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[FAQ
Forum Index » » English (General) » » 1.670
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 Author 1.670
Icarus II
Grand Admiral

Joined: December 23, 2008
Posts: 55
From: florida
Posted: 2011-07-27 15:21   
I like this patch.. less damage = longer fights.
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-27 15:32   
ehhhhh.....

Not sure where the hell you got your information from....
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-07-27 17:53   
Quote:

On 2011-07-27 15:21, Icarus II wrote:
I like this patch.. less damage = longer fights.


all ships do more damage.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-07-27 20:33   
Quote:

On 2011-07-27 17:53, darksmaster923 (3IC) wrote:
Quote:

On 2011-07-27 15:21, Icarus II wrote:
I like this patch.. less damage = longer fights.


all ships do more damage.




Well in release anyway
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DubStep Santa
Marshal

Joined: July 23, 2004
Posts: 80
From: Atlanta GA
Posted: 2011-07-27 20:43   
i think you should leave icc alone, and let ugto players learn how to play the game
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Oh hello there, you know me, i am that guy with that battle dread that you can't blow up....

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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-07-27 20:44   
Quote:

On 2011-07-27 20:43, DubStep Santa wrote:

learn how to play the game





/me hangs himself!
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[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-29 11:36   
Pulse Shield is not working for me.


Also sometimes Platforms dont fire on the enemy.

Supply plats sometimes wont repair/reload
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-29 12:40   
I can confirm Pulse Shield not working very well, I noticed it yesterday but apparently forgot to post on it. Plats have always been unreliable though, it's like they're not exempt from the "Oops! Too many AI, let's disable some" routine.
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Adapt or die.

Thrie
Fleet Admiral
Raven Warriors

Joined: October 28, 2002
Posts: 760
Posted: 2011-07-29 12:54   
Quote:

On 2011-07-27 13:09, Gejaheline wrote:
Condensers actually decrease the time it takes for weapons to recharge between volleys; they don't decrease the amount of energy required, however.



Ah? I thought Cooler was what decreased the reload time of weapons?
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[Fleet Admiral] Thrie \"The Tiger\" Barton of [C.S.S. Armor Tiger]


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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2011-07-29 13:35   
Coolers, if memory serves, actually decreases the amount of time in between individual shots in a volley, not the time between volleys.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


YIIMM
Grand Admiral

Joined: June 16, 2005
Posts: 851
From: Barcino, Hispania Tarraconensis
Posted: 2011-07-29 14:41   
Quote:

On 2011-07-29 12:40, Talien wrote:
I can confirm Pulse Shield not working very well...



From the Dev Log:
Quote:
Pulse Wave now only affects the enemy's projectiles and has a 65% chance of destroying each projectile it hits.



May well need some tweaking but what you've said and my own experiences it seems to be working "correctly".
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CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-07-29 14:50   
Worked prety well a little while ago.

Seems hit or miss... Maby im just REALLY unlucky.

Most of the time when i push v nothing gets blown up.
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Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-07-29 17:51   
Quote:

On 2011-07-29 14:41, YIIMM wrote:

From the Dev Log:
Quote:
Pulse Wave now only affects the enemy's projectiles and has a 65% chance of destroying each projectile it hits.



May well need some tweaking but what you've said and my own experiences it seems to be working "correctly".




We know this. But when you consistently have a scenario where several missiles/fighters are tracking you and just 1 or 2, if any, of them are destroyed by Pulse Shield then it suggests something may be wrong.
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Adapt or die.

*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2011-07-29 18:02   
Quote:

On 2011-07-29 17:51, Talien wrote:
Quote:

On 2011-07-29 14:41, YIIMM wrote:

From the Dev Log:
Quote:
Pulse Wave now only affects the enemy's projectiles and has a 65% chance of destroying each projectile it hits.



May well need some tweaking but what you've said and my own experiences it seems to be working "correctly".




We know this. But when you consistently have a scenario where several missiles/fighters are tracking you and just 1 or 2, if any, of them are destroyed by Pulse Shield then it suggests something may be wrong.



better than what i been getting..given up on Pulse after dieing 5 times cause it failed to pop any of the missles or fighters comin for me
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-07-29 20:41   
Quote:

On 2011-07-29 13:35, Gejaheline wrote:
Coolers, if memory serves, actually decreases the amount of time in between individual shots in a volley, not the time between volleys.




The two of them have needed to be reworded for a long time now. It's not clear what each one does. Condensers "increase energy efficiency" and coolers "increase rate of cooldown".

Neither seem to actually do what they say they do. Increased ROF is not increased efficiency, and increased volley speed is not increased cooldown rate, nor does it do anything if you're using missiles.

From what I heard they cannot actually be reworded though? Something about the description being generated automatically.
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