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ICC Ships (Typhon, Archangel, Achilles, Athena) |
Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2010-06-26 17:34  
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On 2010-06-26 04:35, Drafell wrote:
That is looking much better.
The front and the rear could use some more work however; try to make them less flat in the overhead view.
I am currently envisioning this as more of a cruiser class ship instead of a dreadnought. You might want to try enlarging the thrusters a little and giving the design more length.
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I doubt the ICC needs another cruiser model, considering ICC already has four different models for their cruisers, compared to only two for Dreadnoughts.
Not to mention the over-arc structure and nacelles looks much closer to ICC Dreadnoughts as opposed to Cruisers (whom have the fishtail).
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Novacat Grand Admiral
Joined: October 30, 2001 Posts: 2337 From: Starleague Cache
| Posted: 2010-07-04 07:20  
Forgive me for doubleposting, but...
If you are looking to increase the detail of the ship in order to add in the extra 900 polys. One thing I would look at are the fighterbays, all of the 'new' carrier ships, the Guppy, M277, and Agincourt all have very highly detailed fighterbays with specialized textures and the model detail to match them.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-07-05 08:37  
Will look into the suggestions.
Taking a break for a few days. Trying to play the game again, instead of messing with 3DS Max.
Also, I'm trawling the web for textures.... from either movie pics or design sites, or even photos of industrial sites like refineries and factories for the kinda hull textures, pylons and struts that I may wanna use for this ship.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-07-11 07:55  
Finally managed to texture the dread with some help from LoA. (Thanks dude!)
Update:
- Added a couple of pod extensions at the forward hull next to the nose cone
- Resized the engine ports
- Textured the ship..... finally.....
Some close ups of the main hull
Finally, a question for the Devs and expert modellers:
I got clear renders.... but my viewport shows very blurred textures. Is this supposed to be normal? Or are my textures supposed to come out clear as day in the Viewport????
Cos if it's the latter, then I'll need to play around with the Unwrap UVW mapping size. :\
[ This Message was edited by: Kenny_Naboo on 2010-07-11 07:56 ]
_________________ ... in space, no one can hear you scream.....
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2010-07-11 08:05  
That bridge is a little ugly. I think it can benefit from having a solid backside that isn't a window like the rest. But that's just me. (I am partial to round ones but ICC won't have it!)
Looks nice, though.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-07-11 08:44  
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On 2010-06-04 15:23, Kenny_Naboo wrote:
Update:
- Added a couple of pod extensions at the forward hull next to the nose cone
- Resized the engine ports
- Textured the ship..... finally.....
{skipped the pictures}
[ This Message was edited by: Kenny_Naboo on 2010-07-11 07:57 ]
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i think the ship looke more like a cruiser
just from the look i'd sugest:
- carrier-cruiser (hangars in the pods left/right wings)
- strong forward-weapons (pods left/right) at the nose
- fast (oversized engines)
- big space between carrier-pods could be used as big cargo-bay (additional ammo, fighters, troops, ressources)
so i'd say, its a assault carrier
[ This Message was edited by: NoBoDx on 2010-07-11 08:47 ]
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-07-11 08:47  
it´s the fricken command carrier not a bloody cruiser >.>
how that looks like a cruiser is beyond me it definately has a dread look to it and it also has a big "I CAN DO ANYTHING" look [ This Message was edited by: obsidian shadow on 2010-07-11 08:50 ]
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-07-11 09:02  
Quote:
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On 2010-07-11 08:44, NoBoDx wrote:
Quote:
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On 2010-06-04 15:23, Kenny_Naboo wrote:
Update:
- Added a couple of pod extensions at the forward hull next to the nose cone
- Resized the engine ports
- Textured the ship..... finally.....
{skipped the pictures}
[ This Message was edited by: Kenny_Naboo on 2010-07-11 07:57 ]
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i think the ship looke more like a cruiser
just from the look i'd sugest:
- carrier-cruiser (hangars in the pods left/right wings)
- strong forward-weapons (pods left/right) at the nose
- fast (oversized engines)
- big space between carrier-pods could be used as big cargo-bay (additional ammo, fighters, troops, ressources)
so i'd say, its a assault carrier
[ This Message was edited by: NoBoDx on 2010-07-11 08:47 ]
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I envisioned this as a Command/Missile or Carrier dread. Tried to scale it like a big capital ship. It's supposed to feel like over a kilometer long.
Also, because of its rather smooth profile, I can't picture it as an assault ship too. It has more of the feel of a flagship type of vessel, preferably travelling with escorts ships. Sort of like a current day CVN (USN nuclear powered supercarrier).
Let's give it a name.
How about "M-500 Constellation" class hull?
But anything goes, I guess. Ultimately it's just a model.
_________________ ... in space, no one can hear you scream.....
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-07-11 09:07  
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On 2010-07-11 08:05, Bardiche wrote:
That bridge is a little ugly. I think it can benefit from having a solid backside that isn't a window like the rest. But that's just me. (I am partial to round ones but ICC won't have it!)
Looks nice, though.
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LOL. Yeah. A bit rectangular eh?
But it's not just a single deck up there. I smashed up the texture to make it appear like 6 or 7 decks at the top. Sort of like a supercarrier's island. Bridge, CIC, Flight Deck control all in one.
_________________ ... in space, no one can hear you scream.....
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-07-11 11:36  
wow, just wow...
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-07-11 12:06  
good, but i hate to see models go extinct so....
please only replace command carrier and not missle dread model please
or vice versa
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-07-11 12:20  
replace? what?
why replace? Add it as new ship.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-07-11 12:24  
too fat needs a diet
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PhiliChez Admiral
Joined: April 12, 2010 Posts: 28
| Posted: 2010-07-11 14:14  
its alot better then what icc has right now
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-07-11 14:55  
its AMAZEING!
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