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 Author [Beta] Dreadnaught layouts
Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2011-05-14 21:02   
Having some issues with cloak.

It uses way to much energy for my taste, runing at 11.3 makes the energy at a stand still in cloak. takes about two minutes at 0 gu to make the energy at top again.

The problem is in battles, you uncloak fire some volleys and with curent shiplayout for luth you gona be having almost no energy left. Then the enemy has turned on you and start firing, you enter cloak and trying to evade. And this you can manage. THe problem is that u cant enter the figth again because now the energy is gone, and it takes a long time before it goes up again.
_________________


Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2011-05-14 21:02   
Cloak isn't a "recovery mode."
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Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee


  Email Sens [R33]
Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-05-14 21:06   
why cloak and run when you can just jump? not like theres many interdictor pilots around
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-14 21:19   
Quote:

On 2011-05-14 21:06, Aaron[+R] wrote:
why cloak and run when you can just jump? not like theres many interdictor pilots around




becuase if we jumped out we can't help our team out. and cloak is our recovery mode, after we did are attack run were supose to go in to cloak repair up a bit recharge our power and prepair to strike again.
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-05-14 22:39   
Quote:

On 2011-05-14 20:37, Aaron[+R] wrote:
fine be that way

so what was the reason for buffing the krill after months of saying it was getting nerfed

and is si damage really randomized?




Would like to see this answered.
_________________


Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2011-05-14 22:41   
I really wonder what happen to the whole "Hit 'n' Run" Part of Kluth that almost every Kluth said they were...

I say leave as it is, Already yu can avoid missile by cloaking, you get repaired by AHR under cloak, Little can be done about it unless you get a specialized ship (for a whole faction lolz). Think we shoudl leave them at least that Weakness i mean...gotta leave em a weakness somehwere right?

PS: yes i played luth...
_________________
19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-14 22:50   
Quote:

On 2011-05-14 22:39, darksmaster923 (3IC) wrote:
Quote:

On 2011-05-14 20:37, Aaron[+R] wrote:
fine be that way

so what was the reason for buffing the krill after months of saying it was getting nerfed

and is si damage really randomized?




Would like to see this answered.




It wasn't buffed.
_________________


MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-05-14 22:53   
Quote:

On 2011-05-14 22:50, BackSlash wrote:
Quote:

On 2011-05-14 22:39, darksmaster923 (3IC) wrote:
Quote:

On 2011-05-14 20:37, Aaron[+R] wrote:
fine be that way

so what was the reason for buffing the krill after months of saying it was getting nerfed

and is si damage really randomized?




Would like to see this answered.




It wasn't buffed.




So giving the krill 8 SI from its 6 isn't considered a buff anymore?
_________________


MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2011-05-14 23:07   
What would have been a better layout for a core weapon dread? It's a matter of points; they have to be used somewhere.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-14 23:13   
Quote:

On 2011-05-14 22:53, darksmaster923 (3IC) wrote:
Quote:

On 2011-05-14 22:50, BackSlash wrote:
Quote:

On 2011-05-14 22:39, darksmaster923 (3IC) wrote:
Quote:

On 2011-05-14 20:37, Aaron[+R] wrote:
fine be that way

so what was the reason for buffing the krill after months of saying it was getting nerfed

and is si damage really randomized?




Would like to see this answered.




It wasn't buffed.




So giving the krill 8 SI from its 6 isn't considered a buff anymore?




old krill layout had 7 SI 2 fore,2fore right 2 fore left 1 aft si 2 psi cannons 3 A.disruptorss and 6 disruptors.

now insted of beams the ship for 1 extra si, the rear facing si changed to a front arc and 8 hvy psi cannons. but at the cost of beams.

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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-05-15 02:12   
Quote:

On 2011-05-14 16:50, darksmaster923 (3IC) wrote:
Quote:
Currently, ICC dreads vs Kluth or UGTO dreads is a slaughter.



truth



CD wins over BD provided you stay above 400 gu, he will be forced to chase and you can pick his fore arc away while redirecting all shields. You both have jump drives so thats not an excuse. Speed enh helps. Also, CD rear only has 1 less cannon than BD and no cores, so it is still significant firepower considering enough speed will allow you to dodge and maintain range. CD is very energy efficient especially with only using rear arcs.

AD is better at smacking small ships that can evade the fore arc, with 3 ion cannons to the sides and various beams and torps.

The reason why the EAD seems overpowered is because of its almost pure fore concentration + armor. The fore concentration makes it have Kluth like firepower with armor to withstand damage, unlike kluth. So a straight fore to fore battle at close range leaves the EAD the victor.

I would suggest trying to trade broadsides in an AD, not sure if orbiting him or him turning will be quicker, though speed enh can help. Possible drawback will be not enough energy gen from moving at higher speeds.

With kluth, a ganglia can be an EAD's worst nightmare, as almost all of its firepower (BD/CD cannon firepower to the fore, many missiles full arc) will be kinetic to deal with any reflective armor. EAD will need to be facing the missiles and using HCLs for pd as there are many shroud missiles. Shroud missiles are also full arc with a range of about 1500 gu. The same might work for MD. Ganglia also has faster JD to jump faster than EAD.
_________________


The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2011-05-15 05:23   
Quote:

On 2011-05-14 23:07, General Zod wrote:
What would have been a better layout for a core weapon dread? It's a matter of points; they have to be used somewhere.




Too many points.
_________________



BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-05-15 06:42   
SpaceAdmiral has the right idea.
_________________


Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2011-05-15 07:08   
Noticed this morning that the core weapons on the ICC have upto 1/2 to 3/4 seconds delay once you press the keyboard key to fire. The Krill and EAD are almost instant. Thus leaving the ICC at a disadvantage. Was able to reproduce on two accounts, and no its not my computer.
Unless there is a reason for ICC to have such a large fire delay?
_________________
Retired K'luth Combateer


Shifcane
Grand Admiral
Anarchy's End


Joined: July 12, 2005
Posts: 15
Posted: 2011-05-15 08:16   
Quote:

On 2011-05-15 06:42, BackSlash wrote:
SpaceAdmiral has the right idea.




He does have a way to counter the EAD true. But this does not help that the ship classes are un-balanced.

Use AD to take care of little ships?
Use Siphon can do an Alpha or two and have to jump out due to no power, cloak and repair, then 20 minutes later use all your power getting back up to your target.
Use the EAD if you have ample Targets to kill, just as long as they are in front of you. and if not, don't worry you have more armour so turn around.

I do not think some players understand where some of the others are coming from. They are looking for balance, not balance through out the game as in you always need to have a fleet on 7+ players on your team to be able to deal with the other factions ship selections.

We already see it now with how each faction has their personal favorite ship. ie UGTO Battle Station, ICC Missile Dread, K'luth Krill. And look at the complaints. Once someone on; lets say UGTO, pulls out an EAD and then gets owned in a couple seconds of combat because everyone is in a ranged Station/dread killer, what does he do next? he grabs another station. This is because there is no balance between the class of ships.
Yes I know alot of players use the BD, EAD, AD, CD, Siphon, but they are when the selected favorite is not being used. This will be the same thing for UGTO now, but they will just pull EAD's and point jump the ranged ships. Lose their EAD and grab another. Press is not an issues for most players anymore, so we need to make combat fun for all factions and let the players have a balanced combat experience.

Are we looking at if he has an EAD we need to used ranged ships to attack,
If he is using an Siphon we need to use EAD or a strike cruiser, If he is in an AD we need to use an EAD or Siphon.

There are many tactics that can be used in this game to overcome each ship, to that end one really good tactic should be is use the same class of ship to take on that class.
Every MMO tries to balance their classes, when they buff one faction over the other it causes a lot of problems. Players tend to unsub and leave for better games. IE .484

To balance a game you need to look at the classes, look at the benefits and downsides of the faction and put it in the class to make it more equal.


EAD, has hull armour and a bit more weapons, Power should be an issue
Siphon, has less armour and pack a strong punch, Power should be an issue
AD, Had strong shields, a few less weapons to give room for shield generators. Power should be an issue.

That's my rant, back to beta.


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