Difference between revisions of "Planetary Structures"
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===Deep Core Mine=== | ===Deep Core Mine=== | ||
{{structure|name=Deep Core Mine|function=+9 Mining|worker=1|energy=5|technology=30|buildtime=50|resource=700|remark=None.}} | {{structure|name=Deep Core Mine|function=+9 Mining|worker=1|energy=5|technology=30|buildtime=50|resource=700|remark=None.}} | ||
| + | This mine taps directly into a planet's core for raw resources. | ||
<div style="clear:both"> | <div style="clear:both"> | ||
Revision as of 19:28, 17 October 2012
Structures are the things that make Darkspace go. Without the Shipyard, the only ships would be Scouts and Frigates, and without the Dome or the Hydroponics Farm, you could never get the population needed to build a Shipyard. Other structures are also essential, for example, Defense Bases defend your planets from invasion, and Depots repair friendly ships.
Structures are built by Engineering ships in orbit(or close to) around a Planet.
Contents
Basic Structures
Colony Hub
| Colony Hub | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +10 Habitat, +10 Food, +10 Energy, +5 Mining, +1 Production, +10 Research |
| Worker Employment: | 0 Workers |
| Energy Demand: | 0 Energy |
| Technology Need: | 0 Technology |
| Resource Cost: | 0 resources |
| Construction Time: | 60 seconds |
| Remarks: | Only 1 can be built on a planet. |
The starting structure of any colony, provides a new colonies initial power, research, mining, habitat, and food production.
Dome
| Dome | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +10 Habitat |
| Worker Employment: | 0 Workers |
| Energy Demand: | 1 Energy |
| Technology Need: | 0 Technology |
| Resource Cost: | 100 resources |
| Construction Time: | 30 seconds |
| Remarks: | None. |
Increases the Habitat of a planet by 10. Population only rises as high as the habitat.
Farms
Increases the planet's Food Production.
Hydroponics Farm
| Hydro Farm | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +10 Food |
| Worker Employment: | 1 Workers |
| Energy Demand: | 1 Energy |
| Technology Need: | 0 Technology |
| Resource Cost: | 50 resources |
| Construction Time: | 15 seconds |
| Remarks: | None. |
Basic farm structure.
Automated Hydroponics Farm
| Automated Hydro Farm | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +20 Food |
| Worker Employment: | 0 Workers |
| Energy Demand: | 2 Energy |
| Technology Need: | 20 Technology |
| Resource Cost: | 350 resources |
| Construction Time: | 30 seconds |
| Remarks: | Requires no workers. |
Automated food production plant. Usually the best food producer, as it requires no workers to operate.
Biosphere Condenser
| Biosphere Condenser | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +30 Food |
| Worker Employment: | 2 Workers |
| Energy Demand: | 5 Energy |
| Technology Need: | 40 Technology |
| Resource Cost: | 1900 resources |
| Construction Time: | 60 seconds |
| Remarks: | None. |
The most advanced food production facility.
Power Structures
These structure provide the power for buildings to operate.
Fusion Generator
| Fusion Generator | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +30 Power |
| Worker Employment: | 1 Workers |
| Energy Demand: | 0 Energy |
| Technology Need: | 0 Technology |
| Resource Cost: | 50 resources |
| Construction Time: | 20 seconds |
| Remarks: | None. |
The most basic power plant.
Quantum Generator
| Quantum Generator | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +40 Power |
| Worker Employment: | 3 Workers |
| Energy Demand: | 0 Energy |
| Technology Need: | 40 Technology |
| Resource Cost: | 450 resources |
| Construction Time: | 40 seconds |
| Remarks: | None. |
A more advanced power plant.
Varience Generator
| Variance Generator | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +50 Power |
| Worker Employment: | 5 Workers |
| Energy Demand: | 0 Energy |
| Technology Need: | 80 Technology |
| Resource Cost: | 1800 resources |
| Construction Time: | 60 seconds |
| Remarks: | None. |
The most advanced Power plant buildable.
Solar Generator
| Solar Generator | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Variable Power |
| Worker Employment: | 1 Workers |
| Energy Demand: | 0 Energy |
| Technology Need: | 10 Technology |
| Resource Cost: | 200 resources |
| Construction Time: | 20 seconds |
| Remarks: | Generates power from sunlight received. |
A conventional power plant which traps sunlight to make energy. Energy produced depends on the amount of sunlight being received by the structure, which is received most at the planet's equator.
Research Structures
These buildings do the research needed to get more advanced structures.
Research Laboratory
| Research Lab | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +10 Research |
| Worker Employment: | 1 Workers |
| Energy Demand: | 3 Energy |
| Technology Need: | 0 Technology |
| Resource Cost: | 700 resources |
| Construction Time: | 75 seconds |
| Remarks: | None. |
The basic Lab building
Subspace Network
| Subspace Network | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +15 Research |
| Worker Employment: | 2 Workers |
| Energy Demand: | 6 Energy |
| Technology Need: | 55 Technology |
| Resource Cost: | 1500 resources |
| Construction Time: | 150 seconds |
| Remarks: | None. |
An advanced Lab building.
Cortex Nexus
| Cortex Nexus | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +20 Research |
| Worker Employment: | 3 Workers |
| Energy Demand: | 12 Energy |
| Technology Need: | 85 Technology |
| Resource Cost: | 3700 resources |
| Construction Time: | 300 seconds |
| Remarks: | None. |
The most advanced Lab structure in the game.
Resource Facilities
These structures mine and process the planets crust and convert it into usable Resource units.
Factory
| Mine | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +1 Production |
| Worker Employment: | 3 Workers |
| Energy Demand: | 2 Energy |
| Technology Need: | 15 Technology |
| Resource Cost: | 500 resources |
| Construction Time: | 50 seconds |
| Remarks: | Acts as a multiplier for Mining. |
The Factory generates resources for the planet.
Mine
| Mine | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +5 Mining |
| Worker Employment: | 1 Workers |
| Energy Demand: | 1 Energy |
| Technology Need: | 0 Technology |
| Resource Cost: | 75 resources |
| Construction Time: | 25 seconds |
| Remarks: | None. |
Deep Core Mine
| Deep Core Mine | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +9 Mining |
| Worker Employment: | 1 Workers |
| Energy Demand: | 5 Energy |
| Technology Need: | 30 Technology |
| Resource Cost: | 700 resources |
| Construction Time: | 50 seconds |
| Remarks: | None. |
This mine taps directly into a planet's core for raw resources.
Mantle Extractor
| Mantle Extractor | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | +12 Mining |
| Worker Employment: | 2 Workers |
| Energy Demand: | 10 Energy |
| Technology Need: | 70 Technology |
| Resource Cost: | 2750 resources |
| Construction Time: | 100 seconds |
| Remarks: | None. |
Commerce Structures
Starport
| Starport | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Spawns AI transports, Allows resource loading. |
| Worker Employment: | 1 Workers |
| Energy Demand: | 2 Energy |
| Technology Need: | 10 Technology |
| Resource Cost: | 100 resources |
| Construction Time: | 30 seconds |
| Remarks: | Only 1 can be built per planet. |
Starports allow ships to request transport pods containing 5000 resources.
Depot
| Depot | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Repairs and reloads all friendly ships within 500 gu. |
| Worker Employment: | 1 Workers |
| Energy Demand: | 5 Energy |
| Technology Need: | 10 Technology |
| Resource Cost: | 200 resources |
| Construction Time: | 30 seconds |
| Remarks: | Only 1 can be built per planet. |
All-purpose ship repair and ammunition centres, a depot can rapidly deploy drones to repair all damage to hull, armor and subsystems. Depots can also replenish all ship-borne repair systems.
Shipyard
| Shipyard | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Constructs and stores player spaceships. |
| Worker Employment: | 40 Workers |
| Energy Demand: | 75 Energy |
| Technology Need: | 65 Technology |
| Resource Cost: | 20000 resources |
| Construction Time: | 270 seconds |
| Remarks: | Only 1 can be built per planet. |
Shipyards will use the resources available on the planet to rapidly construct ships for players. If there is a lack of resources, shipyards will maintain a buffer of 10'000 resource units and use the surplus, if available.
Support Structures
These structure perform special tasks to aid a planet and it's defenders.
Barracks
| Barracks | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Recruit and train Infantry. |
| Worker Employment: | 1 Workers |
| Energy Demand: | 2 Energy |
| Technology Need: | 0 Technology |
| Resource Cost: | 100 resources |
| Construction Time: | 30 seconds |
| Remarks: | Can also train Heavy Infantry |
Sensor Base
| Sensor Base | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Decreases the signature of nearby ships, both friendly and enemy. |
| Worker Employment: | 1 Workers |
| Energy Demand: | 10 Energy |
| Technology Need: | 10 Technology |
| Resource Cost: | 250 resources |
| Construction Time: | 30 seconds |
| Remarks: | Effect reduces with distance. |
Anti-Sensor Base
| Anti-Sensor Base | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Increases the signature of nearby ships, both friendly and enemy.. |
| Worker Employment: | 1 Workers |
| Energy Demand: | 10 Energy |
| Technology Need: | 10 Technology |
| Resource Cost: | 250 resources |
| Construction Time: | 30 seconds |
| Remarks: | Effect reduces with distance. |
Interdictor Base
| Interdictor Base | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Generate a 2000 GU wide interdiction field. |
| Worker Employment: | 1 Workers |
| Energy Demand: | 20 Energy |
| Technology Need: | 70 Technology |
| Resource Cost: | 1000 resources |
| Construction Time: | 100 seconds |
| Remarks: | None. |
Shield Generator
ICC only
The ground based Shield Generator protects the planet from orbital bombardment.
| Shield Generator | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Function: | Generate planetary shield. |
| Worker Employment: | 1 Workers |
| Energy Demand: | 20 Energy |
| Technology Need: | 20 Technology |
| Resource Cost: | 500 resources |
| Construction Time: | 60 seconds |
| Remarks: | Shield protects from bombs. |
Defense Structures
Point-Defense Base
| Point-Defense Base I | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Worker Employment: | 1 Workers |
| Energy Demand: | 10 Energy |
| Technology Need: | 20 Technology |
| Defence Grid Strength: | 4%% PD |
| Resource Cost: | 800 resources |
| Construction Time: | 100 seconds |
Defense Base
| Defense Base I | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Worker Employment: | 2 Workers |
| Energy Demand: | 10 Energy |
| Technology Need: | 25 Technology |
| Defence Grid Strength: | 3%% PD |
| Resource Cost: | 1000 resources |
| Construction Time: | 120 seconds |
Offense Base
| Offense Base I | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Worker Employment: | 3 Workers |
| Energy Demand: | 20 Energy |
| Technology Need: | 35 Technology |
| Defence Grid Strength: | 1%% PD |
| Resource Cost: | 2000 resources |
| Construction Time: | 200 seconds |
Heavy Point-Defense Base
| Point-Defense Base II | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Worker Employment: | 5 Workers |
| Energy Demand: | 20 Energy |
| Technology Need: | 70 Technology |
| Defence Grid Strength: | 6%% PD |
| Resource Cost: | 2500 resources |
| Construction Time: | 150 seconds |
Heavy Defense Base
| Defense Base II | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Worker Employment: | 4 Workers |
| Energy Demand: | 15 Energy |
| Technology Need: | 80 Technology |
| Defence Grid Strength: | 4%% PD |
| Resource Cost: | 2000 resources |
| Construction Time: | 210 seconds |
Heavy Offense Base
| Offense Base II | |
|---|---|
| [[image:{{{image}}}.png|225px]] | |
| Worker Employment: | 6 Workers |
| Energy Demand: | 25 Energy |
| Technology Need: | 90 Technology |
| Defence Grid Strength: | 2%% PD |
| Resource Cost: | 8000 resources |
| Construction Time: | 360 seconds |