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Forum Index » » English (General) » » Getting our Player Base back
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 Author Getting our Player Base back

Joined: May 29, 2001
Posts: 1773
Posted: 2020-01-27 18:27   
On 2020-01-26 10:06, Daisy wrote:
The graphics of this game were never a problem for me, but the user interface is just sooo clunky that the game still feels like a pre-alpha with the most bare minimum GUI systems in place to make it functional.

I have a lot of ideas to make it better... maybe someone could introduce me to the relevant code and some explanation of how the functions work?

The game is open sourced and available on Github. Anyone can make a pull request, which if merged, is automatically built and pushed to beta once a day. Development questions in general are better asked on Discord, as it facilitiates better communication: https://discordapp.com/invite/35Dkqf3

[ This Message was edited by: Pantheon on 2020-01-27 18:27 ]

Vice Admiral

Joined: March 13, 2017
Posts: 15
Posted: 2020-01-30 10:52   
Thank you for the reply Pantheon, I've been studying the code now for the last several days. It's going to take some time to understand how things are structured, but I'm getting there

I wanted to mention that on trying to find Youtube footage of this game, there's basically nothing that can be easily found, it's mostly overshadowed by another game (turn based tactics) by the name of Darkspace, as well as a dark metal album.


Joined: May 29, 2001
Posts: 1773
Posted: 2020-02-05 22:34   
I should note there is the added complexity of the Resourcer, but that's only really useful for the designing of objects and their importing into the game. For example, you can create a weapon class in code, push it, and build it, but you need to create the definition of the object that will use this class within the resourcer, what it can be upgrade from/to, etc, etc.

It's a rather peculiar swiss army knife of a beast, but it gets the job mostly done. Most of the current issues really only need modification of the code rather than actual changes to the game objects.

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