Difference between revisions of "Template:Missile"
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|Faction: || {{{faction}}} | |Faction: || {{{faction}}} | ||
|- | |- | ||
| − | |Technology | + | |Technology Required: || {{{tech}}} |
|- | |- | ||
| − | |Resource Cost: || {{{resource}}} | + | |Resource Cost: || {{{resource}}} |
|- | |- | ||
| − | |Ammunition: || {{{ammo}}} | + | |Ammunition: || {{{ammo}}} |
|- | |- | ||
| − | | | + | |Energy Cost: || {{{energy}}} |
|- | |- | ||
| − | |Recharge Rate: || {{{drain}}} | + | |Recharge Rate: || {{{drain}}} |
|- | |- | ||
|Velocity: || {{{speed}}} GU/s | |Velocity: || {{{speed}}} GU/s | ||
|- | |- | ||
| − | |Max | + | |Max Range: || {{{max-range}}} GU |
|- | |- | ||
| − | | | + | |Min Range: || {{{min-range}}} GU |
|- | |- | ||
| − | | | + | |Turn Rate: || {{{turnrate}}} Degrees/s |
|- | |- | ||
|Damage Type: || {{{damage-type}}} | |Damage Type: || {{{damage-type}}} | ||
|- | |- | ||
| − | |Damage: || {{{damage}}} | + | |Damage: || {{{damage}}} |
|- | |- | ||
| − | |Damage | + | |Random Damage: || up to {{{damage-random}}} |
|- | |- | ||
|Splash Radius: || {{{radius}}} GU | |Splash Radius: || {{{radius}}} GU | ||
| Line 35: | Line 35: | ||
|Splash Damage: || {{{blast-damage}}} | |Splash Damage: || {{{blast-damage}}} | ||
|- | |- | ||
| − | |Splash Damage | + | |Random Splash Damage: || up to {{{blast-damage-random}}} |
|- | |- | ||
| + | |Falloff: || {{{falloff}}}% | ||
| + | |- | ||
| + | |Reverse Falloff: || {{{rev-falloff}}} | ||
|} | |} | ||
Latest revision as of 19:57, 19 October 2012
| {{{name}}} | |
|---|---|
| [[image:{{{image}}}.jpg|225px]] | |
| Faction: | {{{faction}}} |
| Technology Required: | {{{tech}}} |
| Resource Cost: | {{{resource}}} |
| Ammunition: | {{{ammo}}} |
| Energy Cost: | {{{energy}}} |
| Recharge Rate: | {{{drain}}} |
| Velocity: | {{{speed}}} GU/s |
| Max Range: | {{{max-range}}} GU |
| Min Range: | {{{min-range}}} GU |
| Turn Rate: | {{{turnrate}}} Degrees/s |
| Damage Type: | {{{damage-type}}} |
| Damage: | {{{damage}}} |
| Random Damage: | up to {{{damage-random}}} |
| Splash Radius: | {{{radius}}} GU |
| Splash Damage: | {{{blast-damage}}} |
| Random Splash Damage: | up to {{{blast-damage-random}}} |
| Falloff: | {{{falloff}}}% |
| Reverse Falloff: | {{{rev-falloff}}} |