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[Beta] Dreadnaught layouts |
*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2011-05-07 08:35  
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- New layouts for Dreadnoughts, including:
-- All ICC Dreadnoughts
-- UGTO Battle Dreadnought
-- UGTO Carrier Dreadnought
-- UGTO Command Dreadnought
-- UGTO Elite Assault Dreadnought
-- More to come soon!
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Discuss
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2011-05-07 09:27  
There is no need for a new thread, the subject is already being discussed in the General Discussion: 1.670 (Beta) thread...
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2011-05-07 10:24  
cruisers and utility got one...stop being discriminate >_>
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-05-07 14:17  
Agree. You know this topic is essential, JBud.
There is a fact I want to know before I discuss. In his previous post, Jim declared all ships are designed to reach a certain cap point of gadgets. Now it would be best if Jim publishes the point of each gadget along with the angle and the maximum cap point for a distinguishing ship. From that, we can discuss, instead of making dreams.
The role of a ship in few words is also reprequisite. I'm sorry but the description is quite a long story, small & green letters are difficult to view because the dreadnaught and the board stays upon them. May you make it simple by stating: long range shooting; fighter spamming; close-range assualt etc, Jim?
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Thernhoghas Grand Admiral Exathra Alliance Fleet
Joined: September 18, 2010 Posts: 243 From: somewhere in Germany
| Posted: 2011-05-07 15:26  
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-05-07 15:44  
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On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.
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| and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2011-05-07 16:07  
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On 2011-05-07 15:44, Borgie wrote:
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On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.
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| and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts
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Huh? Which do u mean? ICC dreads have to be close to ICC dreads...they are both ICC.....
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2011-05-07 16:10  
The main thing that bothers me about the ICC Command Carrier vs UGTO Command Dread is the ICC version does not have a HMA/WH while UGTO does, other than that I'm fine with the Command Carrier being a glorified Engineer that can launch Fighters.
EDIT: According to Jim that was an error and it should be getting HMA/WH back in the next beta update, so no complaints about the CC layout here. [ This Message was edited by: Talien on 2011-05-07 17:29 ]
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Koba Chief Marshal Praetorian Wolves
Joined: April 20, 2010 Posts: 309 From: United States of America
| Posted: 2011-05-07 17:41  
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On 2011-05-07 16:07, Azreal (Ret) wrote:
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On 2011-05-07 15:44, Borgie wrote:
Quote:
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On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.
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| and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts
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Huh? Which do u mean? ICC dreads have to be close to ICC dreads...they are both ICC.....
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| let the flame war begin!!
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Blackjack [DBL] Grand Admiral Faster than Light
Joined: February 25, 2011 Posts: 344 From: The land of venomous reptiles.
| Posted: 2011-05-07 18:56  
Im liking the new cd. Might miss the jack-of-all trades cc.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2011-05-07 22:12  
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On 2011-05-07 15:44, Borgie wrote:
Quote:
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On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.
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| and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts
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oops.. ment kluth not icc..
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2011-05-09 14:39  
after my test run on the combat dread i am impressed by the increase in firepower it now has...now the bombardment from those heavy rail guns will seriously cause some damage
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2011-05-09 16:34  
Being serious here...
Nerf krill, immediatly.Too op! TOOOOOOOOOOOOOO OP!
Siphon , (lets see after beams are fixed)
Ead, Who needs eccm? Feel the power of I can kill everything on your face!
Ugto CD , 3 eccm 10 torps 8 cannons 4 hcl , 3 cl , 2 builds I am PRESTIGE machine and ultimate cloak hunter!!! Look mom , i can pee solo, finally!
[ This Message was edited by: Pakhos[+R] on 2011-05-09 17:09 ]
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[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2011-05-09 17:25  
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On 2011-05-09 16:34, Pakhos[+R] wrote:
Being serious here...
Nerf krill, immediatly.Too op! TOOOOOOOOOOOOOO OP!
Siphon , (lets see after beams are fixed)
Ead, Who needs eccm? Feel the power of I can kill everything on your face!
Ugto CD , 3 eccm 10 torps 8 cannons 4 hcl , 3 cl , 2 builds I am PRESTIGE machine and ultimate cloak hunter!!! Look mom , i can pee solo, finally!
[ This Message was edited by: Pakhos[+R] on 2011-05-09 17:09 ]
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Most of the torps point forward...
And it has to sacrafice troop space to build platforms.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2011-05-09 20:54  
Comment on Kluth dreads:
Why is the Mandi being made the Torp/cannon boat and the Siphon being turned into an all-beam/No-SI ship?
OK first off, most players modded the Siph with Adv Weap Multis 'cos of the torps and cannons, so I find that it was kinda counter-intuitive to make the Siph an all beam boat.
Similar to the Shell/Stinger update where the weapon type complements were reversed, you'll end up with players asking for enhancement swaps or refunds because what they outfitted become totally inapplicable to the new configuration.
Pls reverse it to make the Mandi the beam ship, and the Siph the torp/cannon assault boat.
- The Siphon is supposed to be the Assault Dread equivalent. Both the other 2 factions' EAD and AD have a good torp and beam complement, both weaps being short ranged, heavy damage-dealers. Doesn't make sense that the Siphon becomes a giant Parasite (which IMO, itself was already a strange design)
- The Mandi should remain the beam heavy boat that it is, but with at least a couple of SIs and some cannons at least.
Can we reverse the config?
Siphon = Mandi, but losing some PSIs to get the Siphon's original armor and EW?
Mandi = Siphon config, losing the additional armor and some beams for 2 heavy PSIs, and 2 SIs at least.
I haven't tried the Krill, Brood or Gang yet. Will give more comments once I have.
Edit: I just heard that the SIs were unintentionally left out, so part editted above. [ This Message was edited by: Kenny_Naboo[+R] on 2011-05-09 22:15 ]
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