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 Author [1.6] Feedback and Bugs
James 296
Fleet Admiral

Joined: March 19, 2009
Posts: 141
Posted: 2011-01-30 18:55   
for 1.610, Mouse bug still not fixed

_________________


Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2011-01-30 20:01   
Quote:
On 2011-01-30 18:55, James 296 wrote:
for 1.610, Mouse bug still not fixed

Could you reply in This thread with all the information as to how you get the cursor to vanish..

In addition to anyone reading this. Please disable software mouse if you have it enabled and give it another try.
Because F has been trying to fix the hardware mouse and so far i only encounter it in one situation instead of them all.
_________________
DS Discordion

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-01 02:44   
About a month ago i put 7 advanced W Coolers on my Combat dessy to run a full Gauss setup. It worked great.

Today was the first time since new update that ive pulled out said ship. It is no longer getting a full 42% W fire rate anymore. (i also have one color exaust on it)

anyone else experiencing this?

It does fire faster than a stock ship, i fank... But no where near as fast as it used to fire thats for sure...



[ This Message was edited by: Defiance*FTL* on 2011-02-01 02:44 ]
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-01 16:14   
known bug... just a bug because of my crap GPU... or what?
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-02-01 20:33   

- Added new Enhanced & Advanced Weapon Ammo enhancements.

that update may have messed it up but a mod should really answer this
[ This Message was edited by: jamesbob on 2011-02-01 20:35 ]
_________________


Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-02-01 23:33   
Quote:

On 2011-02-01 16:14, Defiance*FTL* wrote:
known bug... just a bug because of my crap GPU... or what?




FPS lag today made me notice that my energy and JD were slower (as was also mentioned before) . These could be linked (Slower projectile cycling) .
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-02-02 01:14   
Quote:

On 2011-02-01 23:33, Reznor wrote:
Quote:

On 2011-02-01 16:14, Defiance*FTL* wrote:
known bug... just a bug because of my crap GPU... or what?




FPS lag today made me notice that my energy and JD were slower (as was also mentioned before) . These could be linked (Slower projectile cycling) .


This I actually noticed when i first started playing, but forgot about it with my new comp .
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-02 02:34   
long as i know that someones adv wep coolers are working fine.. ill be fine... if not. im going to start doubting that any enh works exept speed.
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Admiral Kamikaze Bacon
Fleet Admiral
*Renegade Space Marines*


Joined: July 01, 2010
Posts: 35
From: Admiral Kamikaze Bacon
Posted: 2011-03-27 01:00   
Bugs that I notice:

> Mouse still disappears on occasion, but not as frequently.
> Lag seems to have intensified lately, ever since the R33 memorial. Sometimes, my data lags behind: damage doesn't happen, ships don't react, or it even freezes, informing me that I have been killed a couple minutes later.
> After coming to a full stop, my yellow target velocity icon remains at zero, but the game finds a random velocity and fires up the engines, and moves as if I have told it to go that speed. This occurs even without any keyboard/mouse/any input.
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-03-27 07:30   
Quote:

On 2011-03-27 01:00, Admiral Kamikaze Bacon wrote:
Bugs that I notice:
> After coming to a full stop, my yellow target velocity icon remains at zero, but the game finds a random velocity and fires up the engines, and moves as if I have told it to go that speed. This occurs even without any keyboard/mouse/any input.




this has happened to me on several times. i will set my speed to 0 and it will get stuck going some odd speed untill i hit the throttle down again.
_________________


  Email Borgie
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-03-27 07:45   
- Due to popular request, death cost has been doubled for all ships across the board (except ships that have no resource cost).

he jack i went in to beta and sded a few stations each death was costing me 7.4k pres. now i would love to see loss rate upped but even IM not that cruel.
_________________


  Email Borgie
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-27 09:16   
Quote:

On 2011-03-27 01:00, Admiral Kamikaze Bacon wrote:
Bugs that I notice:

> Mouse still disappears on occasion, but not as frequently.
> Lag seems to have intensified lately, ever since the R33 memorial. Sometimes, my data lags behind: damage doesn't happen, ships don't react, or it even freezes, informing me that I have been killed a couple minutes later.
> After coming to a full stop, my yellow target velocity icon remains at zero, but the game finds a random velocity and fires up the engines, and moves as if I have told it to go that speed. This occurs even without any keyboard/mouse/any input.




Don't force multi-core in setup.
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-03-27 09:29   
Quote:

On 2011-03-27 07:45, Borgie (if its red its dead) wrote:
- Due to popular request, death cost has been doubled for all ships across the board (except ships that have no resource cost).

he jack i went in to beta and sded a few stations each death was costing me 7.4k pres. now i would love to see loss rate upped but even IM not that cruel.



Instead of doubling, I multiplied it by 200x. Pay attention to decimal places kids. Fixed in next build.
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-03-27 12:55   
Quote:

On 2011-03-27 09:29, BackSlash wrote:

Instead of doubling, I multiplied it by 200x. Pay attention to decimal places kids. Fixed in next build.




nice one. kinda should of let that one slip thru the cracks huh?
_________________


  Email Borgie
jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-03-28 00:40   
Quote:

On 2011-03-27 12:55, Borgie (if its red its dead) wrote:
Quote:

On 2011-03-27 09:29, BackSlash wrote:

Instead of doubling, I multiplied it by 200x. Pay attention to decimal places kids. Fixed in next build.




nice one. kinda should of let that one slip thru the cracks huh?




no offence borgie but i highly doubt backslashs intentions are to wipe out what ever is left of the player base XD
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