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On 2013-04-16 18:48, Talien wrote: UGTO's big advantage was ablative and reflective armor giving them tailored resistances, and dual armor layers that can be quickly repaired via platforms and drones, but with shields being "UGTOfied" they've lost some of their advantage because now ICC have it too. UGTO still have the advantage of being able to repair quickly even in combat with multiple platforms and repair drones, but for ICC once shields are down they're not much good until you break combat and give them a chance to regen.
On 2013-04-16 20:14, Taelon*RO* wrote: Also why is it that I die while cloaked then? It doesn't make us unkillable, k'luth is supposed to do more damage, but we die a lot faster, a alpha from most things hurts our arcs easy, a alpha from a k'luth does less to icc because shields are beam resistant, and unto yeah I think they need a new helpful thing, make a thing to ping, like a general it is within like 500 gu of this spot, that would make it more fair for ugto.
On 2013-04-15 18:39, Fluttershy wrote: Exactly, it would only disallow you to jump in or disengage jump drive near an enemy. You could still jump out of a battle no problem. You could still jump next to friendly units, assuming they are not near an enemy. If players want to combat smaller ships, then they should be using something that is made to do so. It would actually give some real purpose to faster escort ships, and carriers would be useful. [ This Message was edited by: Kenny_Naboo on 2013-04-16 23:01 ]
On 2013-04-16 22:05, Talien wrote: I don't even think they need to have slower turn rates, just cutting side+rear armor and adding to frontal would do the trick. Didn't someone bring that up back in the day but it never went anywhere? Actually I think it may have been Jim, but not totally sure.
On 2013-04-16 23:40, Fluttershy wrote: Can't k'luth fill some other niche that isn't cloak? How about regenerating hulls? What about jump drives that recharge as fast as a class below them? Maybe massive laser arrays that do max damage at the tip of its range and OHK dessies? And maybe give them frigates with 7 torpedo launchers. Oh and maybe missiles that don't require any ammo. Do those sound like reasonable benefits in exchange for cloak? OH WAIT.
On 2013-04-17 03:15, Kenny_Naboo wrote: Cloak is what differentiates them from the human faction. UGTO - strong armor, focused on slugger weaps ICC - Strong shielding, weaker armor, more long range weap options Kluth - Cloak, weak armor, close range weaps Take away the cloak and give them more armor, or add in a shield, and they'd just be a clone of one of the other factions. So, as far as we know, cloak is here to stay.
On 2013-04-17 08:10, Fluttershy wrote: ICC have Shields which can be diverted as needed, and repair without support. UGTO have thick armor that makes them a tough nut to crack and near invulnerable with support. K'Luth have AHR, which repairs the hull, whereas the other two factions will never repair. What if we just gave the K'Luth ringless ECM emitters and raised the armor a bit? That way recon ships are still worth something, and the cloak isn't all powerful.
On 2013-04-17 03:15, Kenny_Naboo wrote: Cloak is what differentiates them from the human faction.
On 2013-04-17 08:55, Kenny_Naboo wrote: So in the grand scheme of things, the three factions are still more or less balanced such that not a single one of those factions have a clear and total advantage over the others. I'm not talking about individual ships.
On 2013-04-17 09:36, Novacat wrote: Quote: On 2013-04-17 03:15, Kenny_Naboo wrote: Cloak is what differentiates them from the human faction. Cloak's existance is not the problem. It is the fact Cloak is so powerful and Kluth so weak that the Kluth has to use Cloak as a crutch. This is very different from UGTO and ICC's strengths, while they are very powerful, the rest of the faction is also well-rounded that they do not need to use their strengths as a crutch like the Kluth. That is why I believe is reducing the power of Cloak, and increasing the weak stats of Kluth accordingly. Cloak still remains useful, it still remains a Kluth thing, but the Kluth are not so dependant on it that Cloak has to be rediculously OP for the faction to compete. Another thing is that ICC and UGTO cannot fully use their strengths either... Pulse Beams and Pulse Shields are pretty worthless when nobody uses missile ships, and EMP/Flux weapons also tend to have very little effect. Quote: On 2013-04-17 08:55, Kenny_Naboo wrote: So in the grand scheme of things, the three factions are still more or less balanced such that not a single one of those factions have a clear and total advantage over the others. I'm not talking about individual ships. Yes and no. In terms of combat, ICC, Kluth, and UGTO are balanced. Howver, when it comes to survival, Kluth have a remarkable advantage over ICC/UGTO, which is why the killboard almost consistantly shows a Kluth bias. This is also what is making Kluth attractive to players, as greater survival means less prestiege lost, which means more prestiege gained. [ This Message was edited by: Novacat on 2013-04-17 09:45 ]
On 2013-04-17 10:12, Kenny_Naboo wrote: What would you suggest then? Let's say you take something away from the cloak, and gave something back elsewhere. What do you have in mind?
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