Daily Screenshot
Server Costs Target
Latest Topics
Development Blog
Combat Kills
Upcoming Events
Search
Anniversaries
Social Media
Network
On 2010-03-31 14:43, ssj4megaman wrote: The one thing i do notice ALOT in this game that maybe some people are not looking at, is that kluth is alot more stragetic/coordinated when it comes to fighting. We back up each other ALWAYS. You hardly ever see 1 kluth fighting someone it usually that person being jumped by 2, 3+ ships, and ALOt of the player base has access to krills which is why alot of people are saying it OP because we focus fire.. Heck probably about a year ago i had a post along with mr sparkle about the uber ead that took on 7+ dreads and still got away with 30% + hull or something like that. I havent been playing years straight but keep leaving and comming back so i dont know myself. The other thing i see ALOt is that you guys dont backup your people very well. I cannot say how many countless times i have seen someone jump away from battle and nobody goes to defend him or help. If a luthie jumps away nearly dead most likely 1 or 2 other ships will jump to his aid especially if he is under attack, and that usually is the whole fleet comming to help. And when you guys coordinate ping, we die...
ICC missle dread 3 eccm ICC command carrier 3 eccm ICC combat dread 1 eccm ICC bomber dread 3 eccm ICC assault dread 1 eccm ICC support station 4 eccm ICC line station 1 eccm ICC sector command 4 eccm 1 of each of these ships within 300 gu of eachother would make any kluth ship around 200sig if it uncloaked anywhere near them. ICC shouldnt have problems with cloakers since they should have a good 1-2minutes of shooting a target. Lets see UGTO UGTO carrier dread 3 eccm UGTO battle dread 1 eccm UGTO command dread 3 eccm UGTO agincourt carrier 2 eccm UGTO elite assault dread 0 eccm UGTO support station 2 eccm UGTO battle station 1 eccm UGTO command station 4 eccm 1 of each of these ships within 300 gu of eachother would make any kluth ship around 160sig if it uncloaked anywhere near them. ICC should have any problems with cloakers since they should have a good minute of shooting the target. Now lets see adding all this to ping time then the random players in cruisers, dessys and scouts I dont see what the problem would be of killing kluth. Maybe if you guys would stop planet hugging and attacking us it would do something. Nearly all the time I am in sag its reloading gang missles or repairing so I do see what goes on. I see kluth ships orbiting a planet thats loaded with UGTO and the UGTO sit around repairing eachother while we shoot them with missles cannons and sometimes SI. Occasionally 1 or 2 UGTO will stray off and get ate by 3-4 kluth uncloaking around them then they complain. ICC I ususally see try fight kluth around 1000 or 2000gu of the planet or on 1 occasion we double teamed UGTO planet huggers. Need I say more about signature?
On 2010-03-31 11:55, ~Zeus~ wrote: Quote: On 2010-03-30 02:14, F.Adm. Kirk wrote: I didn't ever request a "win key" for UGTO. The cloak should just be *possible* to beat. Right now, it is found only through a glitch in the eccm code that turned into a feature. Oh, and I should make it clear. Not all of those ideas were created or endorsed by Az. The three major points were spawned out of a half an hour or so of convos, but I took some liberty explaining. I guess I should have said that these views are not necesarily endorsed by all parties. (Though most are). [ This Message was edited by: F.Adm. Kirk on 2010-03-30 02:16 ] So your saying you Ugto have been expluting a glitch in the game??????
On 2010-03-30 02:14, F.Adm. Kirk wrote: I didn't ever request a "win key" for UGTO. The cloak should just be *possible* to beat. Right now, it is found only through a glitch in the eccm code that turned into a feature. Oh, and I should make it clear. Not all of those ideas were created or endorsed by Az. The three major points were spawned out of a half an hour or so of convos, but I took some liberty explaining. I guess I should have said that these views are not necesarily endorsed by all parties. (Though most are). [ This Message was edited by: F.Adm. Kirk on 2010-03-30 02:16 ]
On 2010-03-31 16:18, Crow Starcommander*CO* wrote: This also brings up the other question. Why were K'luth created in the first place if they have been such a headache for all this time?
On 2010-03-31 16:18, Crow Starcommander*CO* wrote: Currently Kltuh ships are hard to bring down because the players themselves are cowards. Wanting to be invincible and never dieing. A lot of the attitude of ICC is not caring if the die or not. "Oh nose I lost a ship and almost no pres", "I lost a charge on my enh what shall I ever do!" Usually we dont care about dieing because death in this version is a joke now. Yet somehow people want to care about there K/D which is a joke now that AI count toward it and you can skew it all you want. Yes I too remember the days of late 1.4 when death was a major thing and you lost a lot of ......
On 2010-03-31 22:19, Zero28 wrote: 1 more advante they also ahve is the faster Repairs, both hull due to AHR and Armor sinc,e weill its skin lol YOu will often see a Krill at 12% that just left the fight come back 20 seconds later 100% armor but with the very same Hull at 12% and before he get lower, he will makes sure he can jump out befor hes hulled and after he sent out few Alphas of 8 SI ( or whatever the number the Krills have) the other Dreads cannot dream of such a thing, Instead they have to go bakc to a Palnet and repairs and Be Called Planet huggers for fixing themselves up
On 2010-04-01 04:34, *Vice Admiral Lucian* wrote: Quote: On 2010-03-31 22:19, Zero28 wrote: 1 more advante they also ahve is the faster Repairs, both hull due to AHR and Armor sinc,e weill its skin lol YOu will often see a Krill at 12% that just left the fight come back 20 seconds later 100% armor but with the very same Hull at 12% and before he get lower, he will makes sure he can jump out befor hes hulled and after he sent out few Alphas of 8 SI ( or whatever the number the Krills have) the other Dreads cannot dream of such a thing, Instead they have to go bakc to a Palnet and repairs and Be Called Planet huggers for fixing themselves up Kluth get less armor in return for faster regeneration on everything(except hull from what i can tell its the same as everyone else) and of course cloak. The thing I see most is 3 or 4 stations orbiting a planet staying away from the kluths not trying to organize. Earlier today there was 4 ugto stations 2 dreads and 3 repair ships verses 6 kluth dreads 3 krill 1 mandi 1 gang with 2 of us repairing. The whole entire battle the 4 ugto stations sat there trying to range shoot us from 1000gu and move behind the planet so they couldnt get shot at even though they had nearly full armor. If all these UGTO were to jump on us and ping they would wipe us all out if we didnt jump first. This went on for over a hour I was there only our krills would go close get to 50% hull come back to us repair then jump in again. I never see any teamwork or grouping from UGTO or ICC unless it seems we out number them. Its as if they think "oh were outnumbered we going to die anyways lets just attack them". I watched krill drop to 50% hull after shooting off 2 alphas with all them focusing fire so whats the problem just because we have strategy and movements dont mean you guys shouldnt even if you dont have cloak. Also on a side note I never see icc and ugto fighting EVER! Is this because you can see eachother? lol [ This Message was edited by: *Vice Admiral Lucian* on 2010-04-01 04:35 ]
On 2010-03-31 16:18, Crow Starcommander*CO* wrote: Currently Kltuh ships are hard to bring down because the players themselves are cowards. Wanting to be invincible and never dieing.
On 2010-04-01 05:01, Crow Starcommander*CO* wrote: ICC and UGTO fight quite often its just we get tired of it because they sit there at there planet all snug and fighter spam us rather then fight. you can see the issue.
On 2010-03-31 22:19, Zero28 wrote: PArked Dreads
On 2010-04-01 05:01, Crow Starcommander*CO* wrote: ICC and UGTO fight quite often its just we get tired of it because they sit there at there planet all snug and fighter spam us rather then fight.
No on in there right mind will jump a grouped Kluth fleet, thats just asking to die since our JD doesn't change fast at all, much less stations. Your hull comes back faster then ours because of AHR even tho your hull HP is the same as ours. This brings up another issue, with the new hull HP's Kluth ships got a ton more powerful. Since they can take a beating from ICC ships and keep rolling. It was hard enough to kill them and now with that extra hull HP and there armor taking about 1 alpha to get through (depending on ENH of target and my own) you can see the issue.
ICC and UGTO fight quite often its just we get tired of it because they sit there at there planet all snug and fighter spam us rather then fight. you can see the issue. What I see is that you have been infected with "otherguy syndrome". It's a horrible disease, creating the delusion that everything that happens to you is teh "otherguy's" fault.
On 2010-04-01 12:29, Azreal wrote: The Ganglia is not and has not been a very much used ship. In fact, of all the luth dreads, this is the rarest to be seen. I started experimenting with it a few days ago in response to the constant planet hugging of both factions. Seems it can go a long way in making planets uncomfortable IF THERE ARE ENOUGH GANGS AND COMBAT TO BACK THEM UP. I put all that in caps because it doesnt happen very often, and it is an important qualifier. For the Krill: It should be a Marshal ranked ship. That alone would make it a little less prevailant on the faction. Even still, I find it laughable that people think that 6 forward firing SI are really OP. They only have 2 cannons besides, and when you engage with all the flashlights, your energy goes fast. My point wasnt to twist words either. Those are HIS words. Once saying that UGTO is lame because of XXX and once because K'Luth were XXX. I think it was a valid observation, and not twisting at all. It wasnt even meant to smack him. It was to point out that when you have that type of a view than you arent really being totally honest with yourself.
On 2010-04-01 05:01, Crow Starcommander*CO* wrote: ICC and UGTO fight quite often its just we get tired of it because they sit there at there planet all snug and fighter spam us rather then fight. No on in there right mind will jump a grouped Kluth fleet, thats just asking to die since our JD doesn't change fast at all, much less stations. Your hull comes back faster then ours because of AHR even tho your hull HP is the same as ours. This brings up another issue, with the new hull HP's Kluth ships got a ton more powerful. Since they can take a beating from ICC ships and keep rolling. It was hard enough to kill them and now with that extra hull HP and there armor taking about 1 alpha to get through (depending on ENH of target and my own) you can see the issue.
Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide. Terms of use - DarkSpace is a Registered Trademark of PALESTAR