Difference between revisions of "Armor"

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==UGTO==
 
==UGTO==
 
===Standard Armor===
 
===Standard Armor===
{{Armor|name=Standard Armor|faction=UGTO|resist=None|weakness=None|replace=Ablative Armor, Reflective Armor}}
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{{Armor|name=Standard Armor|faction=UGTO|hp=39,596+(13,200*[[Gadget Level]])|regen=142|resist=None|weakness=None|replace=Ablative Armor, Reflective Armor}}
  
 
The Standard Armor of all [[UGTO]] ships when they leave the yard, it deals evenly with Energy and kinetic weapons. Made of thick layers of solid Ferro-carbon Fiber synthetics and regenerating nanoprobes, it is capable of withstanding physical and chemical damage and self-repair using space debris and star light to function.  
 
The Standard Armor of all [[UGTO]] ships when they leave the yard, it deals evenly with Energy and kinetic weapons. Made of thick layers of solid Ferro-carbon Fiber synthetics and regenerating nanoprobes, it is capable of withstanding physical and chemical damage and self-repair using space debris and star light to function.  
 
  
 
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===Reflective Armor===
 
===Reflective Armor===
{{Armor|name=Reflective Armor|faction=UGTO|resist=Energy|weakness=Kinetic|replace=Standard Armor, Ablative Armor}}
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{{Armor|name=Reflective Armor|faction=UGTO|hp=39,000+(11,500*Level)|regen=95|resist=Energy, Energy/EMP|weakness=Kinetic, Kinetic/Energy, Kinetic/PSI|replace=Standard Armor, Ablative Armor}}
  
 
Extensive research on solid and semi-liquid carbon compounds led to the development of a material which can reflect powerful energy [[Beams]] and waves, greatly reducing the damage taken from Lasers, particle streams and energy guns. However, lack of metallic rigidity results in quick degradation when subjected to projectile impacts, making this armor much less effective against kinetic weapons such as the [[ICC]] [[Cannons#Railgun|Railgun]].
 
Extensive research on solid and semi-liquid carbon compounds led to the development of a material which can reflect powerful energy [[Beams]] and waves, greatly reducing the damage taken from Lasers, particle streams and energy guns. However, lack of metallic rigidity results in quick degradation when subjected to projectile impacts, making this armor much less effective against kinetic weapons such as the [[ICC]] [[Cannons#Railgun|Railgun]].
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Another benefit of Reflective Armor is that it has lower mass than the other available armor system, allowing the ship to accelerate and turn more quiclkly, as well as increase Jump Drive efficiency.
  
 
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===Ablative Armor===
 
===Ablative Armor===
{{Armor|name=Ablative Armor|faction=UGTO|resist=Kinetic|weakness=Energy|replace=Standard Armor, Reflective Armor}}
+
{{Armor|name=Ablative Armor|faction=UGTO|hp=38,554+(12,853*Level)|regen=0|resist=Kinetic, Kinetic/Energy, Kinetic/PSI|weakness=Energy, Energy/PSI|replace=Standard Armor, Reflective Armor}}
  
 
Ablative Armor is an aging, but effective defence system, featuring multiple layers of scraps of armor put together, each containing small explosives on the inside. When projectile fire is detected, the explosives on the outer layer detonate in a controlled explosion, instantly colliding the scrap armor with incoming fire to completely neutralize the possibility of kinetic trauma.
 
Ablative Armor is an aging, but effective defence system, featuring multiple layers of scraps of armor put together, each containing small explosives on the inside. When projectile fire is detected, the explosives on the outer layer detonate in a controlled explosion, instantly colliding the scrap armor with incoming fire to completely neutralize the possibility of kinetic trauma.
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==ICC==
 
==ICC==
 
===Composite Armor===
 
===Composite Armor===
{{Armor|name=Composite Armor|faction=ICC|resist=None|weakness=None|replace=None}}
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{{Armor|name=Composite Armor|faction=ICC|hp=36,250+(10,792*Level)|regen=119|resist=None|weakness=None|replace=None}}
  
 
[[ICC]] Composite Armor is made of thick layers of ceramic-based materials which combine to create a solid wall between the Hull and enemy aggressers. The lack of research in regenerative armor technology compelled Confederate military to recover and improvise upon self-sustaining UGTO armor technology. Unable to fully utilise the effectiveness and meet the chemical compatibility of the regeneration systems resulted in a defence system which was inferior to Standard Armor in both durability and regeneration. However, this is generally not a concern for ICC commanders as their [[Shields|Shield]] technology more than makes up for it.
 
[[ICC]] Composite Armor is made of thick layers of ceramic-based materials which combine to create a solid wall between the Hull and enemy aggressers. The lack of research in regenerative armor technology compelled Confederate military to recover and improvise upon self-sustaining UGTO armor technology. Unable to fully utilise the effectiveness and meet the chemical compatibility of the regeneration systems resulted in a defence system which was inferior to Standard Armor in both durability and regeneration. However, this is generally not a concern for ICC commanders as their [[Shields|Shield]] technology more than makes up for it.
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==K'Luth==
 
==K'Luth==
 
===Organic Armor===
 
===Organic Armor===
{{Armor|name=Organic Armor|faction=K'Luth|resist=Psi|weakness=None|replace=None}}
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{{Armor|name=Organic Armor|faction=[[K'Luth]]|hp=25,500+(7,620*Level)|regen=50|resist=None|weakness=None|replace=None}}
  
 
Organic armor is a biologically generated and compressed viscous liquid material which forms the outer layer of K'Luth warships. It is self-aware, sensing threats to the host ship and rapidly amassing itself to block external damage. Organic in nature, it can slowly regenerate itself when part of it becomes degraded or destroyed.
 
Organic armor is a biologically generated and compressed viscous liquid material which forms the outer layer of K'Luth warships. It is self-aware, sensing threats to the host ship and rapidly amassing itself to block external damage. Organic in nature, it can slowly regenerate itself when part of it becomes degraded or destroyed.
  
The liquid material has adapted to the constant psionic communications taking place across K'Luth ship commanders, and today it shows psionic-resistant properties which let it selectively allow permeation of psi energies. This makes K'Luth ships slightly resistant to Psi-based weapon systems in the event of enemy infantry capturing a K'Luth ship.
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Compared to Standard armor, Organic armor has low strength due to liquidity and much slower regeneration potential resulting from reluctance to use space debris and foreign germs.
 
 
Compared to Standard armor, Organic armor has low strength due to liquidity and slower regeneration potential resulting from reluctance to use space debris and foreign germs.
 
 
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===Chitinous Armor===
 
===Chitinous Armor===
{{Armor|Name=Chitinous Armor|faction=K'Luth|resist=Psi, Kinetic|weakness=None|replace=AHR}}
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{{Armor|Name=Chitinous Armor|faction=K'Luth|hp=35,000+(19,500*Level)|regen=25|resist=None|weakness=None|replace=AHR}}
  
 
Chitinous armor is an advanced K'Luth defence technology, featuring a sturdy yet flexible Chitin-based dense superstructure encapsulated within a thin coat of organic armor's constituent liquid. The liquid portion of the organ system is responsible to supply nutrition and energy to the chitin and detecting potential threats. The chitinous interiors respond to the threat by amassing itself and forming an "elastic net" of chitin around the ship to intercept projectiles with great effectiveness.
 
Chitinous armor is an advanced K'Luth defence technology, featuring a sturdy yet flexible Chitin-based dense superstructure encapsulated within a thin coat of organic armor's constituent liquid. The liquid portion of the organ system is responsible to supply nutrition and energy to the chitin and detecting potential threats. The chitinous interiors respond to the threat by amassing itself and forming an "elastic net" of chitin around the ship to intercept projectiles with great effectiveness.
  
The liquid portion, being the same as of organic armor, resists Psi damage. The chitinous solids also inherit this property from the liquid. Tradeoff comes in the form of vastly increased mass to be hauled by the ship, as well as a significant loss in regeneration due to slow regrowth of chitin.
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Compared to Standard armor, Chitinous armor has less strength and much lower regeneration.
 
 
Compared to Standard armor, Chitinous armor has resistance to kinetic damage, less strength and mediocre regeneration.
 
  
 
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Revision as of 01:56, 5 June 2012

Armor refers to passive defense systems on a ship which protect its hull from Weapons damage. The materials used to make the massive plates of armoring vary in their properties and durability, but all of them follow the principle of directly blocking external fire.

UGTO

Standard Armor

Standard Armor
[[image:{{{image}}}.png|225px]]
Faction: UGTO
Strength: 39,596+(13,200*Gadget Level)
Self-Repair: 142
Resistances: None
Weaknesses: None
Replacements: Ablative Armor, Reflective Armor

The Standard Armor of all UGTO ships when they leave the yard, it deals evenly with Energy and kinetic weapons. Made of thick layers of solid Ferro-carbon Fiber synthetics and regenerating nanoprobes, it is capable of withstanding physical and chemical damage and self-repair using space debris and star light to function.


Reflective Armor

Reflective Armor
[[image:{{{image}}}.png|225px]]
Faction: UGTO
Strength: 39,000+(11,500*Level)
Self-Repair: 95
Resistances: Energy, Energy/EMP
Weaknesses: Kinetic, Kinetic/Energy, Kinetic/PSI
Replacements: Standard Armor, Ablative Armor

Extensive research on solid and semi-liquid carbon compounds led to the development of a material which can reflect powerful energy Beams and waves, greatly reducing the damage taken from Lasers, particle streams and energy guns. However, lack of metallic rigidity results in quick degradation when subjected to projectile impacts, making this armor much less effective against kinetic weapons such as the ICC Railgun.

Another benefit of Reflective Armor is that it has lower mass than the other available armor system, allowing the ship to accelerate and turn more quiclkly, as well as increase Jump Drive efficiency.


Ablative Armor

Ablative Armor
[[image:{{{image}}}.png|225px]]
Faction: UGTO
Strength: 38,554+(12,853*Level)
Self-Repair: 0
Resistances: Kinetic, Kinetic/Energy, Kinetic/PSI
Weaknesses: Energy, Energy/PSI
Replacements: Standard Armor, Reflective Armor

Ablative Armor is an aging, but effective defence system, featuring multiple layers of scraps of armor put together, each containing small explosives on the inside. When projectile fire is detected, the explosives on the outer layer detonate in a controlled explosion, instantly colliding the scrap armor with incoming fire to completely neutralize the possibility of kinetic trauma.

However, this system is weak to energy weapons, which can burn through the armor and set off uncontrolled explosions which damage nearby armor scraps. Also, the explosive emplacements required to satisfactorily accelerate the scraps of armor results in a lack of space for regenerative subsystems, so Ablative armor cannot defend against a constant rain of projectiles.


ICC

Composite Armor

Composite Armor
[[image:{{{image}}}.png|225px]]
Faction: ICC
Strength: 36,250+(10,792*Level)
Self-Repair: 119
Resistances: None
Weaknesses: None
Replacements: None

ICC Composite Armor is made of thick layers of ceramic-based materials which combine to create a solid wall between the Hull and enemy aggressers. The lack of research in regenerative armor technology compelled Confederate military to recover and improvise upon self-sustaining UGTO armor technology. Unable to fully utilise the effectiveness and meet the chemical compatibility of the regeneration systems resulted in a defence system which was inferior to Standard Armor in both durability and regeneration. However, this is generally not a concern for ICC commanders as their Shield technology more than makes up for it.


K'Luth

Organic Armor

Organic Armor
[[image:{{{image}}}.png|225px]]
Faction: K'Luth
Strength: 25,500+(7,620*Level)
Self-Repair: 50
Resistances: None
Weaknesses: None
Replacements: None

Organic armor is a biologically generated and compressed viscous liquid material which forms the outer layer of K'Luth warships. It is self-aware, sensing threats to the host ship and rapidly amassing itself to block external damage. Organic in nature, it can slowly regenerate itself when part of it becomes degraded or destroyed.

Compared to Standard armor, Organic armor has low strength due to liquidity and much slower regeneration potential resulting from reluctance to use space debris and foreign germs.


Chitinous Armor

{{{name}}}
[[image:{{{image}}}.png|225px]]
Faction: K'Luth
Strength: 35,000+(19,500*Level)
Self-Repair: 25
Resistances: None
Weaknesses: None
Replacements: AHR

Chitinous armor is an advanced K'Luth defence technology, featuring a sturdy yet flexible Chitin-based dense superstructure encapsulated within a thin coat of organic armor's constituent liquid. The liquid portion of the organ system is responsible to supply nutrition and energy to the chitin and detecting potential threats. The chitinous interiors respond to the threat by amassing itself and forming an "elastic net" of chitin around the ship to intercept projectiles with great effectiveness.

Compared to Standard armor, Chitinous armor has less strength and much lower regeneration.