Difference between revisions of "Scout"

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(M-24B Bomber Corvette)
(ST-1 Covert Ops Scout: example edit for ship template)
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===ST-1 Covert Ops Scout===
 
===ST-1 Covert Ops Scout===
 
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{{ship|name=Covert Ops Scout|faction=UGTO|rank=Midshipman|class=Scout|badge=None|laser=1x Standard Chemical Laser|weapon=2x Particle Cannon|gadget=4x ECM, Scanner, Beacon|resource=0|mass=1|turnrate=40|radius=1.0}}
 
Role: ''Recon''
 
Role: ''Recon''
  
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*Badges required: None.
 
*Badges required: None.
  
The Covert Ops Scout is capable of light skirmishing and beacon deployment while remaining under the shroud of it's quad ECM emitters. This stealth can be easily broken by planet sensors and minimal ship ECCM, however.  
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The Covert Ops Scout is capable of light skirmishing and beacon deployment while remaining under the shroud of it's quad ECM emitters. This stealth can be easily broken by planet sensors and minimal ship ECCM, however.
  
 
===ST-2 Assault Corvette===  
 
===ST-2 Assault Corvette===  

Revision as of 07:28, 24 October 2012

Scouts are the smallest starships that players can pilot in Darkspace, and are the only combat oriented ships available to midshipmen.

Scouts are also known as corvettes. Technically, Corvettes are scouts that are geared towards more direct warfare (shooting the enemy), however as time and conflict has progressed the two terms have become almost interchangeable.


UGTO

ST-1 Covert Ops Scout

Covert Ops Scout
[[image:{{{image}}}.jpg|300px]]
UGTO Midshipman Scout
Requirements: None
Lasers: {{{beam}}}
Weapons: 2x Particle Cannon
Devices: 4x ECM, Scanner, Beacon
Resource Cost: 0
Ship Mass: 1
Base Turning Rate: 40 Degree/s
Hull Radial: 1.0 GU

Role: Recon

  • Weapons: 1 Standard chemical laser and 2 Particle cannons.
  • Gadgets: 4 ECM devices, a Scanner and a Beacon launcher.
  • Defenses: 4 Standard armor plates.
  • Rank Requirement: Midshipman.
  • Badges required: None.

The Covert Ops Scout is capable of light skirmishing and beacon deployment while remaining under the shroud of it's quad ECM emitters. This stealth can be easily broken by planet sensors and minimal ship ECCM, however.

ST-2 Assault Corvette

Role: Assault

  • Weapons: 1 Standard chemical laser, 2 Heavy particle cannons, and 2 Proton torpedo launchers.
  • Gadgets: None.
  • Defenses: 4 Standard armor plates.
  • Rank Requirement: Midshipman.
  • Badges required: None.

The Assault Corvette excels at fighting larger combat vessels such as frigates and destroyers. Between its small size, high speed, and well-rounded armament, the damage dealt will be a highly one-sided affair.

ST-4 Blockade Corvette

Role: Minelayer

  • Weapons: 1 EMP mine launcher and 1 Standard chemical laser.
  • Gadgets: 2 ECM devices and a Scanner.
  • Defenses: 4 Standard armor plates.
  • Rank Requirement: Midshipman.
  • Badges required: None.

Blockade Corvettes can lay EMP mine traps that will disable internal systems once shields and armor have fallen. One possible technique is to lay dense mine traps along heavily used jump routes, well out of range of enemy sensors. A more likely tactic, however, is swerving in front of an enemy Dreadnought while it is being damaged by friendly dreadnoughts.

ST-5 Bomber Corvette

Role: Bomber

  • Weapons: 1 Standard chemical laser and 1 MiRV bomb launcher.
  • Gadgets: 1 ECM device and a Scanner.
  • Defenses: 4 Standard armor plates.
  • Rank Requirement: Midshipman.
  • Badges required: None.

Bomber Corvettes are useful in the routine bombing of unguarded planets, primarily for clearing off enemy troops. Because scouts are so fuel efficient, one could jump directly into the distant enemy back sectors while remaining undetected. However, it is rendered essentially obsolete by the Bomber Frigate.

ICC

M-24S Recon Scout

The M-24S Recon is the purest descendant of the original M-20 series. The early M-10 corvettes were considerably larger and heavier than their modern counterparts and a smaller, faster ship was need for forward reconnaissance--thus the M-20 was born. As the role of corvettes changed into smaller, faster attack ships the M-10 series was eventually retired and M-20 variants were designed to fill combat roles. The lead class of the series is still the Recon Scout, equipped with stealth systems and long-range scanners for covert surveillance of enemy forces.

Role: Recon

  • Weapons: 1 Pulse beam and 1 Railgun.
  • Gadgets: 4 ECM devices, a Scanner and a Beacon launcher.
  • Defenses: 4 Active shields.
  • Rank Requirement: Midshipman.
  • Badges required: None.

M-27A Stealth Corvette

The M-27A Stealth Corvette is one of the newest innovations of the Confederate Navy. It carries a sophisticated ECM array to help it avoid detection and five torpedo launchers to rapidly dish out death and destruction. Si far it has been used to great success in attacking UGTO logistical targets--their transports, engineering and supply ships--rather than their front-line forces. On a few occasions, large squadrons have brought down battle-damaged Dreadnoughts--but not without casualties.

Role: Assault

  • Weapons: 1 Chemical Beam Laser, and 5 Fusion Torpedo Launchers.
  • Gadgets: 3 ECM devices.
  • Defenses: 4 Active shields.
  • Rank Requirement: Midshipman.
  • Badges required: None.

M-25A Sensor Corvette

The M-25A is a highly mobile light attack ship employed both by the Confederate Navy and many local police forces. It is among the most heavily-armed ships of its size in known space, and carries a well-earned reputation for lethality. Many a pirate or privateer has tried to meet this little buzzsaw head-on and not lived long enough to regret it. It also carries a modest electronic warfare suite, to help it locate and identify its targets.

Role: Gunboat

  • Weapons: 1 Chemical beam laser, 1 Railgun, 2 Heavy railguns, and 1 Fusion torpedo launcher.
  • Gadgets: 2 ECCM devices.
  • Defenses: 4 Active shields.
  • Rank Requirement: Midshipman.
  • Badges required: None.

M-24B Bomber Corvette

The M-24B is a light orbit-to-surface bomber. While its limited payload makes it ineffective against a target with even minimal defenses, its high mobility allows it to reach trouble spots rapidly. Rather than attacking enemy planets, this ship is far more often called on to take out UGTO troops that have landed on outlying colonies which will be otherwise unable to repel them. A well-developed network of rapid response bases puts these nimble little bombers within a few minutes' response time from any potential target. In many cases, the response is so rapid that enemy forces are dispatched before allied troops ever catch sight of them.

Role: Bomber

  • Weapons: 1 Chemical beam laser and 1 MiRV bomb launcher.
  • Gadgets: 1 ECM device and a Scanner.
  • Defenses: 4 Active shields.
  • Rank Requirement: Midshipman.
  • Badges required: None.

Bomber Corvettes are useful in the routine bombing of unguarded planets, primarily for clearing off enemy troops. Because scouts are so fuel efficient, one could jump directly into the distant enemy back sectors while remaining undetected. However, it is rendered essentially obsolete by the Bomber Frigate.

K'luth

Fang

Role: Recon/Assault

  • Weapons: 2 Disruptors and 5 AM torpedo launchers.
  • Gadgets: 1 ECM device, a Beacon launcher and a Cloaking Device.
  • Defenses: 3 Organic armor plates.
  • Rank Requirement: Midshipman.
  • Badges required: None.

Talon

Role: Gunboat

  • Weapons: 1 Disruptor, 1 Psionic cannon, and 2 Heavy psionic cannons.
  • Gadgets: 1 ECM device.
  • Defenses: 3 Organic armor plates.
  • Rank Requirement: Midshipman.
  • Badges required: None.

Extruder

Role: Bomber

  • Weapons: 1 Disruptor and 1 Bio bomb launcher.
  • Gadgets: 1 ECM device and a Scanner.
  • Defenses: 3 Organic armor plates.
  • Rank Requirement: Midshipman.
  • Badges required: None.

Pirates

C-55 Type A "Ray" Scout

Role: Scout/Recon

Weapons: Unknown

C-55 Type B "Stingray" Scout

Role: Gunboat

Weapons: Unknown

C-55 Type C "Mantaray" Scout

Role: Bomber

Weapons: Unknown