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[FAQ
Forum Index » » English (General) » » Forcing players into smaller ships
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 Author Forcing players into smaller ships
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-07-10 11:54   
Because most smaller ships don't have the firepower to measure up to an invading Dread/Station fleet adequately.

A single Dread can take out three Cruisers - and trust me, I've seen it happen from prime position. There's little incentive to grab three just to beat one, when you can grab three and be able to reasonably counter five.
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-10 13:19   
The smaller ships need to be more appealing, and the big boys less. This can happen in a few ways.

1. Rank
Can make ships require a higher rank, at first players are gonna cry and cry (UGTO mostly) but they will get over it and work on getting the rank needed for em.

2. Pres loss
Make those DN and Stations cost a boatload in pres when you die. I remember people saying that they lost a good 2-2.5k after losing just 2 in a battle (dreads) and a station coasted you a good 2k in pres for the loss. This wouldn't slow combat or kill combat, it would make people run in smaller ship to avoid the big loss. It would also make dicos very hated (again lol) and the shift would be to the cruisers that were around in the old days. You get a pack of 4 HC's and a dico running around, you wouldn't see a dread for millions of GU. If fighting Kluth, there would be a recon scout in there pinging away. Even now that combo works, but if the pres loss of a dread was heavy, it would be devastating.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-10 13:48   
3 Cruisers, Bard? 3 Scouts can take out a Dread within a few minutes if you do it right. I've participated in it, yes it takes a while but not as long as most people would think if you're coordinated. Even 1 Scout or Frigate is a threat to a DN if it's stupid enough to stick around and try to fight instead of jumping out, simply because the smaller ships aren't going to be missing while the DN will be constantly missing.

With small ships it's even easier to do vs luth as long as there's at least 1 dedicated pinger with a couple others running constant ECCM and people keep tabs on distances. They can't do much of anything from beyond 400 GU, where at least UGTO could get a lucky point jump off and kill you if you aren't careful. Then again UGTO using DNs to point jump smaller ships is usually what gets them into trouble to begin with.

Yes, planets would get capped easier, but that's an issue with planet defenses being uselessly weak and not with fleet composition. Right now a planet is a burden that constantly needs looking after so it doesn't get taken away in seconds by a few ships suddenly rushing in and dumping troops on it.
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Adapt or die.

Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-07-10 14:18   
Saying again , need to suscribe to the game to fly a station is the best way to improve the game.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-10 14:58   
Darkspace being free to play yet requiring a subscription to access certain features does not work.
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Lacrosseian
Fleet Admiral
Raven Warriors

Joined: October 01, 2004
Posts: 1254
Posted: 2010-07-10 15:39   
Quote:

On 2010-07-10 14:58, Talien {SOE} wrote:
Darkspace being free to play yet requiring a subscription to access certain features does not work.



You must be new here. DarkSpace worked exactly like that for the majority of its life. Only recently has the game become completely free to play.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-07-10 15:57   
Quote:

On 2010-07-10 15:39, Lacro wrote:
Quote:

On 2010-07-10 14:58, Talien {SOE} wrote:
Darkspace being free to play yet requiring a subscription to access certain features does not work.



You must be new here. DarkSpace worked exactly like that for the majority of its life. Only recently has the game become completely free to play.



afaik palestar wantet to abandon DS because barely anyone played it, and just because faustus took it over, it was kept alive
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-07-10 17:48   
Quote:

On 2010-07-10 15:39, Lacro wrote:
You must be new here. DarkSpace worked exactly like that for the majority of its life. Only recently has the game become completely free to play.



Yes, I know it used to be subscription based and only became free to play within the past few months. However, since that is no longer the case and anyone is free to pilot whatever ship they want now as long as they meet the rank/badge requirements, suddenly making it so people must pay to access certain ships they might already be using would not be a good move in the current business model. I'm sure many people who bought credits to use on enhancements for their Stations would object if they're suddenly no longer able to use those Stations without paying more, I'd imagine many of them could end up feeling they wasted their money and would no longer play.

I'd also imagine in that situation some people who would consider making credit purchases to get enhancements to use on other ships may decide against it incase their favorite ship ends up next on the "pay to pilot" list.

Yes I'd like to see Station spam controlled somehow just as much as a lot of people, but that would probably not be a good way of doing it.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-10 19:10   
is faustus a part of palestar or is palestar no longer involved with darkspace?
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Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2010-07-10 20:20   
Faustus IS palestar/darkspace.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-10 20:46   
then what company ran darkspace before faustus, or did he make the game?
need some insight into darkspace history O.o
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Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2010-07-10 20:54   
Quote:

On 2010-07-10 20:46, SpaceAdmiral wrote:
then what company ran darkspace before faustus, or did he make the game?
need some insight into darkspace history O.o



Faustus made thue game, yes. A full history can be found here:
http://en.wikipedia.org/wiki/DarkSpace#Development_history

[ This Message was edited by: Beastkiller on 2010-07-10 20:54 ]
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-07-10 21:51   
Quote:

On 2010-07-09 15:37, Fatal Command (CO) wrote:


AD/EAD/Krill...GA + combat-transport-nav plat badges







why tranny plat badge? its bad enough you need 25 ship captures to get the krill (something that has fudge all to do with a combat ship) adding even more "carebear" badges to the requirement will juet cause even more grief for the people not interested in it.
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Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2010-07-10 21:53   
Quote:

On 2010-07-10 21:51, Jar Jar Binks wrote:
Quote:

On 2010-07-09 15:37, Fatal Command (CO) wrote:


AD/EAD/Krill...GA + combat-transport-nav plat badges







why tranny plat badge? its bad enough you need 25 ship captures to get the krill (something that has fudge all to do with a combat ship) adding even more "carebear" badges to the requirement will juet cause even more grief for the people not interested in it.


you carry inf..therefore tranny badge
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Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2010-07-10 22:07   
Quote:

On 2010-07-10 13:19, Starcommand of ICC *XO* wrote:
The smaller ships need to be more appealing, and the big boys less. This can happen in a few ways.

2. Pres loss
Make those DN and Stations cost a boatload in pres when you die.



I like this solution much better than increasing/decreasing the actual combat effectiveness of ships from what it already is. If losing a large ship resulted in a more prohibitive prestige loss, I think it would help address the issue better than if Dreads and stations were hit with a nerf; people wouldn't feel underwhelmed when earning a rank to fly a bigger ship, but would be more cautious when deciding to pull one out.
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