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Forum Index » » English (General) » » Dreadspace (yes, that dead horse)
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 Author Dreadspace (yes, that dead horse)
The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2013-04-19 20:16   
The 30% almost negates the benefit of the 6 Fighters on the ICC's command carrier and Carrier Dread, but not the Agincourt.
The Interceptors on the ICC and UGTO still do about the same, with the agincourt exceeding.
The Kluth don't have that luxury in respect to the Fighters however.

So your argument is lost on me, with the exception of stations.

And that's an advantage I don't mind them having considering they pretty much give up the biggest benefit of there cloak in moving.

---
Of course a Dread would beat a Destroyer, assuming that the destroyer is being piloted by someone with less skill and knowledge, or both are being piloted by newbies.

But unfortunatly for players of equal but decent skill the Destroyer, (especially the Cannon destroyers and you could include a skirmishing Missile destroyer too) will win, or annoy the dreadnought away.

I should probably mention that I've spent most my time playing in Destroyers, ala Combat Destroyer.

You can take 2 dreadnoughts easy enough if there not both of equal skill to you, if your going to use Kluth dreadnoughts to defend your argument, then that's just cloak.

The Jump recharge and the fact you can dodge alot of fire in the Dessies and Frigates just makes it inevitable.
An EAD may point Jump, but it's easy enough to predict and easy enough to double tap the E-jump.

I've chalked up plenty of experience on this with RSM's dread fleets.
_________________



Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-04-20 09:48   
Smaller ships being able to successfully take on the large ones is how it should be.
This is where carriers and escorts come in, and it gives a purpose to them.

However, when it comes to battles with the K'Luth, it automatically makes the biggest toughest CQC dread the only option that makes sense.
Reason being is that a K'Luth dread will almost never EVER die to smaller ships.
They nearly repair their hull faster than it can be damaged on top of their cloak.

Human ships can be dealt with by a variety of means and there's more viable tactics, but K'Luth always have to be dealt with by sheer firepower.
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1789
Posted: 2013-04-20 17:04   
Quote:
On 2013-04-20 09:48, Fluttershy wrote:
Smaller ships being able to successfully take on the large ones is how it should be.
This is where carriers and escorts come in, and it gives a purpose to them.

However, when it comes to battles with the K'Luth, it automatically makes the biggest toughest CQC dread the only option that makes sense.
Reason being is that a K'Luth dread will almost never EVER die to smaller ships.
They nearly repair their hull faster than it can be damaged on top of their cloak.

Human ships can be dealt with by a variety of means and there's more viable tactics, but K'Luth always have to be dealt with by sheer firepower.




In your opinion.
_________________


Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2013-04-20 18:54   
Quote:
On 2013-04-20 17:04, Pantheon wrote:
In your opinion.



Hardly. The absolute nature of cloak means that your only way of defeating Kluth is absorbing their initial strike while smashing through their armor/hull with your own, hopefully before they smash through yours. The only ships that can do that are ADs/EADs.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2013-04-20 19:01   
I find cruisers harder to kill then dreads on k'luth


But nobody uses them

_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-04-20 19:09   
Quote:
On 2013-04-20 17:04, Pantheon wrote:
In your opinion.


Which part?
_________________


Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2013-04-20 19:20   
Quote:
On 2013-04-20 18:54, Novacat wrote:
Quote:
On 2013-04-20 17:04, Pantheon wrote:
In your opinion.



Hardly. The absolute nature of cloak means that your only way of defeating Kluth is absorbing their initial strike while smashing through their armor/hull with your own, hopefully before they smash through yours. The only ships that can do that are ADs/EADs.




I do that in an ICC AC all the time.

I see people do that in HCs all the time.

I see people do that in SCs on a somewhat regular basis.

_________________


  Email Walrus of Apathy
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2013-04-20 19:31   
Quote:
On 2013-04-20 19:20, Walrus of Apathy wrote:


I see people do that in SCs on a somewhat regular basis.





as a luth player i hate SC's. a good pilot in a SC can easyly fend off a luth dred.
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  Email Borgie
Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-04-20 19:41   
Quote:
On 2013-04-20 19:20, Walrus of Apathy wrote:

I do that in an ICC AC all the time.

I see people do that in HCs all the time.

I see people do that in SCs on a somewhat regular basis.



Those are good options under certain circumstances, but only in fleet combat.
One on one, an Assault Dread is the most likely to leave the K'Luth in complete ruins before they can cloak and escape, if not outright killed.

The other ships hurt, yeah, but it's more of an annoyance, not a guaranteed death sentence if you try and attack within a dictor.
_________________


-xTc- ExisT
Chief Marshal
Army Of Darkness


Joined: March 20, 2010
Posts: 534
From: Red Lobster
Posted: 2013-04-20 19:47   
Quote:
On 2013-04-20 19:31, Borgie wrote:
Quote:
On 2013-04-20 19:20, Walrus of Apathy wrote:


I see people do that in SCs on a somewhat regular basis.





as a luth player i hate SC's. a good pilot in a SC can easyly fend off a luth dred.



Agreed.

A skilled player in a TC/AC/SC is very bad news for a Luth dread.

You guys either don't play very much or can't think outside the dread box yourself.

BESIDES
This is all pointless talk really. Come 1.7, anyone who exclusively flies dreads will die very painful deaths
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2013-04-20 20:40   
Quote:
On 2013-04-20 19:47, -xTc-.xisT *XO* wrote:
This is all pointless talk really. Come 1.7, anyone who exclusively flies dreads will die very painful deaths




I heard this tune before. Unfortunately, it never quite plays out.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2013-04-20 20:52   
I kind of find all this discussion of cloaks and dreads unneeded.

I do not think they are making changes to any of these things until 1.7 is out and stable. But as for the k'luth dread topic, cruisers own them if flown right, like if you stay out of beam range, your safe, being able to dodge toros makes you even more safe, only issues is missiles and just be good at dodging those is all I gonna say.


P.S. those of you who think lets run straight at a ganglia rethink that, cause they hurt at any range, and head on attacking them is like running a scout straight at a siphon....
_________________


Fluttershy
Fleet Admiral

Joined: September 24, 2011
Posts: 778
From: Fluttershy
Posted: 2013-04-20 21:29   
The real problem I have with dodging is that on my screen I do avoid fire completely, but when the client syncs, I apparently ate the full salvo.
_________________


Taelon
Marshal

Joined: December 26, 2011
Posts: 255
Posted: 2013-04-20 21:39   
Dodge better. Haha, I have no clue how to change that.
_________________


*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2013-04-20 22:53   
Quote:
On 2013-04-20 21:29, Fluttershy wrote:
The real problem I have with dodging is that on my screen I do avoid fire completely, but when the client syncs, I apparently ate the full salvo.




Remember that the server is what caculates all damage for any noun (object) in the game. So on your screen you make have moved in time, but to the server you did and thus damage is applied
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We are Back from the shadows.


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