Difference between revisions of "Cruiser"

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==UGTO==
  
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===ST-34 Torpedo Cruiser===
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Role: Assault
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Weapons: 4 Chemical Lasers, 3 Heavy Chemical lasers, 10 proton torpedo launchers, and a flux wave device.
 +
 
 +
Rank Requirement: Vice Admiral
 +
 
 +
Badge's required:  Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support
 +
 
 +
===ST-35 Interdictor===
 +
 
 +
Role: [[Interdictor]]
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 +
Weapons: 7 chemical lasers
 +
 
 +
Rank Requirement: 2nd Rear Admiral
 +
 
 +
Badge's required: None
 +
 
 +
===ST-36 Battle Cruiser===
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Role: Gunboat
 +
 
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Weapons: 4 chemical lasers, 4 heavy particle cannons, 4 Proton Torpedo launchers, and a flux wave device. 
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 +
Rank Requirement: 1st Rear Admiral
 +
 
 +
Badge's required: None
 +
 
 +
===ST-39 Missile Cruiser===
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Role: Missile boat
 +
 
 +
Weapons: 4 chemical beam lasers and 8 ion tracker missile launchers.
 +
 
 +
Rank Requirement: 2nd Rear Admiral
 +
 
 +
Badge's required:  Silver Combat
 +
 
 +
===ST-40 Strategic Bomber Cruiser===
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Role: Bomber
 +
 
 +
Weapons: 7 chemical lasers and 4 MiRV bomb launchers.
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 +
Rank Requirement: 1st Rear Admiral
 +
 
 +
Badge's required:  Silver Bomber
 +
 
 +
==ICC==
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===M-270C Carrier Cruiser===
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Role: Carrier
 +
 
 +
Weapons: 4 fighter slots and 7 chemical beam lasers
 +
 
 +
Rank Requirement: 2nd Rear Admiral
 +
 
 +
Badge's required: Silver Support
 +
 
 +
===M-230A Heavy Cruiser===
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Role: Gunboat
 +
 
 +
Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.
 +
 
 +
Rank Requirement: 1st Rear Admiral
 +
 
 +
Badge's required: None
 +
 
 +
===M-231P Border Cruiser===
 +
 
 +
Role: Electronic Warfare
 +
 
 +
Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns
 +
 
 +
Rank Requirement: 1st Rear Admiral
 +
 
 +
Badge's required:  Silver Navigator
 +
 
 +
Shielding/Armor: 8 reactive shields.
 +
 
 +
Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks):
 +
Change all guns to railguns for energy(1.671)
 +
 
 +
Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.
 +
 
 +
Change the two full-arc beams to pulse for PD.
 +
 
 +
Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!
 +
 
 +
 
 +
===M-235A Assault Cruiser===
 +
 
 +
Role: Assault
 +
 
 +
Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.
 +
 
 +
Rank Requirement: Vice Admiral
 +
 
 +
Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support
 +
 
 +
===M-235I Interdictor Cruiser===
 +
 
 +
Role: [[Interdictor]]
 +
 
 +
Weapons: 3 chemical beam lasers and 4 pulse beams.
 +
 
 +
Rank Requirement: 2nd Rear Admiral
 +
 
 +
Badge's required:  None
 +
 
 +
===M-239A Strike Cruiser===
 +
 
 +
Role: Assault
 +
 
 +
Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.
 +
 
 +
Rank Requirement: 1st Rear Admiral
 +
 
 +
Badge's required: None
 +
 
 +
===M-240M Missile Cruiser===
 +
 
 +
Role: Missile boat
 +
 
 +
Weapons: 4 chemical lasers, 8 ion tracker missile launchers.
 +
 
 +
Rank Requirement: 2nd Rear Admiral
 +
 
 +
Badge's required: Silver Support
 +
 
 +
===M-228C Escort Cruiser===
 +
 
 +
Role: Escort Carrier
 +
 
 +
Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.
 +
 
 +
Rank Requirement: 2nd Rear Admiral
 +
 
 +
Badge's required: Silver Support
  
 
==K'luth==
 
==K'luth==

Revision as of 03:49, 20 February 2012

Cruisers are standard fare throughout the Darkspace universe. They are the perfect blend of armor, weapons, and speed that allow them to excel virtually every role they are assigned. However, in terms of sheer durability or weapon armaments, they are still outclassed by dreadnoughts or stations


UGTO

ST-34 Torpedo Cruiser

Role: Assault

Weapons: 4 Chemical Lasers, 3 Heavy Chemical lasers, 10 proton torpedo launchers, and a flux wave device.

Rank Requirement: Vice Admiral

Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze transport, Bronze Bomber, Bronze Support

ST-35 Interdictor

Role: Interdictor

Weapons: 7 chemical lasers

Rank Requirement: 2nd Rear Admiral

Badge's required: None

ST-36 Battle Cruiser

Role: Gunboat

Weapons: 4 chemical lasers, 4 heavy particle cannons, 4 Proton Torpedo launchers, and a flux wave device.

Rank Requirement: 1st Rear Admiral

Badge's required: None

ST-39 Missile Cruiser

Role: Missile boat

Weapons: 4 chemical beam lasers and 8 ion tracker missile launchers.

Rank Requirement: 2nd Rear Admiral

Badge's required: Silver Combat

ST-40 Strategic Bomber Cruiser

Role: Bomber

Weapons: 7 chemical lasers and 4 MiRV bomb launchers.

Rank Requirement: 1st Rear Admiral

Badge's required: Silver Bomber

ICC

M-270C Carrier Cruiser

Role: Carrier

Weapons: 4 fighter slots and 7 chemical beam lasers

Rank Requirement: 2nd Rear Admiral

Badge's required: Silver Support

M-230A Heavy Cruiser

Role: Gunboat

Weapons: 4 chemical beam lasers, 3 railguns, 4 heavy railguns, and 5 fusion torpedo launchers.

Rank Requirement: 1st Rear Admiral

Badge's required: None

M-231P Border Cruiser

Role: Electronic Warfare

Weapons: 4 chemical lasers, 3 gauss guns, and 4 heavy gauss guns

Rank Requirement: 1st Rear Admiral

Badge's required: Silver Navigator

Shielding/Armor: 8 reactive shields.

Recommended setup(Note: If you have anything to add to this, please add it below this, don't edit it;thanks): Change all guns to railguns for energy(1.671)

Keep ECCM, ECM will only lower your sig to 1.5 in the middle of space.

Change the two full-arc beams to pulse for PD.

Reading from the left, change every second shield to actives. This will change the outer shields to active shields. Always remember to redirect those shields!


M-235A Assault Cruiser

Role: Assault

Weapons: 4 chemical lasers, 3 heavy chemical lasers, and 10 fusion torpedo launchers.

Rank Requirement: Vice Admiral

Badge's required: Bronze Navigator, Bronze Engineer, Silver Combat, Bronze Transport, Bronze Bomber, and Bronze Support

M-235I Interdictor Cruiser

Role: Interdictor

Weapons: 3 chemical beam lasers and 4 pulse beams.

Rank Requirement: 2nd Rear Admiral

Badge's required: None

M-239A Strike Cruiser

Role: Assault

Weapons: 4 chemical beam lasers, 3 gauss guns, 4 heavy gauss guns, and 3 ion cannons.

Rank Requirement: 1st Rear Admiral

Badge's required: None

M-240M Missile Cruiser

Role: Missile boat

Weapons: 4 chemical lasers, 8 ion tracker missile launchers.

Rank Requirement: 2nd Rear Admiral

Badge's required: Silver Support

M-228C Escort Cruiser

Role: Escort Carrier

Weapons: 4 fighter slots, 4 chemical lasers, and 7 railguns.

Rank Requirement: 2nd Rear Admiral

Badge's required: Silver Support

K'luth

Clavate

Role: Bomber

Weapons: 4 disruptors and 4 bio bomb launchers.

Rank Requirement: 1st Rear Admiral

Badges Required: Silver Bomber

Scale

Role: Assault

Weapons: 6 disruptors, 4 psionic cannons, and 8 AM torpedo launchers.

Rank Requirement: Vice Admiral

Badges Required: Silver Combat

Scarab

Role: Minelayer

Weapons: 4 sets of AM mines, 4 disruptors, and 9 AM torpedo launchers.

Rank Requirement: 1st Rear Admiral

Badges Required: Silver Navigator, Silver Engineer, Silver Combat

Parasite

Role: ELF Beam ship

Weapons: 5 disruptors, 4 assault disruptors, and 4 ELF beams

Rank Requirement: 2nd Rear Admiral

Badges Required: Silver Combat and Bronze Support

Piercer

Role: Interdictor

Weapons: 5 disruptors, and 2 ELF beams

Rank Requirement: 2nd Rear Admiral

Badges Required: None

Pirates

M-248B Brigantine

Role: Carrier

Weapons:

Rogens Flagship

Role: ???

Weapons:

MI

Praetorian Cruiser

Role: ???

Weapons: ???