Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Soap Box » » This game is a baby eater.
Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 Next Page )
 Author This game is a baby eater.
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-14 04:44   
Quote:

On 2010-11-13 02:58, Bombg wrote:
I don't think it's unfair to think that new players should have some type of role in fleets beyond interdictor or support ship (and I the sensor scout for finding kluth). Everyone keeps saying small ships are deadly but I just don't see it. Especially when 2/3 of your weapons are beam weapons. Small combat ships should have some level of effect beyond just trying to get some pres pop shots. No I don't want to solo dreads, but I also don't want to feel useless in a fleet because I'm doing nothing to contribute other than trying to rank up.



Quote:

On 2010-11-14 00:16, Kenny_Naboo[+R] wrote:
What won't happen or cut it:
- your baby ship soloing n beating a large ship
- devs giving nubs ridiculous bonuses or handicaps to take on large ships
- whining or begging for a major change to make life easier vs levelled players




ie Find out yourself how to use them. Things aren't gonna change just 'cos you ask for it. There's balancing work to be done.


[ This Message was edited by: Kenny_Naboo[+R] on 2010-11-14 05:08 ]
_________________
... in space, no one can hear you scream.....


*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-11-14 04:52   
Quote:

On 2010-11-13 21:39, Bombg wrote:
Quote:

On 2010-11-13 14:58, Sops wrote:
This game just has a really steep learning curve.




I keep hearing things to this effect but I really don't think this is true at all. Compared to games like Eve online the learning curve in this game is nothing. I believe I've picked up the meat of this game within the first week of playing it. I mean there isn't much going on here as far as mechanics go that isn't obvious to the players. And I'll say it once again. The notion that smaller ships are effective in battle vs large ships is just blatantly misguided or selfish.


right... 2 heavy cruisers Vs an EAD will win quite simply the cruisers have two things the EAD don't have...that's speed and maneuverability this can be used to get out of laser range and dodge QSTs while pounding the EAD with rails...i was on my ICC alternate and sometimes i can jump to a station at max speed and keep changing movement speed and angle this allows you to dodge pretty much anything that get's thrown at ya...smaller ships are effective against larger ships...i have jumped out in a support station and three destroyers jumped right up to me and hulled me and i nearly died..you just can't walk up to em and expect to tear into hull in 10 seconds like a dread.

just my two cents
_________________


Subtilizer
Grand Admiral
Faster than Light


Joined: February 20, 2010
Posts: 122
Posted: 2010-11-14 07:34   
whiile unrealated the mi in kluth are called the kraddax or"the eaters of or children" the only thing that eats children here are the mi and the vets ./endnewbthread
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-14 11:59   
want an example of when to use small ships?
the missle dread is plowing your fleet with 2 metric tons of missles.
You need to stop him and his buddies from blocking the sky with misles.
Do you
A) Bum rush the mds in your EAD, knowing they will jump 1.5k gu out and retutn spamming?
B) Get a station and give free pres?
C) Get a cruiser to get in range and pound away
D) Get a dessie to absolutely evade and destroy him
_________________


Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-11-14 13:16   
Quote:

On 2010-11-14 11:59, SpaceAdmiral wrote:
want an example of when to use small ships?
the missle dread is plowing your fleet with 2 metric tons of missles.
You need to stop him and his buddies from blocking the sky with misles.
Do you
A) Bum rush the mds in your EAD, knowing they will jump 1.5k gu out and retutn spamming?
B) Get a station and give free pres?
C) Get a cruiser to get in range and pound away
D) Get a dessie to absolutely evade and destroy him



Another time to use a Dessie. Is against a interdictor they have enough firepower to take it down and they can easily catch it without the need of a JD.
_________________
[

Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2010-11-14 14:10   
Im just going to throw this out that unless you have a personality that really rubs me the wrong way and i notice the way you treat other players i am willing to make a group with any person no matter how long you have or havent been playing and share whatever press i make. Although i cannot speak for everyone I think that there are other people out there who are just as willing to share their spoils with the incoming generations.

On a seperate note while it is possible to learn how to fly a ship in a short time it takes much longer to learn all of the really mean things that you can do with it. I still remember when Pak would fly around with a cruiser and lay condensed piles of mines while we set up a lone dictor as bait to try to get a dread to jump over it. It usualy takes alot more team work and better communication, something that many K'luth have, possibly as a secondary function of our cloak, but if you think about how you can use whatever ship you have in the most devestating way possible you can come up with some truly interesting ways to play even if that means that you are going to be the live bait.

If you can find friends and stick close you can do some really mean things to those dreads and stations. Now i could probably continue to type up examples for hours but I think I will leave it at that.

[ This Message was edited by: Scorched Soul[+R] on 2010-11-14 14:12 ]
_________________




  Email Scorched Soul[+R]
sparky43
Vice Admiral

Joined: November 08, 2010
Posts: 25
From: Florida
Posted: 2010-11-14 16:29   
I've been here for a week. My favorite ships are dessies and cruisers. When I see a DN I always think, "My, what a lovely target." Then I slow down, roll in behind them (out of their real powerful firing arcs) , and plink them like great big sheep. Now sttations are just great ways to kill yourself in beam range. They have no real weak point that I have found........Yet. Now I am perfectly willing to hop into a BC when I can finally get one, but thats beacuse I always wanted to drive a BC and run around like a mini dreadnought. I'm not into bombing, supply, or building. I just don't have the patience it takes. However, I am ALWAYS willing to guard "Bob the Builder" as he creates an impregnable bastion so we can drop into the heavy(ier) metal. My point is, if you have a niche, fill it as usefully as possible and others will help you with THEIR niches. I want to join a fleet btw and I'm not sure how to go about it.
_________________
Dreadnought. Lest ye be Dreaded.

Bombg
Admiral

Joined: March 04, 2004
Posts: 54
Posted: 2010-11-14 17:17   
Quote:

On 2010-11-14 04:44, Kenny_Naboo[+R] wrote:

ie Find out yourself how to use them. Things aren't gonna change just 'cos you ask for it. There's balancing work to be done.




I think the current balance of power is out of whack thus I want to solo dreads in a scout.

And I was ready for them to change the game to "Bombg Space" and everything.

Quote:
right... 2 heavy cruisers Vs an EAD will win quite simply the cruisers have two things the EAD don't have...that's speed and maneuverability this can be used to get out of laser range and dodge QSTs while pounding the EAD with rails...i was on my ICC alternate and sometimes i can jump to a station at max speed and keep changing movement speed and angle this allows you to dodge pretty much anything that get's thrown at ya...smaller ships are effective against larger ships...i have jumped out in a support station and three destroyers jumped right up to me and hulled me and i nearly died..you just can't walk up to em and expect to tear into hull in 10 seconds like a dread.



This scenario seems a little more believable to me than "dessies are deadly", but what's to stop the EAD from jumping on one of these ships and hulling them within two alphas?

Quote:

Another time to use a Dessie. Is against a interdictor they have enough firepower to take it down and they can easily catch it without the need of a JD.



This I can agree with from actually seeing it used first hand.

Quote:
I've been here for a week. My favorite ships are dessies and cruisers. When I see a DN I always think, "My, what a lovely target." Then I slow down, roll in behind them (out of their real powerful firing arcs) , and plink them like great big sheep. Now sttations are just great ways to kill yourself in beam range. They have no real weak point that I have found



Yeah this is exactly what I do but it's just popping people for prestige. You just seem to be okay with only being useful in very specific situations.
_________________


sparky43
Vice Admiral

Joined: November 08, 2010
Posts: 25
From: Florida
Posted: 2010-11-14 19:46   
Quote:

On 2010-11-14 17:17, Bombg wrote:
Quote:

On 2010-11-14 04:44, Kenny_Naboo[+R] wrote:

ie Find out yourself how to use them. Things aren't gonna change just 'cos you ask for it. There's balancing work to be done.




I think the current balance of power is out of whack thus I want to solo dreads in a scout.

And I was ready for them to change the game to "Bombg Space" and everything.

Quote:
right... 2 heavy cruisers Vs an EAD will win quite simply the cruisers have two things the EAD don't have...that's speed and maneuverability this can be used to get out of laser range and dodge QSTs while pounding the EAD with rails...i was on my ICC alternate and sometimes i can jump to a station at max speed and keep changing movement speed and angle this allows you to dodge pretty much anything that get's thrown at ya...smaller ships are effective against larger ships...i have jumped out in a support station and three destroyers jumped right up to me and hulled me and i nearly died..you just can't walk up to em and expect to tear into hull in 10 seconds like a dread.



This scenario seems a little more believable to me than "dessies are deadly", but what's to stop the EAD from jumping on one of these ships and hulling them within two alphas?

Quote:

Another time to use a Dessie. Is against a interdictor they have enough firepower to take it down and they can easily catch it without the need of a JD.



This I can agree with from actually seeing it used first hand.

Quote:
I've been here for a week. My favorite ships are dessies and cruisers. When I see a DN I always think, "My, what a lovely target." Then I slow down, roll in behind them (out of their real powerful firing arcs) , and plink them like great big sheep. Now sttations are just great ways to kill yourself in beam range. They have no real weak point that I have found



Yeah this is exactly what I do but it's just popping people for prestige. You just seem to be okay with only being useful in very specific situations.




You know, its more a matter of picking your targets than "popping". I find the weak ones, the ones that just ran for it after being battered. They take a looooooooooong time to repair and I just dog 'em til they die.
[ This Message was edited by: sparkysun43 on 2010-11-14 19:49 ]
_________________
Dreadnought. Lest ye be Dreaded.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-14 21:21   
Quote:

On 2010-11-14 17:17, Bombg wrote:

I think the current balance of power is out of whack ....
......

Yeah this is exactly what I do but it's just popping people for prestige. You just seem to be okay with only being useful in very specific situations.




Yes the balance is not perfect. But making small ships able to kill bigger ships easily is not the answer either. It'll make things worse. Small ships in groups should be able to kill a big ship. But in equal numbers, and head to head.... no. And I think that is normal and working fine.



BTW, nothing wrong with a ship being useful in specific situations.

Besides, there are only a few functions in DS:
Combat, Combat support(Bombing, Laying mines, Dictor), Supply, Building, Mining, Transporting. What else do you want? A singing, dancing frigate?


Several ships in DS are role specific.
Examples:

ICC Bomber Dread - Only useful for bombing. Dead meat if a combat/assault dread or cruiser jumps it.

Any interdictor or bomber cruiser (Clavate/UGTO Bomber Cruiser) - Also dead meat if an assault Dessie or bigger/greater jumps it.

Minelayers - No good for direct combat, just good enough to set/lay traps. They'll have to hightail it if they get jumped by an equivalent class combat vessel.


I don't see any rationale for your complaint other than wanting more powerful little combat ships. So, like I said, why don't you just go mine, build, transport or supply instead. You can also fight other little ships.

Or, more interesting, you can chase 5% dreads that are running from a major fight and then finish them off. I did that a lot when I was flying a dessie. It pisses the vets off to no end and can even make some of them ragequit when they lose a blue enh durability to some newbie in a puny dessie.



[ This Message was edited by: Kenny_Naboo[+R] on 2010-11-14 21:26 ]
_________________
... in space, no one can hear you scream.....


$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2010-11-14 22:02   
I don't have to read this thread to know it is terrible. I would like to reiterate Doran's post with the following:


_________________


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2010-11-15 01:21   
Quote:

On 2010-11-14 16:29, sparkysun43 wrote:
I've been here for a week. My favorite ships are dessies and cruisers. When I see a DN I always think, "My, what a lovely target." Then I slow down, roll in behind them (out of their real powerful firing arcs) , and plink them like great big sheep. Now sttations are just great ways to kill yourself in beam range. They have no real weak point that I have found........Yet. Now I am perfectly willing to hop into a BC when I can finally get one, but thats beacuse I always wanted to drive a BC and run around like a mini dreadnought. I'm not into bombing, supply, or building. I just don't have the patience it takes. However, I am ALWAYS willing to guard "Bob the Builder" as he creates an impregnable bastion so we can drop into the heavy(ier) metal. My point is, if you have a niche, fill it as usefully as possible and others will help you with THEIR niches. I want to join a fleet btw and I'm not sure how to go about it.






i can give the weak point to yah stations have no real long range weaponary.

so as a icc you can quite easly smash them with a couple of cruisers because quite simply the station is 10000 metric tons of target practise at long range to be honest.



also one of the reason this game is a baby eat is because they merged all the servers under one name so its extremely hard for new players to tell which is which one of the many reasons i was aposed to a merge like that.


also one of the reasons why i left beside from a new bugs central and complaining noobies because they haven't got a clue which area is the noobie area and their for get blown up in 10 seconds flat.




and i rarely post to topics such as this so that should say something.

[ This Message was edited by: jamesbob on 2010-11-15 01:24 ]
_________________


Bombg
Admiral

Joined: March 04, 2004
Posts: 54
Posted: 2010-11-15 02:24   
Quote:

On 2010-11-14 21:21, Kenny_Naboo[+R] wrote:

BTW, nothing wrong with a ship being useful in specific situations.

Besides, there are only a few functions in DS:
Combat, Combat support(Bombing, Laying mines, Dictor), Supply, Building, Mining, Transporting. What else do you want? A singing, dancing frigate?


Several ships in DS are role specific.
Examples:

ICC Bomber Dread - Only useful for bombing. Dead meat if a combat/assault dread or cruiser jumps it.

Any interdictor or bomber cruiser (Clavate/UGTO Bomber Cruiser) - Also dead meat if an assault Dessie or bigger/greater jumps it.

Minelayers - No good for direct combat, just good enough to set/lay traps. They'll have to hightail it if they get jumped by an equivalent class combat vessel.



There's a difference between a ship built for a specific task (combat, bomber etc), and a ship that's terrible at the task it was built for; thus only being useful in very specific situations.


Quote:

I don't see any rationale for your complaint other than wanting more powerful little combat ships.


I'd like to see it so when fleets start to form they decide they need a mix of ships and ship types instead of just "EVERYONE GO GET YOUR DREADS AND STATIONS"
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-15 03:42   
Quote:

On 2010-11-15 02:24, Bombg wrote:
There's a difference between a ship built for a specific task (combat, bomber etc), and a ship that's terrible at the task it was built for; thus only being useful in very specific situations.




Hmm... Frigs and Dessies were never meant to be Dread Killers....

So I suppose you probably need to go pick a fight with other frigs and dessies. If you're expecting them to excel at a task they're terrible at (ie. fighting dreads head-on), then may I suggest that you use them for a task they excel at (fighting other equivalent classes of ships).... Here's a hint. Use your frig/dessie to kill the enemy suppies.

... or just fly a suppie/tranny. Which, BTW, excel at their task... that is to transport troops, and repair other ships.


Good luck! You'll probably find happiness somewhere down that line.
Otherwise, there're other games out there.







[ This Message was edited by: Kenny_Naboo[+R] on 2010-11-15 03:44 ]
_________________
... in space, no one can hear you scream.....


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-11-15 04:21   
Quote:

On 2010-11-15 02:24, Bombg wrote:
There's a difference between a ship built for a specific task (combat, bomber etc), and a ship that's terrible at the task it was built for; thus only being useful in very specific situations.


Hull level is the problem.
_________________


Goto page ( Previous Page 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 Next Page )
Page created in 0.029876 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR