks like it has lotsa interior details which DS doesn't use. A model like this for DS would take you maybe 1000 to 1500 polys, cos you won't need the interiors and most of the little details are done by textures.


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Admiral Kamikaze Bacon
Fleet Admiral
*Renegade Space Marines*


Joined: July 01, 2010
Posts: 35
From: Admiral Kamikaze Bacon
Posted: 2011-07-04 08:49   
Yeah, I made a very low poly version to use with my physics engine within SketchUp, so I reduced it to about 50 polys and used textured generated from the high-poly version, and it turned out pretty well. And yes, I'm known for doing nearly complete interiors that an sometimes be more detailed than the exterior. =P
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henry700
Vice Admiral

Joined: July 08, 2010
Posts: 47
Posted: 2011-07-04 19:54   
wow..... i think some current designs could be raplaced with these ones... great job, they all look great
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-04-23 11:43   
This is my tribute to LoA's work. A remake of his Executor Dread.


LoA's work.


I hope I did him justice.
I've fixed up the mesh and added in lighting and normal maps. It's unimeshed now and importable into the game, but the textures still won't work somehow.











[ This Message was edited by: Kenny_Naboo[+R] on 2012-04-23 11:44 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2012-04-23 11:49   
oh my god that is beautiful
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-04-23 11:52   
Quote:

On 2012-04-23 11:49, Fattierob wrote:
oh my god that is beautiful





Thanks. The textures, in particular the windows, are also scaled accurately in accordance with a ship that's about 1550 meters long.

For that, I must thank my downloaded model of a GIGN soldier from Counterstrike, who stands at 1.8 meters tall.


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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2012-04-23 14:03   
What happened with LoA?
His designs are gorgeous.
Yours are creative, Kenny.
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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-04-23 15:10   
Very nice job these are very sleak and cool looking
i might like them more than the M400 hull
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