Difference between revisions of "Dreadnought"

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==ICC==
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===M-307M Missile Dreadnought===
 
 
 
Role: Missile boat
 
 
 
Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.
 
 
 
Rank Requirement: Vice Admiral
 
 
 
Badges Required: Gold Combat and Silver Support.
 
 
 
Nobody wants to get hit by this Missle Dreadnought. With this many heavy missles, you can sit from long range and fire away at the enemy. Because of it's heavy punch and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.
 
 
 
===M-318C Command Dreadnought===
 
 
 
Role: Escort Carrier / Engineer
 
 
 
Weapons: 8 chemical beam lasers and 6 fighter slots.
 
 
 
Engineering: Build drones
 
 
 
Rank Requirement: Admiral
 
 
 
Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.
 
 
 
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.
 
 
 
===M-400A Combat Dreadnought===
 
 
 
Role: Gunboat
 
 
 
Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.
 
 
 
Rank Requirement: Admiral
 
 
 
Badges Required: None
 
 
 
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
 
 
 
===M-400B Siege Dreadnought===
 
 
 
Role: Bomber
 
 
 
Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.
 
 
 
Rank Requirement: Admiral
 
 
 
Badges Required: Gold Bomber
 
 
 
The biggest bomber in the game, this Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet.
 
 
 
===M-410A Assault Dreadnought===
 
 
 
Role: Assault
 
 
 
Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.
 
 
 
Rank Requirement: Fleet Admiral
 
 
 
Badges Required: Gold Combat
 
 
 
"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.
 
  
 
==K'luth==
 
==K'luth==

Revision as of 13:06, 13 February 2012

Heavily armed and armored battleships. Containing stunning amounts of high powered weaponry and layers upon layers of armor, these ships are strongest, if slowest, ships in Darkspace. Stations are stronger, however they are extremely less mobile then Dreadnoughts


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K'luth

Brood

Role: Engineer / Gunboat

Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots.

Rank Requirement: Fleet Admiral

Badges required: Gold Engineer and Gold Support.

You can shoot fighters from a long range, then cloak up. Nobody can catch you, but you can damage them. If someone did get to deal heavy damage to you, jump out and build a supply platform in the middle of nowhere with your build drones.

Ganglia

Role: Missile boat / Gunboat

Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.

Rank Requirement: Admiral

Badges required: Gold Support.

A lot of missles, a lot of cannons, time to kill some enemy and feast on their brains!

Krill

Role: Gunboat

Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.

Rank Requirement: Grand Admiral

Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.

Mandible

Role: Assault

Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.

Rank Requirement: Admiral

Badges required: None

The first Dreadnought you can fly, also has the most firepower. Isnt that fun? Combined with cloaking, this ship always brings a grin to your face, and a voice in the back of your head whispering "kill". Keep an eye on your energy though, it will be gone faster then you can blink.

Siphon

Role: ELF Assault ship

Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.

Rank Requirement: Fleet Admiral

Badges required: Gold Combat

What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.

MI Legion

MI Longhead

Role:Planetry extermination dreadnought

Weapons:4 x Energy Torpedo 7 x Focused Energy Pulse Overload (advanced beam weapon) 10 x Focused Energy Pulse (beam weapon) Death Beam (approx. 800 gu range)

Systems:Singularity Jump Drive (FTL Drive) Singularity (SE) Drive (sub-light drive) Automated Hull Repair Reflective Armour 2 x ECCM 3 x Auxiliary Reactor

Namely the most fastest most powerfull dreadnought in the metaverse is mostly seen razing entire planetry colonies with its' devastating death beam. Can do great miracles on ships as well.