Frigate

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Frigates are a step up from scouts in that they are more heavily armored and just about as maneuverable as a scout would be. Frigates in groups can do a surprising amount of damage.


UGTO

Tier 1 Ships

ST-12 Buzzard Frigate

The ST-12 is a light attack ship excellent at engaging other light warships at close range.

Role: Beamboat

  • Weapons: 1 Point Defense Beam 2 Flux Beam Devices, and 4 Chemical Beam Lasers
  • Gadgets: Flux Wave Device
  • Defenses: 8 Standard Armor Plates
  • Rank Requirement: Ensign
  • Badges required: None


ST-14 Gyrfalcon Frigate

The ST-14 is a light torpedo ship effective against larger warships, but has to get into close range to attack.


Role: Torpedo Boat

  • Weapons: 1 Point Defense Beam and 8 Proton Torpedo Launchers
  • Gadgets: 2 ECM Devices and a Flux Wave Device
  • Defenses: 7 Standard Armor Plates
  • Rank Requirement: Lieutenant Commander
  • Badges required: None


ST-15 Bomber Frigate

The ST-15 frigates are designed for covert ship-to-surface munitions delivery, utilizing electronic warfare to conceal themselves and ensure their payload reaches the target. In most cases the first--and only--warning the unsuspecting populace below gets is when the bombs start hitting their colony hub. ICC news networks claim these ships have been responsible for countless attacks on civilian targets over the years, but they can never offer any convincing proof... because no-one ever sees them coming.

Role: Bomber

  • Weapons: 2 Point Defense Beams and 2 MiRV Bomb Launchers
  • Gadgets: 2 ECM Devices, 1 Scanner, and a Flux Wave Device
  • Defenses: 6 Standard Armor Plates
  • Rank Requirement: Ensign
  • Badges required: None


ST-16 Interceptor Frigate

The ST-16 Interceptors focus on speed and firepower, as they are intended to engage and destroy light attack craft before they can inflict crippling damage on the main battleships of the fleet. Though outwardly disdainful of the dinky little ships and their crews, senior UGTO captains always rest a little easier knowing that the Interceptors have them covered.

Role: Cannon Boat

  • Weapons: 2 Point Defense Beams and 3 Heavy Particle Cannons
  • Gadgets: 2 ECCM Devices and a Flux Wave Device
  • Defenses: 7 Standard Armor Plates
  • Rank Requirement: Midshipman
  • Badges required: None


ST-17 Minelayer Frigate

ST-17 Minelayers are highly utilitarian little ships, capable of both deploying a substantial mine payload and using their own electronic warfare and beam armament to keep the shipping lanes clear of enemy minefields. Unfortunately, the new-model EMP mines introduced a few years into the war suffered from a design flaw and would detonate in their magazines if an enemy warship so much as sneezed at them. Though the design flaw has long since been corrected, minelayer frigates still have a reputation for being deathtraps and no-one looks forward to serving aboard them.

Role: Minelayer

  • Weapons: 1 Point Defense Beam and 3 EMP Mine Launchers
  • Gadgets: 2 ECCM Devices and a Flux Wave Device
  • Defenses: 6 Standard Armor Plates
  • Rank Requirement: 2nd Lieutenant
  • Badges required: None


ST-18 Harrier Frigate

Harrier Frigates are equipped with a payload of small but powerful long-range missiles and enough electronic countermeasures to hide them from the enemy even while they attack. This particular combination allows them to destroy unprotected heavy warships with near impunity. Many an ICC captain has cursed these deadly little ships with his last breath. Unfortunately they have no close-range armament, so Harrier captains are always checking over their shoulder for enemy attack ships.


Role: Missile Boat

  • Weapons: 1 Point Defense Beam and 6 Peregrine Missile Launchers
  • Gadgets: 2 ECM Devices and a Flux Wave Device
  • Defenses: 6 Standard Armor Plates
  • Rank Requirement: 2nd Lieutenant
  • Badges required: None

ICC

Tier 1 Ships

M-46M Missile Frigate

The M-46M is one of the most modern frigates in service. Designed in response to the UGTO deploying larger and larger cruiser squadrons, the Missile Frigate packs a devastatingly strong punch for its size. While it also carries enough ECM to stay hidden it has nothing in the way of short-range armament, making it a tempting target for light UGTO attack ships... if they can catch it, that is.

Role: Missile Boat

  • Weapons: 1 Pulse Beam, and 6 Anti-Radar Missiles.
  • Gadgets: 2 ECM devices
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: None


M-41L Patrol Frigate

The M-41L is a light gunship and ideal for engaging other light warships at medium range.

Role: Gunboat

  • Weapons: 1 Pulse Beam, 2 Heavy Railguns and 2 Railguns
  • Gadgets: 2 ECCM devices
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None

M-42A Lance Frigate

The M-42A is a light attack ship excellent for engaging other light warships at close range.

Role: Beamboat

  • Weapons: 1 Pulse Beam and 7 Chemical Beam Lasers
  • Gadgets: None
  • Defenses: 4 Active shields, 4 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None


M-41T Torpedo Frigate

The M-41T is a light torpedo ship effective against larger warships, but has to get into close range to attack.

Role: Torpedo Boat

  • Weapons: 1 Pulse Beam and 8 Fusion Torpedo Launchers
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields, 3 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: 2nd Lieutenant
  • Badges Requirement: None


M-42B Bomber Frigate

The M-42B, planned and built largely before the latest conflict began, was envisioned as a first-strike weapon for taking out critical industrial targets on UGTO planets. To that end it was equipped with extensive stealth and electronic countermeasure systems to help it penetrate enemy lines and evade detection. In the years of fighting since it has also proven a highly effective raider, able to hit targets the UGTO thinks are safe and force them to divert more ships to garrison duty.

Role: Bomber

  • Weapons: 2 Pulse Beams and 2 MiRV Bomb Launchers
  • Gadgets: 2 ECM Devices and 1 Scanner
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: None


M-45Y Minelayer Frigate

The Minelayer frigate is one of the most effective frigate designs the ICC has built to date. Its high mobility allows it to deploy its payload ahead of advancing UGTO forces, inflicting crippling damage when they run afoul of the trusty nuclear mines the ICC has been using since its war for independence. In many cases it can drop its mines and jump clear without the enemy ever catching sight of it, resulting in some very frustrated UGTO admirals wondering how the ICC could possibly have deployed minefields all over the sector.

Role: Minelayer

  • Weapons: 1 Pulse Beams and 2 Nuke Mines
  • Gadgets: 2 ECM Devices
  • Defenses: 4 Active shields, 2 Composite armor Plates, and a Pulse Shield
  • Rank Requirement: Ensign
  • Badges Requirement: Bronze Navigator

K'luth

Tier 1 Ships

Beak

The Beak is the standard configuration for Hunters--similar in size and function to human frigates--and carries a heavy gun armament for engaging and destroying enemy Scouts and corvettes. As is the case for most K'luth ships, its frontal firepower is quite heavy but it carries little to the sides and none directly aft. As is also the case for most K'luth ships, if an enemy gets behind it can just cloak to shake them off.

Role: Assault/Gunboat

  • Weapons: 1 Point Defense Beam, 4 Heavy Psionic Cannons, and 2 Psionic Cannons
  • Gadgets: 2 ECM devices and a Cloaking Device.
  • Defenses: 6 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: None


Nymph

The Nymph is a heavy attack Hunter, armed with a powerful torpedo battery to let it inflict crippling strikes on larger targets. Like all Hunters it is light on armor, making it something of an eggshell wielding a sledgehammer. Hit-and-fade attacks are the standard operating procedure for this ship, as hanging around anything bigger than it is inviting a world of pain. It operates best when supporting larger K'Luth ships, which can hold the enemy's attention while the deceptively small Nymph delivers a knock-out blow far bigger than its size would suggest possible.

Role: Assault

  • Weapons: 1 Point Defense Beam and 11 AM Torpedo Launchers
  • Gadgets: 2 ECM devices and a Cloaking Device.
  • Defenses: 6 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Instars

The Instars uses a customized Hunter frame in order to carry a payload of powerful antimatter mines. It normally has to vacate the area rapidly after deploying them, however, as they have a large blast radius and its own armor is relatively light.

Role: Minelayer

  • Weapons: 1 Point Defense Beam and 3 Anti-Matter Mine Launchers
  • Gadgets: 3 ECM devices, 1 scanner, and a Cloaking Device.
  • Defenses: 5 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat


Veil

The Veil is a light electronic warfare ship. It Uses ECM to conceal friendly ships and can be equipped with ECCM to reveal enemy ships.

Role: Electronic Warfare

  • Weapons: 2 Point Defense Beams
  • Gadgets: 8 ECM devices, 1 scanner, and a Cloaking Device.
  • Defenses: 6 Organic armor plates and AHR
  • Rank Requirement: Ensign
  • Badges required: Bronze Combat

Pirates

Raider

Role: Gunboat

Weapons:

Raider "Model T"

Role: Assault

Weapons:

M-19A "Corsair"

Role: Missile boat

Weapons: