Author |
Fleet levels and more! |
Admiral C. Wilson Admiral
Joined: July 06, 2010 Posts: 262 From: Arkansas
| Posted: 2011-10-28 15:49  
Is this going anywere??
_________________ Well boys it looks like we'll be home in time for coffee and donuts.
-Admiral Ricky Chance Wilson
|
Flux Capacitor Marshal
Joined: July 30, 2010 Posts: 305 From: the place
| Posted: 2011-10-29 04:56  
Quote:
|
On 2011-10-17 00:41, Mack Bolan(GA)(WildCards_58th)®© wrote:
look at star wars: empire at war, it has a very interesting way of making control of certain planets worthwhile, i.e. control planet KUAT and star destroyers are 25% less expensive. such a model would make planets in DS revelent again.
just my 200+ credit contribution
humbly,Mack Bolan(GA)(WildCards_58th)®©
|
|
there used to be bonuses for certain planets. like okag for luth, paul for ugto, and i donno witch one for icc. But it got changed...forgot why. think its the point that once a faction cappes MV, with all the bonuses its harder to kick em out, adding to stagnation of the metaverse
_________________ my signature is awesome
|
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2011-11-01 09:29  
Quote:
|
On 2011-10-28 15:49, Admiral Chance Wilson*CO* (FS) wrote:
Is this going anywere??
|
|
We have a large backlog of work to be done, as we state 24/7. AI is next on the list, and afterwards we do a general bug fix, and then another feature development.
_________________
|
CM7 Midshipman Faster than Light
Joined: October 15, 2009 Posts: 1812
| Posted: 2011-11-01 21:17  
no rush.
In general Realy REALY thankful for all the hard work you and the rest of the team put in. DS is a great game, and you guys are awsome for doing so much for the game for free.
_________________ Defiance and Opposition, a tribute to teamwork. I will remember always
339,144
|
Daagda Moor 2nd Rear Admiral
Joined: March 26, 2009 Posts: 23 From: Deep inside Andromeda
| Posted: 2012-07-27 08:29  
Too bad I dumped credits into the fleet pot before I realised this wasnt going anywhere....
_________________
|
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2012-07-27 10:05  
I wouldn't say that .
_________________
|
Comet Fleet Admiral Pitch Black
Joined: May 30, 2009 Posts: 29 From: Aboard I.W.S. Sitina
| Posted: 2012-07-27 14:50  
For high level fleets, could you allow some weapons to be completely altered? Such as switching out some beam weapons, for projectile weapons? And vice versa? Having like a minimum number of the weapons present (IE you cant remove all beams and put projectiles on, or remove all projectiles for beams) But you can change out several things?
Could also have a 'tech stealing' thing going on for super-high level fleets, who have bought or plundered their way through other factions to get some of their techs (like shields, armour, engines (not weapons) ) (For an RP thing...but really all it is is being able to equip shields to UGTO or Luth. UGTO armour to ICC or Luth. Luth Armour to ICC or UGTO etc etc)
_________________
|
Brutality Marshal
Joined: May 25, 2009 Posts: 659 From: Alaska, USA
| Posted: 2012-07-27 17:54  
Quote:
|
On 2012-07-27 14:50, Comet wrote:
For high level fleets, could you allow some weapons to be completely altered? Such as switching out some beam weapons, for projectile weapons? And vice versa? Having like a minimum number of the weapons present (IE you cant remove all beams and put projectiles on, or remove all projectiles for beams) But you can change out several things?
Could also have a 'tech stealing' thing going on for super-high level fleets, who have bought or plundered their way through other factions to get some of their techs (like shields, armour, engines (not weapons) ) (For an RP thing...but really all it is is being able to equip shields to UGTO or Luth. UGTO armour to ICC or Luth. Luth Armour to ICC or UGTO etc etc)
|
|
that would be a nightmare to balance. Looking forward to what the dev's have up their sleeve though.
[ This Message was edited by: Brutality on 2012-07-27 20:02 ]
_________________
|
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-07-27 19:28  
Quote:
|
On 2012-07-27 14:50, Comet wrote:
For high level fleets, could you allow some weapons to be completely altered? Such as switching out some beam weapons, for projectile weapons? And vice versa? Having like a minimum number of the weapons present (IE you cant remove all beams and put projectiles on, or remove all projectiles for beams) But you can change out several things?
Could also have a 'tech stealing' thing going on for super-high level fleets, who have bought or plundered their way through other factions to get some of their techs (like shields, armour, engines (not weapons) ) (For an RP thing...but really all it is is being able to equip shields to UGTO or Luth. UGTO armour to ICC or Luth. Luth Armour to ICC or UGTO etc etc)
|
|
No.
_________________
|
Mylith Grand Admiral Faster than Light
Joined: July 19, 2011 Posts: 507 From: Hivarin, CD+36*15693
| Posted: 2012-07-27 23:31  
How do you level a fleet and exactly how many credits do you need for level 1?
_________________
http://twitter.com/DarkSpace7
|
Comet Fleet Admiral Pitch Black
Joined: May 30, 2009 Posts: 29 From: Aboard I.W.S. Sitina
| Posted: 2012-07-31 09:28  
Quote:
|
On 2012-07-27 19:28, Pantheon wrote:
Quote:
|
On 2012-07-27 14:50, Comet wrote:
For high level fleets, could you allow some weapons to be completely altered? Such as switching out some beam weapons, for projectile weapons? And vice versa? Having like a minimum number of the weapons present (IE you cant remove all beams and put projectiles on, or remove all projectiles for beams) But you can change out several things?
Could also have a 'tech stealing' thing going on for super-high level fleets, who have bought or plundered their way through other factions to get some of their techs (like shields, armour, engines (not weapons) ) (For an RP thing...but really all it is is being able to equip shields to UGTO or Luth. UGTO armour to ICC or Luth. Luth Armour to ICC or UGTO etc etc)
|
|
No.
|
|
aw (
_________________
|
Pantheon Marshal Palestar
Joined: May 29, 2001 Posts: 1789
| Posted: 2012-07-31 10:37  
Quote:
|
On 2012-07-27 23:31, Persistance *CO* wrote:
How do you level a fleet and exactly how many credits do you need for level 1?
|
|
2500 at the moment for level 1, and you just hit the "Level: 0 [Upgrade Fleet]" button next to the level if you're a fleet admin.
[ This Message was edited by: Pantheon on 2012-07-31 10:38 ]
_________________
|
JakV 2nd Rear Admiral
Joined: February 11, 2011 Posts: 11
| Posted: 2012-07-31 12:08  
Quote:
|
On 2011-06-13 22:34, Soulless. wrote:
What about fleets that are already running? what happens to them
Had another thought. Why not make multiple weapons for each fraction and the Fleets that are able to Picks ONE for its ships to use [ This Message was edited by: Soulless *ADM* on 2011-06-14 00:38 ]
|
|
Or, instead, let the players choose which weapon they want, and just have a general upgrade that allows players to chose the best weapon for their play style...
_________________
|
P2. Marshal *Renegade Space Marines*
Joined: December 08, 2005 Posts: 140 From: Bahia Blanca, Buenos Aires, Argentina
| Posted: 2012-08-09 14:49  
[/quote]
Or, instead, let the players choose which weapon they want, and just have a general upgrade that allows players to chose the best weapon for their play style...
[/quote]
While I really like this.
I understand that creates a dangerous imbalance.
Players with experience will know how to craft virtually invincible his ships.
The rest is left alone to suffer and the new players could never cope with so formidable ships. [ This Message was edited by: P2. on 2012-08-09 14:50 ]
_________________
|
-Daedalus- Grand Admiral
Joined: September 26, 2006 Posts: 549
| Posted: 2012-08-11 21:41  
Quote:
|
On 2012-08-09 14:49, P2. wrote:
|
|
Or, instead, let the players choose which weapon they want, and just have a general upgrade that allows players to chose the best weapon for their play style...
[/quote]
While I really like this.
I understand that creates a dangerous imbalance.
Players with experience will know how to craft virtually invincible his ships.
The rest is left alone to suffer and the new players could never cope with so formidable ships.
[ This Message was edited by: P2. on 2012-08-09 14:50 ]
[/quote]
And it would cause fun to be had which is forbidden.
_________________
|