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On 2010-03-30 08:28, BackSlash wrote: I've flown the Krill enough times to know that it is insanely overpowered when it comes to energy. It can alpha more times than anyone's business. I'm no pro when it comes to K'luth's energy management, but I'm clued up enough to know that being able to alpha more times than any other Dread of it's level is not how it's meant to be. Regardless of the views on that, it's being looked at and will be fixed at some point.
On 2010-03-30 12:53, MrSparkle wrote: Kluth generally don't planet hug, so I don't know where that's coming from. Sometimes they use ganglias from orbit, but that's vs the true planet huggers (we know who they are, no need to say it). I think people are expecting the EAD to really be "elite" because of the name. It's no more elite than the AD. It's also a very situational ship, and usually a BD is better vs Kluth. Just like you don't want to use range vs the ICC with their pulse beams and waves and all that ranged firepower they have, you don't want to use a ship vs Kluth that has it's firepower and armor concentrated in front, because Kluth are a lot more mobile and can easily get behind a dread. There's not a problem with the EAD itself, there's a problem with the choice of EAD vs BD when fighting Kluth. EADs do well vs stations, but how many times do you see Kluth stations in combat? No, you want a ship with more balanced armor and firepower covering many arcs vs Kluth dreads. There shouldn't be "One Dread To Rule Them All" in a faction. With Kluth though there is, and that's because of the design of the faction. Human factions are not designed the same way, and have either more balanced ships like BDs or close-range fore arc assault ships like EADs. Kluth on the other hand concentrate firepower and armor in the fore arc for most ships, so before a player can use a Krill he will use a Mandible or Siphon, then inevitably abandon it for a Krill later. It's basically an upgrade with range, whereas a EAD is not an upgrade to a BD; they're completely different ships with completely different strengths and weaknesses. As for cloak, I'm an advocate for the old cloak system where ECCM revealed it and ECM hid it. This has numerous advantages, including greater usefulness of smaller ships for all factions (more ECCM for humans, more ECM for Kluth, since dreads only have 1 slot), and a geniune ability to counter cloak. You can simply overwhelm Kluth cloak if you bring enough ECCM, which requires Kluth bring their own ECM to counter, and all of a sudden smaller ships are needed... (sorry if this is tl;dr) EDIT: Planet hugging Kluth are usually AFK. Kluth don't hug their planets while fighting (except the occasional ganglia range fest). It's UGTO that planet hug, always staying near their defense bases, depots, and tons of supply. It's almost a running joke now. [ This Message was edited by: MrSparkle on 2010-03-30 13:08 ]
On 2010-03-30 12:20, Tael wrote: People are focusing on planet hug comments, and sorry to say, every time I go in server I see Kluth all clustered and hugging planets. Maybe these two or three players dont do it, but I see it all the time now. But what the K'luth players are ignoring is the bigger problem, the cloak tranny rush. There is no way for the humans to defend their planets if the Kluth can send in 4 or 5 transports full of inf cloaked, get 50 gu from the surfaces, and uncloak and drop inf. Nearly instant take over of the planet.
On 2010-03-30 10:05, Drafell wrote: The Elite Aassault Dreadnought and the Krill may be in the same class, but they are definitely not in the same role, so any comparisons you make between them during a fight are mute. The EAD is a close ranged assault ship. You get in close and have enough energy to do a lot of damage in a short time. It is NOT intended in any way to go up against a Krill and win. If the Krill is stupid enough to get close then sure, the EAD should pummel it severely, otherwise the Krill has the advantage. The Krill is a ranged assault ship and has more in common with a Battle Dreadnought than any other vessel. Used properly it can be a devastating ship, but finds itself vulnerable to other ranged ships. Battle Cruisers, Heavy Cruisers, Combat Dreadnoughts and Battle Dreadnoughts can hold thier own and often drive the Krill away.
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