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[FAQ
Forum Index » » Fan Art » » UGTO Ships (ST117 dread, Seraph & Ballista Cruiser, Rapier Destroyer)
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 Author UGTO Ships (ST117 dread, Seraph & Ballista Cruiser, Rapier Destroyer)
GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-04-23 15:26   
What program do yall use to make ur models
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Ravendark
Marshal
Sanity Assassins


Joined: July 01, 2010
Posts: 443
Posted: 2012-04-24 10:50   
smells like 3Dmax
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2012-04-24 11:31   
Quote:
On 2012-04-23 15:26, Fatal Devil Dog wrote:
What program do yall use to make ur models

My bet is that they use Blender..
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Ak-47[Elite Assault Rifle]
Marshal

Joined: September 17, 2011
Posts: 40
Posted: 2012-04-24 22:08   
Very impressive , Awesome job on those models !! Cant wait to Fly those!! especialy the Dread and Crusier .
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-04-24 22:17   
Quote:

On 2012-04-24 22:08, Ak-47[Elite Assault Rifle] wrote:
Very impressive , Awesome job on those models !! Cant wait to Fly those!! especialy the Dread and Crusier .



Only Kenny's models can be used due to mesh errors in LoA's models.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-04-24 23:05   
Quote:

On 2012-04-24 11:31, Eledore Massis [R33] wrote:
Quote:
On 2012-04-23 15:26, Fatal Devil Dog wrote:
What program do yall use to make ur models

My bet is that they use Blender..




Both.

I have Blender on my home PC. And 3ds max on the company's lappie.
So some were initially done on blender then exported to 3ds for final touches then exported again to FBX at the end.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2012-04-24 23:06   
Quote:

On 2012-04-24 22:17, Pantheon wrote:
Quote:

On 2012-04-24 22:08, Ak-47[Elite Assault Rifle] wrote:
Very impressive , Awesome job on those models !! Cant wait to Fly those!! especialy the Dread and Crusier .



Only Kenny's models can be used due to mesh errors in LoA's models.




Still have the texture problems though.


Anyway, if you have anymore of LoA's work that needs fixing, pass it to me. I'll see what I can do.

Right now, I'm working on that snazzy UGTO Corvette of his. Should be done in the next week or so. But... textures... textures!




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Achilles Lord of the Myrmidon
Grand Admiral
The Myrmidon Legion


Joined: December 15, 2009
Posts: 327
Posted: 2012-04-25 08:42   
Kenny it certainly is a pleasure to see your skill in modeling designs

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Rod222
1st Rear Admiral

Joined: January 14, 2011
Posts: 3
Posted: 2012-04-25 21:22   
Abount f'n time somone stepped up and starting to make new stuff. i feel the need for new ships of my rank : /
[ This Message was edited by: Rod222 on 2012-04-25 21:26 ]
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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-04-25 21:26   
patheon what are the odds that this actually gets put in the game
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2012-04-25 22:38   
3,720 to 1.

this is the fan art forum.
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Ak-47[Elite Assault Rifle]
Marshal

Joined: September 17, 2011
Posts: 40
Posted: 2012-04-26 21:21   
So theres a Good Chance!! Still Awesome Work, keep it up.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2012-04-26 22:08   
Quote:

On 2012-04-25 21:26, Fatal Devil Dog wrote:
patheon what are the odds that this actually gets put in the game




The models import into our game tools, but there are issues getting the textures lined up properly.

First up, some information:

Tiled textures are great for lowering memory usage, as you can have one 512x512 map on the GPU memory, and use it over and over again (it just references the same location &).

Texture maps have the benefit of being tailor made for that object (higher detail), but come with the downside that they cannot be used for another object. This would mean that memory usage would be increased.

The game, the tools, and all the assets are currently using tiles, and expect tiles. LoA's and Kenny's models however use texture maps, meaning that when we import them, the model mesh is as it should be, but the texture is garbage (the tool doesn't know what to make of it, so you get thruster graphics on the roof of the ship, for example). It's best if I link an example to illustrate the issue:

For reference, this is the UGTO Executioner Dreadnought:


How it should look:


This would require some work, as it would involve either converting all current ships to a new single map system, or adding support for both (which is likely what will happen). Unfortunately, this could be a laborious process, and Faustus is currently busy porting the game servers over to Linux so we can lower our operating costs (this does not mean a Linux port of DarkSpace is going to be available).

However, once the game servers are successfully ported to Linux and all the difficulties involved in getting it stable are ironed out, Faustus has said he will look into the issue. That's as good an answer as I can give at the moment.
[ This Message was edited by: Pantheon on 2012-04-26 22:09 ]
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2012-04-27 02:44   
That's a good enough answer for me. I understand a lot goes into keeping this running and Kenny these are some awesome UGTO models, I will enjoy blowing them up.
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GunsOfHonor
Fleet Admiral

Joined: July 31, 2011
Posts: 191
Posted: 2012-04-27 18:41   
that is very good response thanks
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