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[FAQ
Forum Index » » Developer Feedback » » [Beta] Dreadnaught layouts
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 Author [Beta] Dreadnaught layouts
*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2011-05-07 08:35   
Quote:

- New layouts for Dreadnoughts, including:
-- All ICC Dreadnoughts
-- UGTO Battle Dreadnought
-- UGTO Carrier Dreadnought
-- UGTO Command Dreadnought
-- UGTO Elite Assault Dreadnought
-- More to come soon!



Discuss
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2011-05-07 09:27   
There is no need for a new thread, the subject is already being discussed in the General Discussion: 1.670 (Beta) thread...
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*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2011-05-07 10:24   
cruisers and utility got one...stop being discriminate >_>
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-05-07 14:17   
Agree. You know this topic is essential, JBud.

There is a fact I want to know before I discuss. In his previous post, Jim declared all ships are designed to reach a certain cap point of gadgets. Now it would be best if Jim publishes the point of each gadget along with the angle and the maximum cap point for a distinguishing ship. From that, we can discuss, instead of making dreams.

The role of a ship in few words is also reprequisite. I'm sorry but the description is quite a long story, small & green letters are difficult to view because the dreadnaught and the board stays upon them. May you make it simple by stating: long range shooting; fighter spamming; close-range assualt etc, Jim?
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-05-07 15:26   
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.

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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-07 15:44   
Quote:

On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.



and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-05-07 16:07   
Quote:

On 2011-05-07 15:44, Borgie wrote:
Quote:

On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.



and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts



Huh? Which do u mean? ICC dreads have to be close to ICC dreads...they are both ICC.....


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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-05-07 16:10   
The main thing that bothers me about the ICC Command Carrier vs UGTO Command Dread is the ICC version does not have a HMA/WH while UGTO does, other than that I'm fine with the Command Carrier being a glorified Engineer that can launch Fighters.

EDIT: According to Jim that was an error and it should be getting HMA/WH back in the next beta update, so no complaints about the CC layout here.
[ This Message was edited by: Talien on 2011-05-07 17:29 ]
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Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2011-05-07 17:41   
Quote:

On 2011-05-07 16:07, Azreal (Ret) wrote:
Quote:

On 2011-05-07 15:44, Borgie wrote:
Quote:

On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.



and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts



Huh? Which do u mean? ICC dreads have to be close to ICC dreads...they are both ICC.....




let the flame war begin!!
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Blackjack [DBL]
Grand Admiral
Faster than Light


Joined: February 25, 2011
Posts: 344
From: The land of venomous reptiles.
Posted: 2011-05-07 18:56   
Im liking the new cd. Might miss the jack-of-all trades cc.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-05-07 22:12   
Quote:

On 2011-05-07 15:44, Borgie wrote:
Quote:

On 2011-05-07 15:26, Thernhoghas wrote:
Although I only found time to test the the ICC Combat dread against a horde of smaller ships yet, I must say the layouts look promising.



and then take a look at the ugto vice adm dread, and realise damn icc dreds are stull no where near the ugto or icc coutner parts



oops.. ment kluth not icc..
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*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2011-05-09 14:39   
after my test run on the combat dread i am impressed by the increase in firepower it now has...now the bombardment from those heavy rail guns will seriously cause some damage
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2011-05-09 16:34   
Being serious here...



Nerf krill, immediatly.Too op! TOOOOOOOOOOOOOO OP!

Siphon , (lets see after beams are fixed)

Ead, Who needs eccm? Feel the power of I can kill everything on your face!

Ugto CD , 3 eccm 10 torps 8 cannons 4 hcl , 3 cl , 2 builds I am PRESTIGE machine and ultimate cloak hunter!!! Look mom , i can pee solo, finally!






[ This Message was edited by: Pakhos[+R] on 2011-05-09 17:09 ]
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-05-09 17:25   
Quote:

On 2011-05-09 16:34, Pakhos[+R] wrote:
Being serious here...



Nerf krill, immediatly.Too op! TOOOOOOOOOOOOOO OP!

Siphon , (lets see after beams are fixed)

Ead, Who needs eccm? Feel the power of I can kill everything on your face!

Ugto CD , 3 eccm 10 torps 8 cannons 4 hcl , 3 cl , 2 builds I am PRESTIGE machine and ultimate cloak hunter!!! Look mom , i can pee solo, finally!






[ This Message was edited by: Pakhos[+R] on 2011-05-09 17:09 ]



Most of the torps point forward...
And it has to sacrafice troop space to build platforms.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-05-09 20:54   
Comment on Kluth dreads:


Why is the Mandi being made the Torp/cannon boat and the Siphon being turned into an all-beam/No-SI ship?

OK first off, most players modded the Siph with Adv Weap Multis 'cos of the torps and cannons, so I find that it was kinda counter-intuitive to make the Siph an all beam boat.

Similar to the Shell/Stinger update where the weapon type complements were reversed, you'll end up with players asking for enhancement swaps or refunds because what they outfitted become totally inapplicable to the new configuration.

Pls reverse it to make the Mandi the beam ship, and the Siph the torp/cannon assault boat.

- The Siphon is supposed to be the Assault Dread equivalent. Both the other 2 factions' EAD and AD have a good torp and beam complement, both weaps being short ranged, heavy damage-dealers. Doesn't make sense that the Siphon becomes a giant Parasite (which IMO, itself was already a strange design)

- The Mandi should remain the beam heavy boat that it is, but with at least a couple of SIs and some cannons at least.



Can we reverse the config?
Siphon = Mandi, but losing some PSIs to get the Siphon's original armor and EW?
Mandi = Siphon config, losing the additional armor and some beams for 2 heavy PSIs, and 2 SIs at least.



I haven't tried the Krill, Brood or Gang yet. Will give more comments once I have.




Edit: I just heard that the SIs were unintentionally left out, so part editted above.
[ This Message was edited by: Kenny_Naboo[+R] on 2011-05-09 22:15 ]
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