Difference between revisions of "Gadget Level"

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(Effect)
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==Effect==
 
==Effect==
Gadget level governs the following characteristics of devices :-
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Gadget level governs the characteristics of the following devices :
 +
 
 +
===Weapons===
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Increases damage, energy cost, AoE radius, missile speed, and ammo.<br>
 +
Decreases projectile speed and missile maneuverability.
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===Armor and Shields===
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Increases maximum hitpoints and hitpoint regeneration speed.
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===Drives===
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Increases energy stored.
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===EWAR===
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Increases the strength and maximum range.
  
 
===Faster Than Light Travel===
 
===Faster Than Light Travel===

Revision as of 19:37, 21 April 2014

Gadget level is a value used to grade the characteristics of devices which are installed on warships. The larger and more advanced the hull of ship is, the higher is the gadget level of the devices which can be installed on it.

Values

Gadget Level depends on the hull type on which the device is mounted and are as follows

  • Fighter: Level 1
  • Scout: Level 2
  • Frigate: Level 3
  • Destroyer: Level 4
  • Cruiser: Level 5
  • Dreadnought: Level 6
  • Super Dreadnought: Level 7
  • Station: Level 10
  • Transport: Level 2
  • Supply: Level 2
  • Engineer: Level 2

Effect

Gadget level governs the characteristics of the following devices :

Weapons

Increases damage, energy cost, AoE radius, missile speed, and ammo.
Decreases projectile speed and missile maneuverability.

Armor and Shields

Increases maximum hitpoints and hitpoint regeneration speed.

Drives

Increases energy stored.

EWAR

Increases the strength and maximum range.

Faster Than Light Travel

Tachyon Jump Drive / Antimatter Jump Drive - Increasing fuel capacity, decreasing fuel efficiency.
Hypar Mass Accelerator - Decreasing fuel efficiency
Worm Hole Device II - Increasing spawn range, increasing range of deviation