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Forum Index » » * Development Blog * » » Ship Tiers and You
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 Author Ship Tiers and You
-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-01-21 00:12   
Quote:

On 2013-01-20 22:17, Jim Starluck wrote:
And that's another good reason to spread some weapons out over wider arcs. Too much firepower focused forward can get terribly OP.




Based on this logic....restore old krill to many core weps but with spread arcs also?
*evil grin*
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-01-21 03:42   
Quote:

On 2013-01-21 00:12, |xTc| ExisTence *XO* wrote:
Quote:

On 2013-01-20 22:17, Jim Starluck wrote:
And that's another good reason to spread some weapons out over wider arcs. Too much firepower focused forward can get terribly OP.




Based on this logic....restore old krill to many core weps but with spread arcs also?
*evil grin*




The Krill is definitely getting a layout redesign. As are most of the other dreads.


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Hyperforce
Grand Admiral
K'Luth Revolution


Joined: January 25, 2009
Posts: 43
From: Perth, WA
Posted: 2013-01-22 03:09   
apart from the talents these ships will be assigned based on class/tier will the base ship and weapons be changed alot from currently used ships?

would it be safe to assume that the ship itself may not be all that different from the current one minus the new talents they will be provided for instance would the current parasite be any different in its DPS capabilities, movement, range, energy.
could u reference Spec's of current Parasite and proposed tier 1 Kluth Cruiser (parasite) assuming this information is allowed to be provided before a final design is chosen?

also will this be the same for all ships or be dependant on review of each individual ship?

im just thinking this honestly will only help to educate the newbies and/or ignorant players who refuse to learn their ships and classes/roles

im glad however to see Chief Marshall and Marshall be given a purpose and possibly reducing the of people "spamming" certain Resiliant and Stronger Vessels

if im wrong please do correct me but this is how it appears to me sofar, regardless anywork and time put into DS is appreciated by me thoroughly

[ This Message was edited by: Hyperforce on 2013-01-22 03:18 ]
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-01-22 09:38   
Are there gonna new enhancements?
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2013-01-28 16:32   
torpedoes do not generate recoil...
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-01-28 16:53   
All depends on how they're propelled out of the launcher.
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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2013-01-28 22:57   
torpedoe = self-propelled warhead
only other way to launch it other than igniting its engine is to catapult it, which probably wouldnt generate recoil either.

only get recoil out of weapons using combustion to propel a projectile out of a barrel, since the explosion pushes equally on the plug of the barrel as on the projectile.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2013-01-28 23:21   

Ever heard of swim-out torpedoes?
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2013-01-29 07:12   
Try to stay on topic, Gentlemen.

Quote:

On 2013-01-22 09:38, chlorophyll wrote:
Are there gonna new enhancements?



Yes, new enhancements are being planned, but I don't believe they are tied to the Ship Tier system at all
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-01-29 11:01   
Quote:

On 2013-01-29 07:12, Fattierob wrote:
Yes, new enhancements are being planned, but I don't believe they are tied to the Ship Tier system at all



Actually that brings up a question I've had for a while, are we going to see any enhancements for the nonstandard damage types like psi or are those covered by energy/kinetic?
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Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2013-01-29 19:52   
Quote:

On 2013-01-29 11:01, Talien wrote:
Quote:

On 2013-01-29 07:12, Fattierob wrote:
Yes, new enhancements are being planned, but I don't believe they are tied to the Ship Tier system at all



Actually that brings up a question I've had for a while, are we going to see any enhancements for the nonstandard damage types like psi or are those covered by energy/kinetic?




I don't understand the question, weapon enhancements increase the damage of the ship's weapons regardless of what damage type they are.

It does make me ask if we can actually make enhancements increase the damage outout for a specific damage type, while penalizing another. That could lead to an interesting new set of Enhancements...
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2013-01-29 20:17   
Yeah that's what I mean. Enh for specific types of damage instead of just beam or projectile, but I'm wondering if stuff like psi, EMP, and ELF are lumped in as just "energy" or can they be modified separately.
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Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2013-01-29 20:28   
Quote:

On 2013-01-29 20:17, Talien wrote:
Yeah that's what I mean. Enh for specific types of damage instead of just beam or projectile, but I'm wondering if stuff like psi, EMP, and ELF are lumped in as just "energy" or can they be modified separately.




PSI, EMP and Elf are their own damage types.

IIRC the full llist of damage types is: Energy, Kinetic, PSI, EMP, and ELF. I may be forgetting some.

All weapons are just different combinations of these damage types. The PSI cannon for example is PSI/Kinetic while the Chemical Beam Laser is Energy and the Fusion Torpedo is Kinetic/Energy and so on.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2013-02-28 14:01   
I thirst to see tier II or III layouts of supplies, transports and engineers.
I have utilized them more often than destroyer & cruiser. In facts, I always use at least one of them every time I join game.
They're obviously important ships in game to all players and NPC.
Can we have a look at these utility classes?
[ This Message was edited by: DiepLuc on 2013-02-28 14:06 ]
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2013-03-11 13:24   
Long time no see.

Quote:

Oh, and by the way? That game where you guess a ship tier, type, faction and role combo and I'll give you the layout if there is one? That's good for everyone, for the rest of the thread.



Tier 2, Dreadnought, ICC, Command/Carrier
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