Difference between revisions of "Shields"

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Shields are projected barriers made of energy, and are found on all ICC warships. Shield technology has few variations in it's practical applications, which arise from minute differences in the functioning of the specific projection technology.
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Shields are projected barriers made of energy, and are found on all [[ICC]] warships. Shield technology has few variations in it's practical applications, which arise from minute differences in the functioning of the specific projection technology.
  
 
Shields are versatile, as they require only energy to reconstitute the barrier. Also, the energy projected by shield devices can be instantly shunted to another shield device, provided there is sufficient capacity for the incoming flow of energy.
 
Shields are versatile, as they require only energy to reconstitute the barrier. Also, the energy projected by shield devices can be instantly shunted to another shield device, provided there is sufficient capacity for the incoming flow of energy.
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Unlike [[Armor]], Shields can be redirected in any direction by pressing the corresponding key on the numberpad.
  
 
==Active Shields==
 
==Active Shields==
{{Shield|name=Active Shields|faction=ICC|hp=High|regen=High|resist=Energy, Psi|weakness=EMP|replace=Reactive Shields}}
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{{Shield|name=Active Shields|faction=ICC|hp=37,000+(12,250*[[Gadget Level]])|regen=280|resist=None|weakness=None|replace=Reactive Shields, Skirmish Sheilds}}
  
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Densely concentrated energy barrier projections, the Active Shield is a high capacity shield projector which protects space faring vessels from hostile intentions. Featuring active threat detection, shield projectors with pin-point accuracy, an innate resistance to most forms of energy and psionic energy, alongwith advanced defence reconstitution, Active Shields are the default defence systems on most Interstellar Confederate Starships.
 
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==Reactive Shields==
 
==Reactive Shields==
{{Shield|name=Reactive Shields|faction=ICC|hp=Medium|regen=High|resist=Energy, Kinetic, Psi|weakness=EMP, ELF|replace=Active Shields}}
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{{Shield|name=Reactive Shields|faction=ICC|hp=30,000+(10,500*Level)|regen=260|resist=Energy|weakness=Kinetic,Kinetic/PSI,Kinetic/Energy, Energy/PSI|replace=Active Shields, Skirmish Sheilds}}
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Unlike Active Sheilds, which are always on and thus take a lot of energy to operate, Reactive Sheilds only turn on when a threat to the ship is detected. The Sheild itself is weaker and can take less punishment, but its economy in energy use makes it a good choice for the energy conservative captain. Real-Time threat prioritizng sensors detect incoming threats and determine whether they pose a danger to the ship and if so, activates the shields in that area, localizing the energy use. Since the Shield's polarization arrays are not always operating, they are not able to regenerate and recover quite as fast as Active Shields.
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==Skirmish Sheilds==
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{{Shield|name=Skirmish Shields|faction=ICC|hp=30,000+(8,500*Level)|regen=420|resist=Kinetic, Kinetic/Energy, Kinetic/PSI, Energy/PSI|weakness=Energy, Energy/EMP|replace=Active Shields, Reactive Sheilds}}
  
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The newest Shield type to be delivered to ICC forces, the Skirmish Shield is a new style of defense undergoing field trials. Not as strong as Active or Reactive Shields in terms of raw power, the Skirmish Shield instead boasts a prodigeous regeneration ability, much faster than the other Shield types
 
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==Auxiliary Shields==
 
==Auxiliary Shields==
{{Shield|name=Auxiliary Shields|faction=ICC|hp=Medium|regen=Medium|resist=None|weakness=EMP|replace=Auxiliary Fusion Reactor}}
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{{Shield|name=Auxiliary Shields|faction=ICC|hp=30,000+(6,000*Level)|regen=200|resist=None|weakness=None|replace=Auxiliary Fusion Reactor}}
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Realizing that certain situations were going require more defenses than most ICC ships had available, ICC Command engineered the Auxiliary Shield Generator. Based off the same modular foundation as the Auxiliary Fusion Reactor, this generator was built to provide additional defenses to a ship. When installed, the generator only provides Shields to the arc it is positioned on, allowing captains to decide which arc they wish to protect.
 
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Latest revision as of 01:25, 5 June 2012

Shields are projected barriers made of energy, and are found on all ICC warships. Shield technology has few variations in it's practical applications, which arise from minute differences in the functioning of the specific projection technology.

Shields are versatile, as they require only energy to reconstitute the barrier. Also, the energy projected by shield devices can be instantly shunted to another shield device, provided there is sufficient capacity for the incoming flow of energy.

Unlike Armor, Shields can be redirected in any direction by pressing the corresponding key on the numberpad.

Active Shields

Active Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: 37,000+(12,250*Gadget Level)
Regeneration: 280
Resistances: None
Weaknesses: None
Replacements: Reactive Shields, Skirmish Sheilds

Densely concentrated energy barrier projections, the Active Shield is a high capacity shield projector which protects space faring vessels from hostile intentions. Featuring active threat detection, shield projectors with pin-point accuracy, an innate resistance to most forms of energy and psionic energy, alongwith advanced defence reconstitution, Active Shields are the default defence systems on most Interstellar Confederate Starships.

Reactive Shields

Reactive Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: 30,000+(10,500*Level)
Regeneration: 260
Resistances: Energy
Weaknesses: Kinetic,Kinetic/PSI,Kinetic/Energy, Energy/PSI
Replacements: Active Shields, Skirmish Sheilds

Unlike Active Sheilds, which are always on and thus take a lot of energy to operate, Reactive Sheilds only turn on when a threat to the ship is detected. The Sheild itself is weaker and can take less punishment, but its economy in energy use makes it a good choice for the energy conservative captain. Real-Time threat prioritizng sensors detect incoming threats and determine whether they pose a danger to the ship and if so, activates the shields in that area, localizing the energy use. Since the Shield's polarization arrays are not always operating, they are not able to regenerate and recover quite as fast as Active Shields.

Skirmish Sheilds

Skirmish Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: 30,000+(8,500*Level)
Regeneration: 420
Resistances: Kinetic, Kinetic/Energy, Kinetic/PSI, Energy/PSI
Weaknesses: Energy, Energy/EMP
Replacements: Active Shields, Reactive Sheilds

The newest Shield type to be delivered to ICC forces, the Skirmish Shield is a new style of defense undergoing field trials. Not as strong as Active or Reactive Shields in terms of raw power, the Skirmish Shield instead boasts a prodigeous regeneration ability, much faster than the other Shield types

Auxiliary Shields

Auxiliary Shields
[[image:{{{image}}}.png|225px]]
Faction: ICC
Capacity: 30,000+(6,000*Level)
Regeneration: 200
Resistances: None
Weaknesses: None
Replacements: Auxiliary Fusion Reactor

Realizing that certain situations were going require more defenses than most ICC ships had available, ICC Command engineered the Auxiliary Shield Generator. Based off the same modular foundation as the Auxiliary Fusion Reactor, this generator was built to provide additional defenses to a ship. When installed, the generator only provides Shields to the arc it is positioned on, allowing captains to decide which arc they wish to protect.