Frigate

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Frigates are a step up from scouts in that they are more heavily armored and just about as maneuverable as a scout would be. Frigates in groups can do a surprising amount of damage.


UGTO

Tier 1 Frigates

ST-12 Buzzard Frigate

Rank: Ensign
Badges: Bronze.pngNavigator, Bronze.pngCombat

Light attack ship. Excellent for engaging other light warships at close range. Lacks electronic warfare capability.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x8
Auxiliary Reactor x1

Weapon Systems:

Extended Range Laser x1
Flux Wave x1
Flux Beam x2
Standard Chemical Laser x4

ST-14 Gyrfalcon Frigate

Rank: Midshipman
Badges: Bronze.pngBomber

Light torpedo ship. Effective against larger warships, but has to get into close range to attack.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x7
ECM x2
Auxiliary Reactor x1

Weapon Systems:

Flux Wave x1
Extended Range Laser x1
Proton Torpedo x8

ST-15 Bomber Frigate

Rank: Ensign
Badges: Bronze.pngNavigator

Light bomber. Able to destroy facilities and troop on the surface of planets.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x6
Scanner x1
ECM x2

Weapon Systems:

MiRV Bomb x2
Extended Range Laser x2
Flux Wave x1

ST-16 Interceptor Frigate

Rank: Midshipman
Badges: none

Light attack ship. Ideal for engaging other light warships at medium range

Primary Systems:

Tachyon Drive x1
IE Drive x2
ECCM x2
Standard Armor x7
Auxiliary Reactor x1

Weapon Systems:

Extended Range Laser x1
Flux Wave x1
Heavy Particle Cannon x3

ST-17 Minelayer Frigate

Rank: 2nd Lieutenant
Badges: Bronze.pngSupport

Light minelayer. Deploys homing mines, either directly against enemy targets or as a minefield to lie in wait.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x6
Auxiliary Reactor x1
ECCM x2

Weapon Systems:

Extended Range Laser x1
EMP Mine x3
Flux Wave x1

ST-18 Harrier Frigate

Rank: 2nd Lieutenant
Badges: Bronze.pngCombat

Light missile ship. Adept at attacking larger enemies from a distance. Vulnerable to close-range attack.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x6
ECM x2
Auxiliary Reactor x1

Weapon Systems:

Extended Range Laser x1
Flux Wave x1
Peregrine Missile x6

Tier 2 Frigates

ST-19 Defense Frigate

Rank: Commander
Badges: Bronze.pngNavigator, Bronze.pngEngineer, Bronze.pngSupport

Versatile support ship. Carries ECCM to reveal enemy ships and expanded point-defenses to counter enemy fighters and missiles.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x6
Auxiliary Reactor x2
ECCM x6
Scanner x1

Weapon Systems:

Extended Range Laser x4
Flux Wave x1

ST-21 Horus Frigate

Rank: 2nd Rear Admiral
Badges: Silver.pngCombat, Gold.pngSupport

Electronic attack minelayer. Uses ECCM to ensure mines get a target lock.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x5
Auxiliary Reactor x2
ECCM x6
Scanner x1

Weapon Systems:

Extended Range Laser x2
EMP Mine x2
Flux Wave x1

ST-23 Griffin Frigate

Rank: Captain
Badges: Gold.pngCombat

Light interceptor. Ideal for engaging other light warships, both at close range and at a distance.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x7
Auxiliary Reactor x2

Weapon Systems:

Extended Range Laser x1
Flux Wave x1
Heavy Particle Cannon x3
Flux Beam x2
Heavy Chemical Laser x1

ST-24 Osprey Frigate

Rank: 2nd Rear Admiral
Badges: Silver.pngNavigator, Silver.pngEngineer, Silver.pngCombat, Silver.pngTransport, Silver.pngBomber, Silver.pngSupport

Standard cannon/torpedo combination allows for great versatility. Can engage a variety of targets at both medium- and close-range.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x6
ECM x2
Auxiliary Reactor x2

Weapon Systems:

Extended Range Laser x1
Flux Wave x1
Heavy Particle Cannon x2
Particle Cannon x2
Proton Torpedo x6

ST-25 Kestrel Frigate

Rank: Commander
Badges: Silver.pngNavigator, Silver.pngCombat

Light arsenal ship. Carries torpedoes to engage larger warships at close rnage and missile to engage at long range. Very difficult to escape from, but has minimal armament for dealing with other light warships.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x5
ECM x2
Auxiliary Reactor x2

Weapon Systems:

Extended Range Laser x1
Flux Wave x1
Sparrow Missile x5
Proton Torpedo x6

ST-27 Phoenix Frigate

Rank: Captain
Badges: Silver.pngNavigator, Silver.pngCombat, Bronze.pngSupport

Long-range defense ship. Equipped with both missiles and heavy point-defenses. Ideal for taking on other missile ships or carriers.

Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x5
ECCM x3
Auxiliary Reactor x2
Scanner x1

Weapon Systems:

Extended Range Laser x4
Flux Wave x1
Sparrow Missile x4

Tier 3 Frigates

ST-13 Peregrine Strike Frigate

Rank: Fleet Admiral
Badges: Gold.pngNavigator, Gold.pngEngineer, Platinum.pngCombat, Gold.pngTransport, Gold.pngBomber, Gold.pngSupport

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Primary Systems:

Tachyon Drive x1
IE Drive x2
Standard Armor x7
Auxiliary Reactor x2

Weapon Systems:

Extended Range Laser x1
Heavy Particle Cannon x3
Standard Chemical Laser x2
Proton Torpedo x7
Heavy Chemical Laser x1
Flux Wave x1

ICC

Tier 1 Frigates

M-46M Missile Frigate

The M-46M is one of the most modern frigates in service. Designed in response to the UGTO deploying larger and larger cruiser squadrons, the Missile Frigate packs a devastatingly strong punch for its size. While it also carries enough ECM to stay hidden it has nothing in the way of short-range armament, making it a tempting target for light UGTO attack ships... if they can catch it, that is.

Role: Missile Boat

  • Weapons: 1 Pulse Beam, and 6 Anti-Radar Missiles.
  • Gadgets: 2 ECM devices
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: None


M-41L Patrol Frigate

The M-41L is a light gunship and ideal for engaging other light warships at medium range.

Role: Gunboat

  • Weapons: 1 Pulse Beam, 2 Heavy Railguns and 2 Railguns
  • Gadgets: 2 ECCM devices
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None

M-42A Lance Frigate

The M-42A is a light attack ship excellent for engaging other light warships at close range.

Role: Beamboat

  • Weapons: 1 Pulse Beam and 7 Chemical Beam Lasers
  • Gadgets: None
  • Defenses: 4 Active shields, 4 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None


M-41T Torpedo Frigate

The M-41T is a light torpedo ship effective against larger warships, but has to get into close range to attack.

Role: Torpedo Boat

  • Weapons: 1 Pulse Beam and 8 Fusion Torpedo Launchers
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None


M-42B Bomber Frigate

The M-42B, planned and built largely before the latest conflict began, was envisioned as a first-strike weapon for taking out critical industrial targets on UGTO planets. To that end it was equipped with extensive stealth and electronic countermeasure systems to help it penetrate enemy lines and evade detection. In the years of fighting since it has also proven a highly effective raider, able to hit targets the UGTO thinks are safe and force them to divert more ships to garrison duty.

Role: Bomber

  • Weapons: 2 Pulse Beams and 2 MiRV Bomb Launchers
  • Gadgets: 2 ECM Devices and 1 Scanner
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: None


M-45Y Minelayer Frigate

The Minelayer frigate is one of the most effective frigate designs the ICC has built to date. Its high mobility allows it to deploy its payload ahead of advancing UGTO forces, inflicting crippling damage when they run afoul of the trusty nuclear mines the ICC has been using since its war for independence. In many cases it can drop its mines and jump clear without the enemy ever catching sight of it, resulting in some very frustrated UGTO admirals wondering how the ICC could possibly have deployed minefields all over the sector.

Role: Minelayer

  • Weapons: 1 Pulse Beam and 2 Nuke Mines
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator


Tier 2 Frigates

M-44A Assault Frigate

The M-44A is a pure combat frigate, designed for close-range engagements with other light warships. It is one of the ships most readily recognizable to civilians, as it can be seen on regular patrol routes throughout the Confederation. The Assault Frigate has a hard-earned reputation for heroic sacrifice: when the going gets tough, this tough little gunboat gets going, using a spinal heavy beam emplacement and a formidable torpedo battery to harass and stall a superior enemy attack force until reinforcements arrive. It rarely survives to see the victory it helps ensure.

Role: Beam/Torpedo Boat

  • Weapons: 6 Fusion Torpedos, 2 Chemical Lasers, and 1 Heavy Chemical Laser
  • Gadgets: None
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator


M-40L/S Sensor Frigate

The M-40S is a powerful electronic warfare platform, packing enough ECCM to prevent the enemy pulling any dirty tricks. With the arrival of the K'Luth this ship has seen more action than any other Frigate class in the fleet. It has also taken the most casualties, as frigates are just too small and fragile to last long in heavy combat and the M-40S in particular makes for a high-priority target, especially with the K'Luth.

Role: Electronic Warfare

  • Weapons: 1 Pulse Beam, 2 Heavy Gauss Guns, and 1 Gauss Gun
  • Gadgets: 6 ECCM Devices and a scanner
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator


M-46M/Y Standoff Frigate

The M-46M/Y is a long-range minelayer. It uses missiles to attack larger warships from a distance and mines to discourage enemies from getting too close.

Role: Minelayer/Missile Boat

  • Weapons: 1 Pulse Beam, 6 Ion-Tracker Missiles, and 2 Nuke Mine Launchers
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator


M-48L/M Line Frigate

The M-46ML/M is a long-range gunship. With its combination of high-velocity cannons and long-range missiles it can engage all types of targets from great distance. However, it is vulnerable to close-range attack.

Role: Cannon/Missile Boat

  • Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields, 1 Composite armor Plate, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator


M-49A/E Sabre Frigate

The M-46A/E is a light defense ship. Its armed with beams to engage light targets at close-range and point-defense lasers to protect itself and others from fighter or missile attacks.

Role: Beam/Escort Boat

  • Weapons: 4 Pulse Beams, 2 Chemical Lasers, and 1 Heavy Chemical beam Laser
  • Gadgets: 1 Scanner
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator


Tier 3 Frigates

M-47L/M-S Sniper Frigate

With the success of the M-239A/L-M Strike Cruiser, the Confederate Navy began looking to extend its tactical style to other hull types. Although there are still determined proponents of the M-401 Strike Dreadnought, the concept was deemed impractical and the study focused its attention on smaller hulls. They eventually settled on the sturdy M-40 frigate hull, but decided that a frigate would stand more to gain with a heavy electronic warfare package than a powerful beam array. The resulting ship is both sneaky and heavily-armed, a combination proven to be highly effective against the UGTO.

Role: Ewar/Cannon/Missile Boat

  • Weapons: 1 Pulse Beam, 5 Ion-Tracker Missiles, and 3 Heavy Gauss Guns
  • Gadgets: 5 ECM Devices
  • Defenses: 4 Active shields, 1 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Admiral
  • Badges Requirement: Bronze Navigator

K'luth

Tier 1 Frigates

Beak

The Beak is the standard configuration for Hunters--similar in size and function to human frigates--and carries a heavy gun armament for engaging and destroying enemy Scouts and corvettes. As is the case for most K'luth ships, its frontal firepower is quite heavy but it carries little to the sides and none directly aft. As is also the case for most K'luth ships, if an enemy gets behind it can just cloak to shake them off.

Role: Assault/Gunboat

  • Weapons: 1 Point Defense Beam, 4 Heavy Psionic Cannons, and 2 Psionic Cannons
  • Gadgets: 2 ECM devices and a Cloaking Device.
  • Defenses: 6 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: None


Nymph

The Nymph is a heavy attack Hunter, armed with a powerful torpedo battery to let it inflict crippling strikes on larger targets. Like all Hunters it is light on armor, making it something of an eggshell wielding a sledgehammer. Hit-and-fade attacks are the standard operating procedure for this ship, as hanging around anything bigger than it is inviting a world of pain. It operates best when supporting larger K'Luth ships, which can hold the enemy's attention while the deceptively small Nymph delivers a knock-out blow far bigger than its size would suggest possible.

Role: Assault

  • Weapons: 1 Point Defense Beam and 11 AM Torpedo Launchers
  • Gadgets: 2 ECM devices and a Cloaking Device.
  • Defenses: 6 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Instars

The Instars uses a customized Hunter frame in order to carry a payload of powerful antimatter mines. It normally has to vacate the area rapidly after deploying them, however, as they have a large blast radius and its own armor is relatively light.

Role: Minelayer

  • Weapons: 1 Point Defense Beam and 3 Anti-Matter Mine Launchers
  • Gadgets: 3 ECM devices, 1 scanner, and a Cloaking Device.
  • Defenses: 5 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Veil

The Veil is a light electronic warfare ship. It Uses ECM to conceal friendly ships and can be equipped with ECCM to reveal enemy ships.

Role: Electronic Warfare

  • Weapons: 2 Point Defense Beams
  • Gadgets: 8 ECM devices, 1 scanner, and a Cloaking Device.
  • Defenses: 6 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Tier 2 Frigates

Lamprey

This dangerous little ship is a notorious opportunist. It moves stealthily and sneakily through the battlespace, looking for damaged ships struggling to survive. At the right moment it drops its cloak, drains their energy and hammers them with a spinal assault disruptor and an oversized torpedo battery. If attacked it usually opts to simply cloak, sneak off and pounce on prey elsewhere, rather than try to stand and fight.

Role: Beam/Torpedo Boat

  • Weapons: 1 Point Defense Beam, 8 AM Torpedo Launchers, 2 ELF Beam Devices, 2 Disruptor Devices, and 1 Assault Disruptor Device
  • Gadgets: Cloaking Device
  • Defenses: 6 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Viper

The Viper is a stealthy gunship. Its extensive ECM array allows it to attack while stealthed.

Role: EWAR/Cannon Boat

  • Weapons: 1 Point Defense Beam and 4 Heavy Psionic Cannons
  • Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device
  • Defenses: 5 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Mosquito

The Mosquito is a beam-equipped missile ship.Its Able to defend itself from close-range attack while also attacking from range.

Role: Beam/Missile Boat

  • Weapons: 1 Point Defense Beam, 5 Psionic Missile Launchers, 2 ELF Beams Devices, and 4 Disruptor Devices
  • Gadgets: Cloaking Device
  • Defenses: 5 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Hornet

The Hornet is equipped with a standard cannon/torpedo combination that allows for great versatility. It Can engage a variety of targets at both medium and close-range.

Role: Cannon/Torpedo Boat

  • Weapons: 1 Point Defense Beam, 5 Heavy Psionic Cannons, and 6 AM Torpedo Launchers
  • Gadgets: 2 ECM Devices and a Cloaking Device
  • Defenses: 5 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Cline

The Cline is a Stealthy bomber that can attack planets without ever revealing itself.

Role: EWAR/Bomber

  • Weapons: 3 Point Defense Beams and 1 Bio Bomb Launcher
  • Gadgets: 7 ECM Devices, 1 Scanner, and a Cloaking Device
  • Defenses: 4 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Aphid

The Aphid is a beam-equipped minelayer. It Can drain targets of energy while also engaging with mines.

Role: Beam/Minelayer Boat

  • Weapons: 1 Point Defence Beam, 2 ELF Beam Devices, 6 Disruptor Devices, and 2 AM Mine Launchers.
  • Gadgets: Cloaking Device
  • Defenses: 5 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Tier 3 Frigates

Mauler

The Mauler is an advanced stealth attack ship. Its armed with both cannons and torpedoes. The Mauler equipped with enough ECM to attack while maintaining stealth.

Role: EWAR/Cannon/Torpedo Boat

  • Weapons: 1 Point Defence Beam, 4 Heavy Psionic Cannons, and 8 AM Torpedo Launchers
  • Gadgets: 5 ECM Devices and a Cloaking Device
  • Defenses: 5 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat

Pirates

Raider

Role: Gunboat

Weapons:

Raider "Model T"

Role: Assault

Weapons:

M-19A "Corsair"

Role: Missile boat

Weapons: