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[1.6] Feedback and Bugs |
James 296 Fleet Admiral
Joined: March 19, 2009 Posts: 141
| Posted: 2011-01-30 18:55  
for 1.610, Mouse bug still not fixed
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2011-01-30 20:01  
Quote:
| On 2011-01-30 18:55, James 296 wrote:
for 1.610, Mouse bug still not fixed |
| Could you reply in This thread with all the information as to how you get the cursor to vanish..
In addition to anyone reading this. Please disable software mouse if you have it enabled and give it another try.
Because F has been trying to fix the hardware mouse and so far i only encounter it in one situation instead of them all.
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-01 02:44  
About a month ago i put 7 advanced W Coolers on my Combat dessy to run a full Gauss setup. It worked great.
Today was the first time since new update that ive pulled out said ship. It is no longer getting a full 42% W fire rate anymore. (i also have one color exaust on it)
anyone else experiencing this?
It does fire faster than a stock ship, i fank... But no where near as fast as it used to fire thats for sure...
[ This Message was edited by: Defiance*FTL* on 2011-02-01 02:44 ]
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-01 16:14  
known bug... just a bug because of my crap GPU... or what?
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-02-01 20:33  
- Added new Enhanced & Advanced Weapon Ammo enhancements.
that update may have messed it up but a mod should really answer this [ This Message was edited by: jamesbob on 2011-02-01 20:35 ]
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-02-01 23:33  
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On 2011-02-01 16:14, Defiance*FTL* wrote:
known bug... just a bug because of my crap GPU... or what?
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FPS lag today made me notice that my energy and JD were slower (as was also mentioned before) . These could be linked (Slower projectile cycling) .
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-02-02 01:14  
Quote:
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On 2011-02-01 23:33, Reznor wrote:
Quote:
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On 2011-02-01 16:14, Defiance*FTL* wrote:
known bug... just a bug because of my crap GPU... or what?
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FPS lag today made me notice that my energy and JD were slower (as was also mentioned before) . These could be linked (Slower projectile cycling) .
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This I actually noticed when i first started playing, but forgot about it with my new comp .
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CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-02-02 02:34  
long as i know that someones adv wep coolers are working fine.. ill be fine... if not. im going to start doubting that any enh works exept speed.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
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Admiral Kamikaze Bacon Fleet Admiral *Renegade Space Marines*
Joined: July 01, 2010 Posts: 35 From: Admiral Kamikaze Bacon
| Posted: 2011-03-27 01:00  
Bugs that I notice:
> Mouse still disappears on occasion, but not as frequently.
> Lag seems to have intensified lately, ever since the R33 memorial. Sometimes, my data lags behind: damage doesn't happen, ships don't react, or it even freezes, informing me that I have been killed a couple minutes later.
> After coming to a full stop, my yellow target velocity icon remains at zero, but the game finds a random velocity and fires up the engines, and moves as if I have told it to go that speed. This occurs even without any keyboard/mouse/any input.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-03-27 07:30  
Quote:
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On 2011-03-27 01:00, Admiral Kamikaze Bacon wrote:
Bugs that I notice:
> After coming to a full stop, my yellow target velocity icon remains at zero, but the game finds a random velocity and fires up the engines, and moves as if I have told it to go that speed. This occurs even without any keyboard/mouse/any input.
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this has happened to me on several times. i will set my speed to 0 and it will get stuck going some odd speed untill i hit the throttle down again.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-03-27 07:45  
- Due to popular request, death cost has been doubled for all ships across the board (except ships that have no resource cost).
he jack i went in to beta and sded a few stations each death was costing me 7.4k pres. now i would love to see loss rate upped but even IM not that cruel.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-03-27 09:16  
Quote:
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On 2011-03-27 01:00, Admiral Kamikaze Bacon wrote:
Bugs that I notice:
> Mouse still disappears on occasion, but not as frequently.
> Lag seems to have intensified lately, ever since the R33 memorial. Sometimes, my data lags behind: damage doesn't happen, ships don't react, or it even freezes, informing me that I have been killed a couple minutes later.
> After coming to a full stop, my yellow target velocity icon remains at zero, but the game finds a random velocity and fires up the engines, and moves as if I have told it to go that speed. This occurs even without any keyboard/mouse/any input.
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Don't force multi-core in setup.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2011-03-27 09:29  
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On 2011-03-27 07:45, Borgie (if its red its dead) wrote:
- Due to popular request, death cost has been doubled for all ships across the board (except ships that have no resource cost).
he jack i went in to beta and sded a few stations each death was costing me 7.4k pres. now i would love to see loss rate upped but even IM not that cruel.
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Instead of doubling, I multiplied it by 200x. Pay attention to decimal places kids. Fixed in next build.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-03-27 12:55  
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On 2011-03-27 09:29, BackSlash wrote:
Instead of doubling, I multiplied it by 200x. Pay attention to decimal places kids. Fixed in next build.
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nice one. kinda should of let that one slip thru the cracks huh?
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-03-28 00:40  
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On 2011-03-27 12:55, Borgie (if its red its dead) wrote:
Quote:
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On 2011-03-27 09:29, BackSlash wrote:
Instead of doubling, I multiplied it by 200x. Pay attention to decimal places kids. Fixed in next build.
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nice one. kinda should of let that one slip thru the cracks huh?
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no offence borgie but i highly doubt backslashs intentions are to wipe out what ever is left of the player base XD
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