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Forum Index » » English (General) » » interdictors
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 Author interdictors
MekosPhone
Cadet

Joined: January 06, 2009
Posts: 10
Posted: 2009-03-09 21:33   
And even I agree. But if I may offer this thought line...

Interdictors drop u out of warp, but cannot hold you down.

Jims fancy new modual gets added to a smaller ship, say an escort destroyer type of ship. But take the pulse wave off. So here we have a small ship, easier to kill with guns provided they hit. In addition since its a beam oriented ship, make jims mod a JumpDrive Destableization beam with a sayyy... 100gu range? And to balance the *#~#&#&? itself some, no pulsewaves, AHR, flux, elf, pulse lasers on them.

However since a speedy ship can catch you, a full destableization would be overpowered. How about half kill the jd recharge, so they would need multiple to keep ships locked down, and since they have next to no weaponry, that's a tough choice to make.

As a further thought to justify not having any faction weapons on a ship, cause that would Destableize them see, make the weapon kill faction specific guns as well as the jd.

Good or no?
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-09 21:36   
it would be a dictor only device that would have say a 2 minute recharge, so it wouldnt matter necessarily whether or not they can keep up with you for the whole time, rather if they can pulse you with the device in range
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-03-10 05:54   
Quote:

Sensativity wrote....



i gathered.

~~~

read the above post again, i was runnin with jims idea


@Jimbo, man your like a freakin ghost, come on vent!!!
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Daedalus Bum
Marshal

Joined: March 26, 2004
Posts: 86
From: Finland
Posted: 2009-03-10 09:11   
I liked Jims ide ALOT. Would be a cool weapon too

And For mekos ide that it would knock out some faction weapons too would be a bonus for the cause. I Like it too.
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mannythepogs
Grand Admiral
Pitch Black


Joined: July 12, 2007
Posts: 140
From: mbllanes
Posted: 2009-03-10 09:34   
This topic has gone 10 pages already... and what we arrive at .. DIctor still bug ...

Make it work before we modify any changes to Dictor ship. With Core weapons, Dreadspace, StationSpace, lots of AI's, whatever you call it. Dictor in a cruiser will be easy target 3-4 alpha from dread and its out of action.

And who would be piloting a flying coffin. Newbie will not want to fly it (press loss) unless they have the number on their side ... which case it would be enemy is dead before he dies. High Level Pilots, lol .. they would prefer combat dreads or station than sit on dictor.

Make dictor work first ... mode it later.


[ This Message was edited by: mannythepogs on 2009-03-10 09:35 ]
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MekosPhone
Cadet

Joined: January 06, 2009
Posts: 10
Posted: 2009-03-11 00:46   
Thx daed bum .

@the other lad, having a ten page thread of near perfect discussion not only serves to inspire the dev's to fix them but also drives home that this isn't just 'a bug' it's also an issue with the game.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-03-11 01:18   
The fact that so many people rejoice at their being broken argues, to me, that we should contemplate a change to them before they are fixed and re-added to the game. Thus the argument of just fixing them and then worrying about their form later seems kind of silly - we have an entire thread devoted to how they should behave, and you want to just disregard that and worry about it later. It doesn't make sense.


A pulse weapon with a nice large recharge, especially which affects everyone, would be an interesting idea.. if it were a weapon which can target an individual or ignores friendly ships, it seems like it would have most of the problems we currently see with dictors (the previous version) and less of a tradeoff. The tradeoff of only being able to affect one ship would actually be an advantage in my book, because opposing ships would be in my mind LESS likely to attack it because they wouldn't be affected. Sure, there's a chance, but then it becomes a numbers game - what's the probability of losing one's drive in the future vs being jumped by that dread, or somesuch. I thus think only the one ship being targeted would be interested in destroying the dictor, thus giving it greater life expectancy.

Basically, it needs to annoy lots of people in order for me to like it, because it means its less likely to be used widely. The ability to use it can be useful defensively, but I don't like it being around all the time, since - as I think most have said or admitted - it makes people less likely to engage the enemy.

Plus, a beam makes it PURELY offensive; I'm more interested in the defensive ability, quite frankly. I like the idea of being able to shape who can come at you or go through a given area.. I'm less interested in stopping someone who is damaged from running. But maybe I'm just too kind to others...
But after all the preceding discussion, it seems odd to advocate ditching the defensive role entirely.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-03-11 07:47   
Quote:
But maybe I'm just too kind to others...



i think u are tbh. its a war game.... u think the ICC (rebels) are going to be nice to the UGTO (oppressors)... and the bugs? well... they just need to be exterminated n stuff.

i dunno im kinda fond of the AOE defensive dictor, with the beam ridden offensive one. because realistically, the fights in DS right now are not that big, so if a fleets running one of each of the dictors, how much firepower can they honestly be running at that point right?


@shig, the reason i said a beam weapon to be offensive on a destroyer with a range of 100gu, means that whoevers being hit by that destroyer, can BEAM him back. so that makes the survivability of the ship honestly low, unless its someone like Jim flying it.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-03-11 08:43   
Oh right, didn't really notice the Destroyer part of that. That means decent maneuverability, though. 100gu range.. that might work. I'd rather a set recharge time rather than a complete discharge though - since on a dread that's a minute plus, which is potential doom.

I don't know. I just am a bit leery of the idea of a single target dictor. But I suppose anything is able to be balanced properly, in theory.

Any other opinions or refinements?
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-03-11 09:40   
well my main idea of why a dessy would be clutch for the idea of a tackler is these points:

1: Small, and relatively weak (offset by speed and maneuverability)

2: Will get dread pilots (like me) into destroyers (which new people can catch and kill)

3: The 100gu beam = the target can fight back

4: the beam only halfs the targets JD recharge

5: the addition to kill the recharge on faction specific + core weapons makes this more than a tackler, but a ship with great tactical use (killin the SI's on a krill perhaps?)

6: give a destroyer a role. seriously people were saying "make dessys stronger so they're usefull" or the other stuff. well i say "make em tacklers so they are usefulL!" =)


plus this would totally give younger guys a role that would make them feel usefull, before getting 1ra and a battlecruiser =
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-11 15:24   
I'm more for interdictors being put on dreads, which are slow to maneuver, slow to recharge jump, and cost a bit when destroyed. Just the basic dictor we have now, not some beam weapon or pulse weapon or anything. Turn it on, it dictors.

It's always been odd to me that a device as powerful and power consuming as an interdictor was anything less than a capital ship device. It's something stations should be able to use ("should" doesn't mean stations should get them! Just that theoretically they can sustain dictor fields!), and dreads should be able to use if they really manage their power. But cruisers? Too small a hull.

You don't see core weapons on ships smaller than dreads, and interdictors are arguably the most powerful device in the game, way more powerful, larger and power consuming than a core weapon. And yet it's fit on a cruiser?
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-11 15:30   
well given what a dictor does, it is ideal for it to be in a cruiser class vessel. The power requirements would obviously require something above a destroyer, but a dictor is near useless if you cant keep up with your target; that being said, if ANY other ship gets a dictor, it should be either the command station or command dread; putting them on assault class or combat dreads is just begging for nerf.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-11 15:49   
Well see that's the thing, you are thinking of a dictor offensively. It has great use defensively on a dread to prevent enemies from jumping in, and on a ship that can take more damage than a cruiser and can carry more weapons.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-11 16:00   
Of course, the point-cost for a Jump Disruptor would mean the Dread's armament would be gutted.

There's also the fact that it would be much harder to attack and kill a Dread than a Cruiser, meaning it would be that much harder to escape, especially for other Dreads.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-03-11 16:08   
Quote:

On 2009-03-11 16:00, Jim Starluck wrote:
Of course, the point-cost for a Jump Disruptor would mean the Dread's armament would be gutted.

There's also the fact that it would be much harder to attack and kill a Dread than a Cruiser, meaning it would be that much harder to escape, especially for other Dreads.





Thats why im advocating the cruiser dictors drop u out of warp, and the dessys keep u from warping.

dessys in beam range of a dread dont last all that long...
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