Difference between revisions of "Dreadnought"

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Heavily armed and armored battleships. Containing stunning amounts of high powered weaponry and layers upon layers of armor, these ships are strongest, if slowest, ships in Darkspace. [[Station|Stations]] are stronger, however they are extremely less mobile then Dreadnoughts
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Dreadnoughts are heavily armed and armored battleships; they have stunning amounts of high powered weaponry, and layers upon layers of armor. Dreadnoughts are the second strongest ship class in Darkspace; [[Station|Stations]] are stronger and more capable of taking damage; however, they are much less mobile than dreadnoughts.
  
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The considerable firepower and survivabilty of a dreadnought comes at a cost; Without an escort, dreadnoughts tend to be at the mercy of the gradual yet inescapable damage dealt by smaller ships. However, the Dreadnought's Jump Drive will usually allow it to escape.
  
 
==UGTO==
 
==UGTO==
 +
===Tier 1 Dreadnoughts===
 +
====ST-101 Lance Dreadnought====
 +
Rank: Captain
 +
<br>Badges: ''none''
  
===ST-41 Carrier Dreadnought===
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''Superheavy short-range attack ship. Capable of rapidly destroying other dreadnoughts with heavy beam arrays.''
  
Role: Escort Carrier
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Auxiliary Reactor x2
 +
:Standard Armor x10
 +
Weapon Systems:
 +
:Extended Range Laser x4
 +
:Flux Wave x1
 +
:Standard Chemical Laser x6
 +
:Heavy Chemical Laser x5
 +
:Flux Beam x6
  
Weapons: 4 fighter slots, 8 chemical lasers, 1 quantum singularity torpedo launcher, and 8 heavy particle cannons.  
+
====ST-103 Torpedo Dreadnought====
 +
Rank: Captain
 +
<br>Badges: [[Image:silver.png]]Navigator, [[Image:gold.png]]Combat
  
Rank Requirement: Vice Admiral
+
''Superheavy torpedo ship. Effective against other capital ships and battle stations, but has to get into close range to attack.''
  
Badges Required: Bronze Combat, Silver Support
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
:Narrowband ECCM x1
 +
Weapon Systems:
 +
:Extended Range Laser x4
 +
:Flux Wave x1
 +
:Proton Torpedo x12
 +
:Quantum Singularity Torpedo x4
  
The first dreadnought you can fly, this ship is a nice step up from the cruiser. With a lot of projectiles and lasers armed mostly on the side of the ship, there is always a good angle to shoot the enemy. The fighters give you a long range capabilty, weakening an enemy before you jump in and finish the job.
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====ST-104 Artillery Dreadnought====
 +
Rank: 1st Rear Admiral
 +
<br>Badges: [[Image:silver.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:silver.png]]Combat, [[Image:silver.png]]Transport, [[Image:silver.png]]Bomber, [[Image:silver.png]]Support
  
===ST-45 Battle Dreadnought===
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''Superheavy missile ship. Adept at attacking capital ships and fortifications from a distance. Highly vulnerable to close-range attack.''
  
Role: Gunboat
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Local ECM x1
 +
:Auxiliary Reactor x2
 +
:Standard Armor x8
 +
Weapon Systems:
 +
:Raptor Missile x10
 +
:Extended Range Laser x5
 +
:Flux Wave x1
  
Weapons: 6 chemical beam lasers, 1 heavy chemical beam laser, 2 quantum singularity torpedo launchers, 12 heavy particle cannons, and a flux wave device.  
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====ST-105 Battle Dreadnought====
 +
Rank: 2nd Rear Admiral
 +
<br>Badges: [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat
  
Rank Requirement: Admiral
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''Superheavy gunship. Optimal for engaging at a distance. Accurate against smaller targets.''
  
Badges Required: Gold Engineer, Silver Combat
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Narrowband ECCM x1
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
Weapon Systems:
 +
:Extended Range Laser x4
 +
:Flux Wave x1
 +
:Heavy Particle Cannon x11
 +
:Heavy Positron Cannon x2
  
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
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====ST-106 Carrier Dreadnought====
 +
Rank: 2nd Rear Admiral
 +
<br>Badges: [[Image:bronze.png]]Navigator, [[Image:bronze.png]]Engineer, [[Image:silver.png]]Combat, [[Image:bronze.png]]Transport, [[Image:bronze.png]]Bomber, [[Image:bronze.png]]Support
 +
 
 +
''Heavy carrier. Deploys squadrons of fighters to attack distant targets.''
 +
 
 +
Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Narrowband ECCM x2
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
Weapon Systems:
 +
:I-19 x8
 +
:Extended Range Laser x5
 +
:Flux Wave x1
 +
 
 +
====ST-109 Bombardment Dreadnought====
 +
Rank: 1st Rear Admiral
 +
<br>Badges: [[Image:gold.png]]Bomber
 +
 
 +
''Superheavy bomber. Able to devastate facilities and troops on the surface of planets.''
 +
 
 +
Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Local ECM x2
 +
:Auxiliary Reactor x2
 +
:Standard Armor x8
 +
:Scanner x1
 +
Weapon Systems:
 +
:Neutron Bomb x7
 +
:Extended Range Laser x5
 +
:Flux Wave x1
 +
 
 +
===Tier 2 Dreadnoughts===
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====ST-111 Artillery Carrier====
 +
Rank: Grand Admiral
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:silver.png]]Transport, [[Image:gold.png]]Support
 +
 
 +
''Superheavy battle carrier. Launches fighter wings to attack remotely and backs them up with heavy missiles.''
  
===ST-46 Command Dreadnought===
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Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Local ECM x1
 +
:Auxiliary Reactor x2
 +
:Standard Armor x7
 +
Weapon Systems:
 +
:Raptor Missile x8
 +
:Extended Range Laser x6
 +
:Flux Wave x1
 +
:A-34 x6
  
Role: Electronic Warfare / Gunboat
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====ST-112 Agincourt Supercarrier====
 +
Rank: Marshal
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport, [[Image:gold.png]]Support
  
Weapons: 3 sets of EMP mines, 6 chemical lasers, 8 heavy particle cannons, and 10 proton torpedo launchers.
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''Superheavy carrier. Equipped with expanded point-defenses and more fighter wings than any other ship in space.''
  
Engineering: Build drones
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Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Scanner x1
 +
:Auxiliary Reactor x2
 +
:Standard Armor x8
 +
:Narrowband ECCM x2
 +
Weapon Systems:
 +
:A-34 x12
 +
:Extended Range Laser x6
  
Rank Requirement: Admiral
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====ST-115 Bastion Dreadnought====
 +
Rank: Fleet Admiral
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:silver.png]]Bomber, [[Image:gold.png]]Support
  
Badges Required: Gold Engineer, Silver Combat, Silver Bomber, Gold Support.
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''Superheavy cannon/torpedo battleship. Combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.''
  
This ship is also hard to get because it requires a lot of badges. The many torpedo slots make up for it because you pack a really good punch, if you can hit them... The mines also help you to set up a perimeter. Next to that this ship has build drones, that allows you to build a platform base right next to you. Deadly in the hands of an experienced players.
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Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Auxiliary Reactor x2
 +
:Standard Armor x8
 +
:Narrowband ECCM x1
 +
Weapon Systems:
 +
:Extended Range Laser x4
 +
:Flux Wave x1
 +
:Proton Torpedo x16
 +
:Quantum Singularity Torpedo x2
 +
:Heavy Positron Cannon x1
 +
:Heavy Particle Cannon x8
  
===ST-49 Agincourt Dreadnought===
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====ST-116 Command Dreadnought====
 +
Rank: Fleet Admiral
 +
<br>Badges: [[Image:gold.png]]Engineer, [[Image:Silver.png]]Combat, [[Image:silver.png]]Bomber, [[Image:Gold.png]]Support
  
Role: Carrier
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''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with torpedoes for attacking at close range.''
  
Weapons: 8 fighter slots, 8 chemical beams, and 2 flux beams
+
Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Auxiliary Reactor x2
 +
:Narrowband ECCM x1
 +
:Standard Armor x8
 +
:Build Drones x1
 +
:EWAR Uplink x1
 +
:Damage Coordination Center x1
 +
:Wormhole Device x1
 +
Weapon Systems:
 +
:Extended Range Laser x4
 +
:Proton Torpedo x17
 +
:Quantum Singularity Torpedo x2
 +
:Flux Wave x1
  
Rank Requirement: Vice Admiral
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====ST-117 Halberd Dreadnought====
 +
Rank: Grand Admiral
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:silver.png]]Engineer, [[Image:gold.png]]Combat, [[Image:Silver.png]]Transport, [[Image:silver.png]]Support
  
Badges Required: Gold Support
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''Supperheavy assault ship. Armed with both beams and torpedoes. Can deliver extreme firepower at close range.''
  
If you have found a safe spot and an enemy is within scanner range, you can pound them with fighters. You can watch the battle from far away while shotting the enemy with your fighters, and some players like to put the camera on one of their fighters and follow them to the enemy. Just make sure you get out fast when a strong enemy gets near!
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Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Auxiliary Reactor x2
 +
:Standard Armor x9
 +
Weapon Systems:
 +
:Extended Range Laser x4
 +
:Flux Wave x1
 +
:Proton Torpedo x12
 +
:Quantum Singularity Torpedo x4
 +
:Heavy Chemical Laser x4
 +
:Flux Beam x4
 +
:Standard Chemical Laser x4
  
===ST-51 Elite Assault Dreadnought===
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====ST-119 Citadel Dreadnought====
 +
Rank: Marshal
 +
<br>Badges: [[Image:gold.png]]Navigator, [[Image:gold.png]]Engineer, [[Image:gold.png]]Combat, [[Image:gold.png]]Transport
  
Role: Assault
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''Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with cannons for attacking at medium range.''
  
Weapons: 4 chemical beam lasers, 6 heavy chemical beam lasers, 4 flux beams, 4 quantum singularity torpedo launchers, 14 proton torpedo launchers and a flux wave device.
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Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Auxiliary Reactor x2
 +
:Narrowband ECCM x1
 +
:Standard Armor x8
 +
:Build Drones x1
 +
:EWAR Uplink x1
 +
:Damage Coordination Center x1
 +
:Wormhole Device x1
 +
Weapon Systems:
 +
:Extended Range Laser x4
 +
:Heavy Particle Cannon x14
 +
:Flux Wave x1
  
Rank Requirement: Fleet Admiral
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===Tier 3 Dreadnoughts===
 +
====ST-125 Elite Assault Dreadnought====
 +
Rank: Chief Marshal
 +
<br>Badges: [[Image:silver.png]]Privateer, [[Image:platinum.png]]Navigator, [[Image:platinum.png]]Engineer, [[Image:platinum.png]]Combat, [[Image:Platinum.png]]Transport, [[Image:platinum.png]]Bomber, [[Image:platinum.png]]Support
  
Badges Required: Gold Combat
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''Superheavy close-range attack ship. Carries beams and torpedoes to engage other dreadnoughts at close range. Equipped with heavy point-defense arrays to defend against long-range attack.''
  
The most powerfull Dreadnought in the UGTO arsenal, appearing to battle in an Elite Assault Dreadnought (EAD) makes the enemy rethink their tactics. If you ever thought that you didnt have enough firepower, those days are over once you meat the requirements for this ship. This ship is suitable to fight against Stations and other Dreadnought class ships. Keep in mind that the EAD is a close range ship, shooting players in small ships will require some practice in jumping.
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Primary Systems:
 +
:Tachyon Drive x1
 +
:Capital IE Drive x4
 +
:Auxiliary Reactor x3
 +
:Standard Armor x9
 +
:Scanner x1
 +
Weapon Systems:
 +
:Flux Wave x1
 +
:Extended Range Laser x11
 +
:Heavy Chemical Laser x6
 +
:Flux Beam x4
 +
:Quantum Singularity Torpedo x4
 +
:Proton Torpedo x8
  
 
==ICC==
 
==ICC==
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===M-307M Missile Dreadnought===
 
===M-307M Missile Dreadnought===
  
Role: Missile boat
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Role: ''Missile boat''
  
Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.
+
*Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.
  
Rank Requirement: Vice Admiral
+
*Rank Requirement: Vice Admiral
  
Badges Required: Gold Combat and Silver Support.
+
*Badges Required: Gold Combat and Silver Support.
  
Nobody wants to get hit by this Missle Dreadnought. With this many heavy missles, you can sit from long range and fire away at the enemy. Because of it's heavy punch and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.
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Nobody wants to get hit by the ICC Missle Dreadnought. With many heavy missles, the Missile Dreadnaught can sit from long range and fire away at the enemy. Because of it's heavy punch at a distance and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.
  
 
===M-318C Command Dreadnought===  
 
===M-318C Command Dreadnought===  
  
Role: Escort Carrier / Engineer
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Role: ''Escort Carrier / Engineer''
  
Weapons: 8 chemical beam lasers and 6 fighter slots.
+
*Weapons: 8 chemical beam lasers and 6 fighter slots.
  
Engineering: Build drones  
+
*Engineering: Build drones  
  
Rank Requirement: Admiral
+
*Rank Requirement: Admiral
  
Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.
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*Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.
  
 
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.
 
This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.
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===M-400A Combat Dreadnought===
 
===M-400A Combat Dreadnought===
  
Role: Gunboat
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Role: ''Gunboat''
  
Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.
+
*Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.
  
Rank Requirement: Admiral
+
*Rank Requirement: Admiral
  
Badges Required: None
+
*Badges Required: None
  
 
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
 
With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.
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===M-400B Siege Dreadnought===
 
===M-400B Siege Dreadnought===
  
Role: Bomber
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Role: ''Bomber''
  
Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.
+
*Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.
  
Rank Requirement: Admiral
+
*Rank Requirement: Admiral
  
Badges Required: Gold Bomber
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*Badges Required: Gold Bomber
  
The biggest bomber in the game, this Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet.
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The biggest bomber in the game, the Siege Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet. Make sure the area is safe before jumping into the vicinity of an enemy planet as the Siege Dreadnaught is slow and has no ship-to-ship weaponry.
  
 
===M-410A Assault Dreadnought===
 
===M-410A Assault Dreadnought===
  
Role: Assault
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Role: ''Assault''
  
Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.
+
*Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.
  
Rank Requirement: Fleet Admiral
+
*Rank Requirement: Fleet Admiral
  
Badges Required: Gold Combat
+
*Badges Required: Gold Combat
  
 
"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.
 
"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.
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===Brood===
 
===Brood===
  
Role: Engineer / Gunboat
+
Role: ''Engineer / Gunboat''
  
Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots.  
+
*Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots.  
  
Rank Requirement: Fleet Admiral  
+
*Rank Requirement: Fleet Admiral  
  
Badges required: Gold Engineer and Gold Support.
+
*Badges required: Gold Engineer and Gold Support.
  
You can shoot fighters from a long range, then cloak up. Nobody can catch you, but you can damage them. If someone did get to deal heavy damage to you, jump out and build a supply platform in the middle of nowhere with your build drones.
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Availible to senior  Kluth dreadnaught captains, The brood is good for spamming fighers at enemy ships from a distance, building planets/Platforms, and can even hold its own against enemy ships.
  
 
===Ganglia===
 
===Ganglia===
  
Role: Missile boat / Gunboat
+
Role: ''Missile boat / Gunboat''
  
Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.
+
*Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.
  
Rank Requirement: Admiral  
+
*Rank Requirement: Admiral  
  
Badges required: Gold Support.
+
*Badges required: Gold Support.
  
A lot of missles, a lot of cannons, time to kill some enemy and feast on their brains!
+
The most effective Kluth missile ship, The Ganglia is very good for raining fire on enemy ships from a distance. It can also hit back at close range thanks to its cannons and disruptor armament.
  
 
===Krill===
 
===Krill===
  
Role: Gunboat
+
Role: ''Gunboat''
  
Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.
+
*Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.
  
Rank Requirement: Grand Admiral  
+
*Rank Requirement: Grand Admiral  
  
Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
+
*Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.
  
 
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.
 
The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.
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===Mandible===
 
===Mandible===
  
Role: Assault
+
Role: ''Assault''
  
Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.
+
*Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.
  
Rank Requirement: Admiral  
+
*Rank Requirement: Admiral  
  
Badges required: None
+
*Badges required: None
  
The first Dreadnought you can fly, also has the most firepower. Isnt that fun? Combined with cloaking, this ship always brings a grin to your face, and a voice in the back of your head whispering "kill". Keep an eye on your energy though, it will be gone faster then you can blink.
+
The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail.
  
 
===Siphon===
 
===Siphon===
  
Role: [[ELF]] Assault ship
+
Role: ''[[ELF]] Assault ship''
  
Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.
+
*Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.
  
Rank Requirement: Fleet Admiral  
+
*Rank Requirement: Fleet Admiral  
  
Badges required: Gold Combat
+
*Badges required: Gold Combat
  
 
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.
 
What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.
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===MI Longhead===
 
===MI Longhead===
  
Role:Planetary extermination dreadnought
+
Role: ''Planetary extermination dreadnought''
 
 
Weapons:6 x Energy Torpedo
 
7 x Focused Energy Pulse Overload (advanced beam weapon)
 
10 x Focused Energy Pulse (beam weapon)
 
Death Beam (approx. 800 gu range)
 
 
 
Systems:Singularity Jump Drive (FTL Drive)
 
Singularity (SE) Drive (sub-light drive)
 
Automated Hull Repair
 
Reflective Armour
 
2 x ECCM
 
3 x Auxiliary Reactor
 
  
Namely the most fastest most powerfull dreadnought in the metaverse can be seen razing entire planetary colonies with its' devastating death beam. Can do great miracles on ships as well.
+
The fastest and most maneuverable dreadnought in the metaverse can be seen razing entire planetary colonies with a devastating beam of unknown technology.  
 +
The Longhead's vast array, of what appears to be, advanced chemical lasers can reach out beyond that of the other factions, and its target-seeking core weapons can damage all ships within a large radius upon impact.

Latest revision as of 22:01, 29 April 2014

Dreadnoughts are heavily armed and armored battleships; they have stunning amounts of high powered weaponry, and layers upon layers of armor. Dreadnoughts are the second strongest ship class in Darkspace; Stations are stronger and more capable of taking damage; however, they are much less mobile than dreadnoughts.

The considerable firepower and survivabilty of a dreadnought comes at a cost; Without an escort, dreadnoughts tend to be at the mercy of the gradual yet inescapable damage dealt by smaller ships. However, the Dreadnought's Jump Drive will usually allow it to escape.

UGTO

Tier 1 Dreadnoughts

ST-101 Lance Dreadnought

Rank: Captain
Badges: none

Superheavy short-range attack ship. Capable of rapidly destroying other dreadnoughts with heavy beam arrays.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Auxiliary Reactor x2
Standard Armor x10

Weapon Systems:

Extended Range Laser x4
Flux Wave x1
Standard Chemical Laser x6
Heavy Chemical Laser x5
Flux Beam x6

ST-103 Torpedo Dreadnought

Rank: Captain
Badges: Silver.pngNavigator, Gold.pngCombat

Superheavy torpedo ship. Effective against other capital ships and battle stations, but has to get into close range to attack.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Auxiliary Reactor x2
Standard Armor x9
Narrowband ECCM x1

Weapon Systems:

Extended Range Laser x4
Flux Wave x1
Proton Torpedo x12
Quantum Singularity Torpedo x4

ST-104 Artillery Dreadnought

Rank: 1st Rear Admiral
Badges: Silver.pngNavigator, Silver.pngEngineer, Silver.pngCombat, Silver.pngTransport, Silver.pngBomber, Silver.pngSupport

Superheavy missile ship. Adept at attacking capital ships and fortifications from a distance. Highly vulnerable to close-range attack.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Local ECM x1
Auxiliary Reactor x2
Standard Armor x8

Weapon Systems:

Raptor Missile x10
Extended Range Laser x5
Flux Wave x1

ST-105 Battle Dreadnought

Rank: 2nd Rear Admiral
Badges: Gold.pngEngineer, Gold.pngCombat

Superheavy gunship. Optimal for engaging at a distance. Accurate against smaller targets.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Narrowband ECCM x1
Auxiliary Reactor x2
Standard Armor x9

Weapon Systems:

Extended Range Laser x4
Flux Wave x1
Heavy Particle Cannon x11
Heavy Positron Cannon x2

ST-106 Carrier Dreadnought

Rank: 2nd Rear Admiral
Badges: Bronze.pngNavigator, Bronze.pngEngineer, Silver.pngCombat, Bronze.pngTransport, Bronze.pngBomber, Bronze.pngSupport

Heavy carrier. Deploys squadrons of fighters to attack distant targets.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Narrowband ECCM x2
Auxiliary Reactor x2
Standard Armor x9

Weapon Systems:

I-19 x8
Extended Range Laser x5
Flux Wave x1

ST-109 Bombardment Dreadnought

Rank: 1st Rear Admiral
Badges: Gold.pngBomber

Superheavy bomber. Able to devastate facilities and troops on the surface of planets.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Local ECM x2
Auxiliary Reactor x2
Standard Armor x8
Scanner x1

Weapon Systems:

Neutron Bomb x7
Extended Range Laser x5
Flux Wave x1

Tier 2 Dreadnoughts

ST-111 Artillery Carrier

Rank: Grand Admiral
Badges: Gold.pngNavigator, Gold.pngCombat, Silver.pngTransport, Gold.pngSupport

Superheavy battle carrier. Launches fighter wings to attack remotely and backs them up with heavy missiles.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Local ECM x1
Auxiliary Reactor x2
Standard Armor x7

Weapon Systems:

Raptor Missile x8
Extended Range Laser x6
Flux Wave x1
A-34 x6

ST-112 Agincourt Supercarrier

Rank: Marshal
Badges: Gold.pngNavigator, Gold.pngCombat, Gold.pngTransport, Gold.pngSupport

Superheavy carrier. Equipped with expanded point-defenses and more fighter wings than any other ship in space.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Scanner x1
Auxiliary Reactor x2
Standard Armor x8
Narrowband ECCM x2

Weapon Systems:

A-34 x12
Extended Range Laser x6

ST-115 Bastion Dreadnought

Rank: Fleet Admiral
Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngCombat, Silver.pngBomber, Gold.pngSupport

Superheavy cannon/torpedo battleship. Combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Auxiliary Reactor x2
Standard Armor x8
Narrowband ECCM x1

Weapon Systems:

Extended Range Laser x4
Flux Wave x1
Proton Torpedo x16
Quantum Singularity Torpedo x2
Heavy Positron Cannon x1
Heavy Particle Cannon x8

ST-116 Command Dreadnought

Rank: Fleet Admiral
Badges: Gold.pngEngineer, Silver.pngCombat, Silver.pngBomber, Gold.pngSupport

Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with torpedoes for attacking at close range.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Auxiliary Reactor x2
Narrowband ECCM x1
Standard Armor x8
Build Drones x1
EWAR Uplink x1
Damage Coordination Center x1
Wormhole Device x1

Weapon Systems:

Extended Range Laser x4
Proton Torpedo x17
Quantum Singularity Torpedo x2
Flux Wave x1

ST-117 Halberd Dreadnought

Rank: Grand Admiral
Badges: Gold.pngNavigator, Silver.pngEngineer, Gold.pngCombat, Silver.pngTransport, Silver.pngSupport

Supperheavy assault ship. Armed with both beams and torpedoes. Can deliver extreme firepower at close range.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Auxiliary Reactor x2
Standard Armor x9

Weapon Systems:

Extended Range Laser x4
Flux Wave x1
Proton Torpedo x12
Quantum Singularity Torpedo x4
Heavy Chemical Laser x4
Flux Beam x4
Standard Chemical Laser x4

ST-119 Citadel Dreadnought

Rank: Marshal
Badges: Gold.pngNavigator, Gold.pngEngineer, Gold.pngCombat, Gold.pngTransport

Capital command ship. Uses advanced electronic command systems to enhance friendly systems. Equipped with cannons for attacking at medium range.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Auxiliary Reactor x2
Narrowband ECCM x1
Standard Armor x8
Build Drones x1
EWAR Uplink x1
Damage Coordination Center x1
Wormhole Device x1

Weapon Systems:

Extended Range Laser x4
Heavy Particle Cannon x14
Flux Wave x1

Tier 3 Dreadnoughts

ST-125 Elite Assault Dreadnought

Rank: Chief Marshal
Badges: Silver.pngPrivateer, Platinum.pngNavigator, Platinum.pngEngineer, Platinum.pngCombat, Platinum.pngTransport, Platinum.pngBomber, Platinum.pngSupport

Superheavy close-range attack ship. Carries beams and torpedoes to engage other dreadnoughts at close range. Equipped with heavy point-defense arrays to defend against long-range attack.

Primary Systems:

Tachyon Drive x1
Capital IE Drive x4
Auxiliary Reactor x3
Standard Armor x9
Scanner x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x11
Heavy Chemical Laser x6
Flux Beam x4
Quantum Singularity Torpedo x4
Proton Torpedo x8

ICC

M-307M Missile Dreadnought

Role: Missile boat

  • Weapons: 6 Chemical Lasers and 8 Proton Cruise Missile launchers.
  • Rank Requirement: Vice Admiral
  • Badges Required: Gold Combat and Silver Support.

Nobody wants to get hit by the ICC Missle Dreadnought. With many heavy missles, the Missile Dreadnaught can sit from long range and fire away at the enemy. Because of it's heavy punch at a distance and low firepower at close range, this ship usually gets attacked first. Make sure you know how and when to jump a short distance safely, before flying this ship.

M-318C Command Dreadnought

Role: Escort Carrier / Engineer

  • Weapons: 8 chemical beam lasers and 6 fighter slots.
  • Engineering: Build drones
  • Rank Requirement: Admiral
  • Badges Required: Gold Engineer, Silver Combat, Silver Bomber, and Gold Support.

This Dreadnought is capable of hitting the enemy from a very long range with fighters, and the build drones allow you to build a supply platform to refill your fighters. Just make sure you have an escort to kill any enemy at close range.

M-400A Combat Dreadnought

Role: Gunboat

  • Weapons: 6 chemical lasers, 1 heavy chemical beam laser, 12 heavy railguns, and 2 ion cannons.
  • Rank Requirement: Admiral
  • Badges Required: None

With so many cannons on board, this Dreadnought can kill many foes up to medium range. Being able to fire, and keep firing on an enemy when it is running away, is a great advantage over the more close range assault class dreadnoughts.

M-400B Siege Dreadnought

Role: Bomber

  • Weapons: 9 chemical lasers, and 7 planetary siege missile launchers.
  • Rank Requirement: Admiral
  • Badges Required: Gold Bomber

The biggest bomber in the game, the Siege Dreadnought will make an enemy run back to defend the planet. Usually they are to late. You have already killed the planet. Make sure the area is safe before jumping into the vicinity of an enemy planet as the Siege Dreadnaught is slow and has no ship-to-ship weaponry.

M-410A Assault Dreadnought

Role: Assault

  • Weapons: 6 chemical lasers, 4 heavy chemical lasers, 4 ion cannons, and 12 fusion torpedo launchers.
  • Rank Requirement: Fleet Admiral
  • Badges Required: Gold Combat

"We bring you pain", seems to be the motto for this ship. With the capability of rotating shields and a lot of close range firepower, you can kill most enemy dreadnoughts and put up a good fight against the much feared Battle Stations.

K'luth

Brood

Role: Engineer / Gunboat

  • Weapons: 10 disruptors, 4 heavy psionic cannons, 2 stellar incinerators, and 4 fighter slots.
  • Rank Requirement: Fleet Admiral
  • Badges required: Gold Engineer and Gold Support.

Availible to senior Kluth dreadnaught captains, The brood is good for spamming fighers at enemy ships from a distance, building planets/Platforms, and can even hold its own against enemy ships.

Ganglia

Role: Missile boat / Gunboat

  • Weapons: 8 disruptors, 8 heavy pisonic cannons, and 8 shroud missile launchers.
  • Rank Requirement: Admiral
  • Badges required: Gold Support.

The most effective Kluth missile ship, The Ganglia is very good for raining fire on enemy ships from a distance. It can also hit back at close range thanks to its cannons and disruptor armament.

Krill

Role: Gunboat

  • Weapons: 4 disruptors, 4 stellar incinerators, and 8 heavy pisonic cannons.
  • Rank Requirement: Grand Admiral
  • Badges required: Gold Navigator, Gold Engineer, Gold Combat, Gold Transport, Gold Bomber, Gold Support, and Bronze Privateer.

The Krill is favored because of the bigger cargo hull. This allows you to drop 6 infantry on an enemy ship, giving you a higher chance of succes for privateering. Also with a lot of long range weaponry and a lot of energy reserves, you can keep hitting the enemy from a relatively safe distance.

Mandible

Role: Assault

  • Weapons: 6 disruptors, 2 assault disruptors, 5 heavy pisonic cannons, 4 stellar incinerators, and 12 AM torpedo launchers.
  • Rank Requirement: Admiral
  • Badges required: None

The first Dreadnought availible to Kluth ship captains, the Mandible is most effective at medium/close range. Many enemy captains have learned to fear having one of these uncloak on their tail.

Siphon

Role: ELF Assault ship

  • Weapons: 6 disruptors, 8 assault disruptors, 6 ELF beams, 2 stellar incinerators, and 8 AM torpedo launchers.
  • Rank Requirement: Fleet Admiral
  • Badges required: Gold Combat

What makes this ship so strong is of course the huge amounts of firepower, but also the ability to drain the energy away from the enemy and back to your ship for another one of those very painfull shots you can deliver. By the time you jump out of combat and cloak up, you have brought pain upon the enemy.

MI Legion

MI Longhead

Role: Planetary extermination dreadnought

The fastest and most maneuverable dreadnought in the metaverse can be seen razing entire planetary colonies with a devastating beam of unknown technology. The Longhead's vast array, of what appears to be, advanced chemical lasers can reach out beyond that of the other factions, and its target-seeking core weapons can damage all ships within a large radius upon impact.